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    Thread: What does Agrippa REALLY say?
Post: RE: What does Agrippa REALLY say?

(07-02-2011, 10:01 PM)awsh Wrote: What DOES Agrippa really say? I'm sure noone actually listens to him. I listened to him. :dodgy: I even stood around a bit and listened to his idle chatter.
JD Zombie General Discussion 6 6,928 07-02-2011, 11:46 PM
    Thread: [SOLVED] Water Levels?
Post: RE: Water Levels?

Well to start use the area tool, set to liquid, and adjust the size to cover where you want water, that will give you the splashy effect while moving through but it won't actually be visible, objects ...
JD Zombie Development Support 2 3,892 06-28-2011, 11:35 PM
    Thread: Replaying after the update
Post: RE: Replaying after the update

Spoiler below! IIRC you can drag a rock from the previous room and use that to jam the gears.
JD Zombie Hints, help and spoilers 4 4,650 06-28-2011, 06:23 PM
    Thread: Point Lights not showing
Post: Point Lights not showing

So I want to have some candles on the floor but I can't have the light shining through underneath so I thought I'd use the 'no light' candles and put small point lights above them to mimic the glow. ...
JD Zombie Development Support 1 3,142 06-27-2011, 06:31 AM
    Thread: [SOLVED] Level Editor & Water Lurkers..
Post: RE: Level Editor & Water Lurkers..

Oh this made me chuckle. There's no lurker in the water. I imagine your plate or something landed in a funny spot down in the water.
JD Zombie Development Support 5 6,078 06-26-2011, 02:37 AM
    Thread: falling through a stair
Post: falling through a stair

Using the right side round floating staircase from the castle set I've noticed that on the outside edge of the top stair if I brush up against the rail there I fall right through the stairs. It doesn'...
JD Zombie Development Support 1 4,384 06-22-2011, 05:36 PM
    Thread: [Wishlist] Steam Achievements
Post: RE: [Wishlist] Steam Achievements

Fun thread minus a couple killjoys. Give me a hand: Carry a severed arm all the way to the end of the water chase. (06-17-2011, 12:48 AM)Gharren Wrote: Put an odd looking gnome into the game and l...
JD Zombie General Discussion 77 76,245 06-20-2011, 09:55 PM
    Thread: What's wrong with this simple script.
Post: RE: What's wrong with this simple script.

Thank you. That got it working and yay my key unlocks its door, this monumental feat calls for cigars and bubbly. Now I guess I missed the meaning of ; somewhere, if it's not a terribly complicated e...
JD Zombie Custom Stories, TCs & Mods 3 3,577 06-20-2011, 01:05 PM
    Thread: What's wrong with this simple script.
Post: What's wrong with this simple script.

I've just copied the sample script from the wiki and added something to it as per instructional video but when I try to run the game after this alteration I get Quote:(15,1) unexpected token "{" erro...
JD Zombie Custom Stories, TCs & Mods 3 3,577 06-20-2011, 12:46 PM
    Thread: Video Tutorials [OMG ELEVEN!!!!]
Post: RE: Video Tutorials [OMG ELEVEN!!!!]

Oh my. I've just started my amateur custom story making career, I find the level editor very user friendly so far but certain things, like scripting, make me headdesk my brains into pulp. I've been i...
JD Zombie Development Articles 85 102,235 06-19-2011, 10:09 PM
    Thread: Connecting level doors to eachother?
Post: RE: Connecting level doors to eachother?

I found this short tutorial topic quite a few pages back. http://www.frictionalgames.com/forum/thread-4782.html
JD Zombie Custom Stories, TCs & Mods 4 3,745 06-18-2011, 09:47 AM