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    Thread: Modelling in Cinema 4D?
Post: RE: Modelling in Cinema 4D?

Ok, thanks for the information.
mr.bonent Development Support 16 11,020 08-16-2011, 02:05 PM
    Thread: Modelling in Cinema 4D?
Post: Modelling in Cinema 4D?

Hello there guys! Is it possible to modell things in C4D and export them in the LevelEditor? Or can you just use Maya for that? Which fileformat is used for all the Modells? greets
mr.bonent Development Support 16 11,020 08-16-2011, 12:09 PM
    Thread: Create Exe
Post: Create Exe

How can I create an Exe-file of my custom story from burning on CD and whatever?
mr.bonent Development Support 1 2,183 08-02-2011, 10:03 PM
    Thread: Set wall passive
Post: RE: Set wall passive

Thanks very much everybody.:)
mr.bonent Development Support 6 4,109 08-02-2011, 07:03 PM
    Thread: Set wall passive
Post: RE: Set wall passive

Ohr sorry, I thought this function exists. How can I do it else? That a wall becomes activated when the player enters the scriptarea?
mr.bonent Development Support 6 4,109 08-02-2011, 01:07 AM
    Thread: Set wall passive
Post: Set wall passive

Can anyone tell me why this does not work? (the SetPassive, "wand_2") Quote:void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_1", "BuchErscheinung", true, 1); AddEntityCollideCal...
mr.bonent Development Support 6 4,109 08-01-2011, 11:52 PM
    Thread: I don't see the spider
Post: RE: I don't see the spider

When I set scale in the Editor to 0.75 it wont work. Or is something else meant about changing its sphere collision body to be smaller ? Edit: ___ Now It works. ^^
mr.bonent Development Support 9 7,326 08-01-2011, 10:56 PM
    Thread: I don't see the spider
Post: I don't see the spider

I placed a critterentity (spider) but I can't see it in the game. But rats I can see. Why ?
mr.bonent Development Support 9 7,326 08-01-2011, 08:45 PM
    Thread: Wall should get active
Post: RE: Wall should get active

It's already an entity, so I can set it passiv in the Editor.
mr.bonent Development Support 2 2,365 08-01-2011, 08:06 PM
    Thread: Wall should get active
Post: Wall should get active

My Problem is that I want to get a wall active when the player enters an Scriptarea, but It doesn't work. I used the wallentities from Mooserider. Here the Script. Quote:void OnStart() { AddEnt...
mr.bonent Development Support 2 2,365 08-01-2011, 07:26 PM
    Thread: Wall entities are not available in LevelEditor
Post: RE: Wall entities are not available in LevelEditor

Ok now I placed it just in the redist/entities/... folder and made there a new called walls and put them files into it. Now it works, thank you very much.
mr.bonent Development Support 4 2,939 08-01-2011, 05:58 PM
    Thread: extra_german.lang
Post: RE: extra_german.lang

Oh, Thank you very much! You've already posted it once but I haven't seen it. Now It works. :)
mr.bonent Development Support 2 2,183 08-01-2011, 05:48 PM
    Thread: Wall entities are not available in LevelEditor
Post: RE: Wall entities are not available in LevelEditor

No, I copied this files from this dude in the folders --> Quote:http://www.frictionalgames.com/forum/thr...l+entities
mr.bonent Development Support 4 2,939 08-01-2011, 05:39 PM
    Thread: Wall entities are not available in LevelEditor
Post: Wall entities are not available in LevelEditor

I placed the entities in redist/custom_storys/entities/walls/... And also in redist/entities/walls/.... But as title says, there are not available in the Editor. Can anyone tell me why?
mr.bonent Development Support 4 2,939 08-01-2011, 05:21 PM
    Thread: extra_german.lang
Post: extra_german.lang

Guys! I tried it to represent in german but it wont work yet. The whole text just doesn't appear. Here is my extra_german.lang Quote:<LANGUAGE> <CATEGORY Name="CustomStoryMain"> <E...
mr.bonent Development Support 2 2,183 08-01-2011, 05:08 PM
    Thread: Sound at Entity
Post: RE: Sound at Entity

Thank you very much guys! Kyle your script works perfect. :) Greets!
mr.bonent Development Support 8 5,201 08-01-2011, 04:45 PM
    Thread: Sound at Entity
Post: RE: Sound at Entity

Ok thanks, the error message does not appear anymore. But no sound was there when I entered the area.
mr.bonent Development Support 8 5,201 07-31-2011, 11:36 PM
    Thread: Sound at Entity
Post: Sound at Entity

Hey guys! I want to play a Sound on a Entity when the Player enters an area. It doesn't work yet. Here my script. Thanks for help.[/quote] Quote:void OnStart() { AddEntityCollideCallback("Play...
mr.bonent Development Support 8 5,201 07-31-2011, 11:02 PM
    Thread: script error
Post: RE: script error

Well thank you very much.:) It works.
mr.bonent Development Support 4 3,505 07-31-2011, 09:53 PM
    Thread: script error
Post: RE: script error

Here are the missing lines. Quote:void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_1", "BuchErscheinung", true, 1); } void BuchErscheinung(string &in asParent, string &in asCh...
mr.bonent Development Support 4 3,505 07-31-2011, 09:22 PM