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Post Author Forum Replies Views Posted [asc]
    Thread: Rollback
Post: RE: Rollback

Umm, just one more question. Since all callbacks and states of all objects are specified in the OnStart() function, can't I just call it? void RedoScripts(string &in asName, int alCount) { OnStar...
Synopsis Custom Stories, TCs & Mods 7 5,468 05-28-2011, 02:42 PM
    Thread: Rollback
Post: RE: Rollback

Yes, the problems is how to reload the entire map. Everytime the player dies he appeares behind the cave-in, unable to move further. This can, however, be easily solved by setting new spawn-point. Bu...
Synopsis Custom Stories, TCs & Mods 7 5,468 05-28-2011, 02:21 PM
    Thread: Rollback
Post: RE: Rollback

Oh, I really hoped there would be an easier way to achieve this. Is there a specific function to restore destroyed entities or Callbacks that were meant to be disabled after they were once triggered?
Synopsis Custom Stories, TCs & Mods 7 5,468 05-28-2011, 01:43 PM
    Thread: Rollback
Post: Rollback

Hi everyone. First of all I'd like to apologise if this problem had already been solved before. I found multiple checkpoint-related threads but I didn't find solution to my problem. Problem: Let's s...
Synopsis Custom Stories, TCs & Mods 7 5,468 05-28-2011, 01:04 PM