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Thread: Keys in bottles
Post: RE: Keys in bottles
(08-27-2013, 05:38 PM)Your Computer Wrote: IIRC, the key will have an entity name of <name_of_container>_item.
I cant seem to get it to work like that. I know my lang file is set up right beca... |
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KikoKuruma |
Development Support
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2 |
2,590 |
08-28-2013, 08:04 AM |
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Thread: Keys in bottles
Post: Keys in bottles
Could someone clue me in on how to change the key that you can make wine bottles drop when they break. like its name and description? |
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KikoKuruma |
Development Support
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2 |
2,590 |
08-27-2013, 05:24 PM |
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Thread: Need a team for my project :3
Post: RE: Need a team for my project :3
(11-05-2011, 05:03 PM)TheDavenia Wrote: (11-05-2011, 02:31 PM)KikoKuruma Wrote: (11-05-2011, 03:37 AM)TheDavenia Wrote: (11-05-2011, 02:26 AM)KikoKuruma Wrote: I could help out with scripting.... |
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KikoKuruma |
Custom Stories, TCs & Mods - Development
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20 |
22,620 |
11-06-2011, 01:55 AM |
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Thread: Need a team for my project :3
Post: RE: Need a team for my project :3
(11-05-2011, 03:37 AM)TheDavenia Wrote: (11-05-2011, 02:26 AM)KikoKuruma Wrote: I could help out with scripting. I'm pretty good at what i know. and I'm learning all the timeSorry for the late res... |
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KikoKuruma |
Custom Stories, TCs & Mods - Development
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20 |
22,620 |
11-05-2011, 02:31 PM |
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Thread: Need a team for my project :3
Post: RE: Need a team for my project :3
I could help out with scripting. I'm pretty good at what i know. and I'm learning all the time
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KikoKuruma |
Custom Stories, TCs & Mods - Development
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20 |
22,620 |
11-05-2011, 02:26 AM |
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Thread: Custom Models?
Post: RE: Custom Models?
(11-04-2011, 11:12 PM)Arvuti Wrote: Model from elsewhere ? Huh. What do you mean by that ?Models from like turbosquid or something
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KikoKuruma |
Custom Stories, TCs & Mods - Development
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2 |
3,667 |
11-04-2011, 11:27 PM |
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Thread: Custom Models?
Post: Custom Models?
Okay so here is my issue. im getting more serious in my tinkering around with this, and right now my goal is to get some custom models. So basically what i want to do is take a model from elsewhere. a... |
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KikoKuruma |
Custom Stories, TCs & Mods - Development
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2 |
3,667 |
11-04-2011, 10:27 PM |
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Thread: Few Levers open secret door
Post: RE: Few Levers open secret door
are you talking about like a set of levers that, when in the proper state, open a door? |
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KikoKuruma |
Development Support
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2 |
3,242 |
06-30-2011, 08:11 PM |
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Thread: Any exploration based maps?
Post: RE: Any exploration based maps?
The story i'm working on, is mostly gonna be this kind of game play, don't get me wrong, i'm gonna try to make it scary as i can, but there's going to be little to none running and hiding. |
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KikoKuruma |
Custom Stories, TCs & Mods
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25 |
24,092 |
06-30-2011, 07:46 PM |
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Thread: Custom story ending error
Post: RE: Custom story ending error
It says somethings not being declared, that usually means a pair of quotation marks are missing, i probably mis-typed something while i was scripting your file, if you want me to take another look at ... |
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KikoKuruma |
Development Support
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8 |
7,639 |
06-27-2011, 03:08 PM |
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Thread: Custom story ending help
Post: RE: Custom story ending help
(06-26-2011, 09:45 PM)TheDavenia Wrote: Bump
(Need it real quick xD)
(06-26-2011, 09:37 PM)KikoKuruma Wrote: First you have to set up the script area you want
Then you have to create the callback
... |
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KikoKuruma |
Development Support
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4 |
5,934 |
06-26-2011, 10:26 PM |
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Thread: Custom story ending help
Post: RE: Custom story ending help
First you have to set up the script area you want
Then you have to create the callback
then you just use the start credits function
Example:
{
AddEntityCollideCallback("Player", "End_Area", "Endgame"... |
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KikoKuruma |
Development Support
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4 |
5,934 |
06-26-2011, 09:37 PM |
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Thread: Puzzles with lamps?
Post: RE: Puzzles with lamps?
You could use
SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);
This could then call up the SetSwingDoorUnlock
But i suppose if you wanted to ... |
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KikoKuruma |
Development Support
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2 |
3,478 |
06-26-2011, 06:45 PM |
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Thread: Light Bleeding
Post: RE: Light Bleeding
(06-26-2011, 05:05 PM)Streetboat Wrote: Pointlights go through everything. Use spotlights to combat the issue. And if you have a lamp entity that you have to place against a wall that will be seen f... |
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KikoKuruma |
Development Support
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6 |
7,849 |
06-26-2011, 06:34 PM |
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Thread: Play Testers For a Very VERY Early Beta
Post: RE: Play Testers For a Very VERY Early Beta
Thank you both for the feedback, its now apparant to me that i really need to work on the immersion, and also i somehow over looked giving the players the ability to climb over the walls and such. it ... |
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KikoKuruma |
Custom Stories, TCs & Mods - Development
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5 |
5,607 |
06-26-2011, 06:30 PM |
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Thread: Play Testers For a Very VERY Early Beta
Post: RE: Play Testers For a Very VERY Early Beta
(06-26-2011, 12:45 PM)HumiliatioN Wrote: (06-26-2011, 10:24 AM)KikoKuruma Wrote: Hey guys, I've only been doing this for 2 days now, and I'm starting to build a simple linear map. What I'm asking ... |
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KikoKuruma |
Custom Stories, TCs & Mods - Development
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5 |
5,607 |
06-26-2011, 12:51 PM |
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Thread: Light Bleeding
Post: RE: Light Bleeding
(06-26-2011, 12:46 PM)nemesis567 Wrote: No, that's something even frictional gams faced and didn't fix in HPL 2 engine.
Awww, thanks anyways, it just really bothers me how if i want a candle lit roo... |
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KikoKuruma |
Development Support
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6 |
7,849 |
06-26-2011, 12:49 PM |
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Thread: Light Bleeding
Post: Light Bleeding
In the editor, lights from candles and such are bleeding from room to room when i place them against a wall. Is there a way to stop this? |
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KikoKuruma |
Development Support
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6 |
7,849 |
06-26-2011, 12:30 PM |
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Thread: Need some explanation, script functions
Post: RE: Need some explanation, script functions
I cant help you with the error, but bool means boolean. boolean is basically setting things equal to and not equal to each other, true and false. when scripting, if the function and a bool part in it,... |
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KikoKuruma |
Development Support
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3 |
4,189 |
06-26-2011, 10:30 AM |
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Thread: Play Testers For a Very VERY Early Beta
Post: Play Testers For a Very VERY Early Beta
Hey guys, I've only been doing this for 2 days now, and I'm starting to build a simple linear map. What I'm asking from the community is a quick play through of my short map, and then some question an... |
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KikoKuruma |
Custom Stories, TCs & Mods - Development
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5 |
5,607 |
06-26-2011, 10:24 AM |