Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Unforgiven Memories 1.1
Post: RE: Unforgiven Memories 1.1

Here is a part of the video commentary I promised: http://www.youtube.com/watch?v=3XVUXnMZgSQ [P1] I'd appreciate being put up on the front page. :)
AlexRobillard Showcase 46 59,290 08-21-2011, 09:27 PM
    Thread: Unforgiven Memories 1.1
Post: RE: Unforgiven Memories 1.1

I just must be stupid but in the Spoiler below! doom chamber the brute would just wait there after I got the key, then the other one spawned and they got stuck in the 2 door small hallway a...
AlexRobillard Showcase 46 59,290 08-13-2011, 09:40 PM
    Thread: Hermoor's monsters
Post: RE: Hermoor's monsters

how about a monster that is walking on its hands and arms but in the bridge formation, sorta' like the exorcist.... I never say the movie but heard thats in it.
AlexRobillard Development Resources 263 298,939 08-13-2011, 09:34 PM
    Thread: Hermoor's monsters
Post: RE: Hermoor's monsters

Oh okay, so would the final usable result be posted here or what?
AlexRobillard Development Resources 263 298,939 08-12-2011, 12:42 AM
    Thread: Hermoor's monsters
Post: RE: Hermoor's monsters

I am sorry but how do I get these to work in my custom story? I have the folder in entities, then I tried inside of the enemy folder but nothing shows up inside of it.
AlexRobillard Development Resources 263 298,939 08-11-2011, 11:57 PM
    Thread: To Give Is To Force
Post: RE: To Give Is To Force

I had problems getting the map to work, its good now but the footage was still delayed.
AlexRobillard Showcase 49 92,508 08-11-2011, 08:01 PM
    Thread: Unforgiven Memories 1.1
Post: RE: Unforgiven Memories 1.1

I got stuck so had to pause the footage for the night. I think your map broke a bit for me but I could just be stupid. Ahaha, I will post the video's once I get them edited and finish.
AlexRobillard Showcase 46 59,290 08-11-2011, 07:46 PM
    Thread: Unforgiven Memories 1.1
Post: RE: Unforgiven Memories 1.1

If footage turns out good I will do a lets play of this custom story on youtube, if your interested I can post them here.
AlexRobillard Showcase 46 59,290 08-11-2011, 04:11 AM
    Thread: To Give Is To Force
Post: RE: To Give Is To Force

If the footage turns out good I will put it up, either on my channel or for my sponser.
AlexRobillard Showcase 49 92,508 08-11-2011, 04:08 AM
    Thread: Amnesia: The Escape - New Screenshot's
Post: RE: Amnesia: The Escape - New Screenshot's

Second screen shot room looks empty.
AlexRobillard Custom Stories, TCs & Mods - Development 16 17,002 08-10-2011, 11:29 PM
    Thread: Amnesia: Scariest Playthrough w/ Tiger [HD]
Post: RE: Amnesia: Scariest Playthrough w/ Tiger [HD]

I love your accent.
AlexRobillard General Discussion 10 10,790 08-10-2011, 11:28 PM
    Thread: Illumination [Underwater Demonstration Video]
Post: RE: Illumination [Updates]

Underwater!? Finally, I never thought it was possbile! I am going to play the shit out of this, please make a demo!
AlexRobillard Custom Stories, TCs & Mods - Development 46 50,854 08-10-2011, 10:20 PM
    Thread: To Give Is To Force
Post: RE: To Give Is To Force

I think I will do a youtube play through throughout this week, but we shall see.
AlexRobillard Showcase 49 92,508 08-10-2011, 09:55 PM
    Thread: Spencer Mansion; screenshots in here
Post: RE: Spencer Mansion; screenshots in here

"It's locked from the other side" such a good idea yet I haven't seen it used in much stories, Resident Evil indeed. This looks really cool though so go for it!
AlexRobillard Custom Stories, TCs & Mods - Development 18 16,581 08-10-2011, 09:52 PM
    Thread: Hermoor's monsters
Post: RE: Hermoor's monsters

No animations? :<
AlexRobillard Development Resources 263 298,939 08-10-2011, 09:48 PM
    Thread: The Case of Maroline Manor
Post: RE: The Case of Maroline Manor

(07-14-2011, 05:30 AM)nemesis567 Wrote: Good old fraps usually takes SS of game. Oh true I never thought of that, thank you!
AlexRobillard Custom Stories, TCs & Mods - Development 5 6,169 07-15-2011, 07:42 PM
    Thread: The Case of Maroline Manor
Post: RE: The Case of Maroline Manor

The screens were taking in the Mapviewer program due to the lack of time to get into the map. Better ones will come soon, and maybe I will make a sneak peek play through of it before the demo release,...
AlexRobillard Custom Stories, TCs & Mods - Development 5 6,169 07-13-2011, 10:16 PM
    Thread: White Night - Total Conversion v1.1
Post: RE: White Night - Total Conversion

I really want to play this, and I wont lie because it is mostly for the added items to the editor. There will be stuff added to my editor right, because I have been wanted to make a horror game like t...
AlexRobillard Showcase 827 985,340 07-13-2011, 07:39 AM
    Thread: The Case of Maroline Manor
Post: The Case of Maroline Manor

The Case of Maroline Manor ON HOLD I wanted to make a custom story after practicing with small tests here and there. I plan to keep inspiration, but I do procrastinate a lot. Here are some screen sh...
AlexRobillard Custom Stories, TCs & Mods - Development 5 6,169 07-13-2011, 07:15 AM
    Thread: Enemies Disappear
Post: RE: Enemies Disappear

I am just taking a guess here, but if you have it as Code://////////////////////////// // Run when entering map void OnEnter() { }and copy the same codes as before and also add them in there it would...
AlexRobillard Development Support 8 6,365 07-10-2011, 08:51 PM