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Thread: Rollback
Post: RE: Rollback
Umm, just one more question. Since all callbacks and states of all objects are specified in the OnStart() function, can't I just call it?
void RedoScripts(string &in asName, int alCount)
{
OnStar... |
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Synopsis |
Custom Stories, TCs & Mods
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7 |
5,468 |
05-28-2011, 02:42 PM |
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Thread: Rollback
Post: RE: Rollback
Yes, the problems is how to reload the entire map.
Everytime the player dies he appeares behind the cave-in, unable to move further. This can, however, be easily solved by setting new spawn-point. Bu... |
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Synopsis |
Custom Stories, TCs & Mods
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7 |
5,468 |
05-28-2011, 02:21 PM |
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Thread: Rollback
Post: RE: Rollback
Oh, I really hoped there would be an easier way to achieve this.
Is there a specific function to restore destroyed entities or Callbacks that were meant to be disabled after they were once triggered?
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Synopsis |
Custom Stories, TCs & Mods
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7 |
5,468 |
05-28-2011, 01:43 PM |
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Thread: Rollback
Post: Rollback
Hi everyone. First of all I'd like to apologise if this problem had already been solved before. I found multiple checkpoint-related threads but I didn't find solution to my problem.
Problem:
Let's s... |
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Synopsis |
Custom Stories, TCs & Mods
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7 |
5,468 |
05-28-2011, 01:04 PM |