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    Thread: 3rd Person Camera
Post: RE: 3rd Person Camera

I wanna use The HPL1 to make an MMO RPG on Firefly theme and i'm searching some coder ^^
Talus Overture 23 42,488 06-28-2011, 07:21 PM
    Thread: 3rd Person Camera
Post: RE: 3rd Person Camera

2nd person doesn't exist ^^, maybe in RTS we can call the camera like that else just 1st and 3rd for exemple Mass Effect it a 3rd perso
Talus Overture 23 42,488 06-28-2011, 06:57 PM
    Thread: 3rd Person Camera
Post: RE: 3rd Person Camera

can you explain the second person camera ?? ^^ @tanshaydar : ok so I need to manage then in the Engine , yeah great (ironic voice) I think that I'm doing this later ^^, Add Network Module to HPL1 wi...
Talus Overture 23 42,488 06-28-2011, 05:02 PM
    Thread: 3rd Person Camera
Post: RE: 3rd Person Camera

So let's go to write my ThirdCameraHandler ^^ in the game sources, I have not seen the piece of code that manages the camera, where can i find them ^^
Talus Overture 23 42,488 06-28-2011, 12:46 PM
    Thread: 3rd Person Camera
Post: RE: 3rd Person Camera

from my Brain ^^ I think it's possible instead of the "hands" attached to the camera, I think we can load a mesh and use the ends of the skeleton (arms) and use it for actions. And the camera must f...
Talus Overture 23 42,488 06-28-2011, 12:08 PM
    Thread: 3rd Person Camera
Post: 3rd Person Camera

Hi everyone I wanna know how change the first person camera of Overture, to have an 3rd person camera.
Talus Overture 23 42,488 06-28-2011, 09:40 AM
    Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra

I doesn't have any ressources.cfg I have just Forget copying this file and Materials.cfg ^^
Talus Overture 32 450,639 06-26-2011, 10:01 PM
    Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra

I just won the battle against the Compiling of Overture but : Quote: Couldn't load image 'effect_white.jpg' but i have it in "redist/graphics/effect/"
Talus Overture 32 450,639 06-26-2011, 08:58 PM
    Thread: Some Compile Error
Post: RE: Some Compile Error

Ok, I was Trying to compile it with MinGW but I think that it's not possible so I'm going on VS2008 EDIT : By Folowing of JKO's Guide I have compile It, and OALWrapper, but Overtur resist again ^^
Talus HPL1 Engine 3 6,695 06-26-2011, 07:13 PM
    Thread: Some Compile Error
Post: RE: Some Compile Error

Yep I'm treating warnings as error I have change my compiler setting but I have a new errors : Quote:sources\graphics\FontData.cpp||In member function 'void hpl::iFontData::Draw(const hpl::cVecto...
Talus HPL1 Engine 3 6,695 06-26-2011, 03:25 PM
    Thread: Some Compile Error
Post: Some Compile Error

I have trying to compile the HPL1 Engine but I have 7 error like this : Quote:include\game\Updateable.h | 41 | error: unused parameter 'afTimeStep' include\physics\PhysicsWorld.h | 97 | error: unused...
Talus HPL1 Engine 3 6,695 06-26-2011, 09:48 AM