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Post Author Forum Replies Views Posted [asc]
    Thread: String
Post: RE: String

cool story
Darion97 Showcase 19 20,465 04-21-2014, 08:00 PM
    Thread: Knee-Deep in the Dead
Post: RE: Knee-Deep in the Dead

You can shoot the zombies? :)
Darion97 Custom Stories, TCs & Mods - Development 4 4,848 04-08-2012, 05:37 PM
    Thread: Unexpected end of file problem
Post: RE: Unexpected end of file problem

void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_4", "KitchenScare", true, 1); } void KitchenScare(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("So...
Darion97 Development Support 8 5,887 11-18-2011, 03:56 PM
    Thread: Remake of the scary water monster!
Post: RE: Remake of the scary water monster!

it's very cool!
Darion97 Custom Stories, TCs & Mods - Development 6 6,735 11-16-2011, 02:59 PM
    Thread: Help Me Please! [Map Crash]
Post: RE: Help Me Please! [Map Crash]

reinstall the game....
Darion97 Development Support 5 4,319 11-16-2011, 02:56 PM
    Thread: AddEntityCollideCallback bug, need help
Post: RE: AddEntityCollideCallback bug, need help

void onStart() { AddEntityCollideCallback ("Player", "PlayerCollide", "MonsterFunction", true, 1); AddEntityCollideCallback ("monster_grunt_2", "MonsterCollide_1", "MonsterTwoDissapear", true, 1); } ...
Darion97 Development Support 2 2,710 11-15-2011, 10:37 PM
    Thread: 2 enemys
Post: RE: 2 enemys

void OnStart() { AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); AddEntityCollideCallback("Player", "PlayerCollide2", "MonsterFunction2", true, 1); } void MonsterFunc...
Darion97 Development Support 4 3,852 11-13-2011, 08:16 PM
    Thread: Custom story help
Post: RE: Custom story help

now works: you forgot to put the s in the cfg file, now copy this :) custom_story_settings.cfg <Main Name="test" Author="Luis Rodero" ImgFile="" MapsFolder="maps/" StartMap="Test.map" StartPos...
Darion97 Custom Stories, TCs & Mods - Development 13 11,631 11-12-2011, 09:54 PM
    Thread: Custom story help
Post: RE: Custom story help

the name of the map is identical with the file .cfg?
Darion97 Custom Stories, TCs & Mods - Development 13 11,631 11-12-2011, 09:03 PM
    Thread: Custom story help
Post: RE: Custom story help

you must control the name of the file: file .hps file .map
Darion97 Custom Stories, TCs & Mods - Development 13 11,631 11-12-2011, 08:48 PM
    Thread: I Wish to Conduct an Experiment
Post: RE: I Wish to Conduct an Experiment

this custom story is very nice!! the puzzles are exciting!!
Darion97 Custom Stories, TCs & Mods - Development 7 8,664 11-12-2011, 07:34 PM
    Thread: NEED SCRIPTER: Custom Story
Post: RE: NEED SCRIPTER: Custom Story

you must watch this: http://wiki.frictionalgames.com/hpl2/amn..._functions this is to start :)
Darion97 Custom Stories, TCs & Mods - Development 2 3,159 11-10-2011, 03:01 PM
    Thread: New Problem: Lang file not working
Post: RE: My game crashes....

I change the function for monster, but i can see the problem is another.
Darion97 Development Support 15 14,535 10-18-2011, 07:26 PM
    Thread: New Problem: Lang file not working
Post: RE: My game crashes....

Your script is not a problem. because I tried the script and it works for me....
Darion97 Development Support 15 14,535 10-18-2011, 06:54 PM
    Thread: New Problem: Lang file not working
Post: RE: My game crashes....

when the game crashes what it says? This is wrong: AddEntityCollideCallback("ScareTwoMonster", "ScareTwoMonsterDisappear", "ScareTwoMonsterVanish", true, 1); This is true: AddEntityCollideCallback...
Darion97 Development Support 15 14,535 10-18-2011, 06:23 PM
    Thread: New Problem: Lang file not working
Post: RE: My game crashes....

this is wrong: RemoveItem("KeyDownstairs); this is true: RemoveItem("KeyDownstairs");
Darion97 Development Support 15 14,535 10-18-2011, 06:17 PM
    Thread: New Custom story: Forever (Demo)
Post: RE: New Custom story: Forever (Demo)

thanks guys for all these comments!!! for me it is very important! :D
Darion97 Custom Stories, TCs & Mods - Development 4 5,042 10-18-2011, 01:57 PM
    Thread: Problems with coding / scripting for my custom story
Post: RE: Problems with coding / scripting for my custom...

Try this: void OnStart() { AddUseItemCallback("", "firstkey_1", "firstdoor_1", "Usedfirstkey_1", true); } void Usedfirstkey_1(string &in asItem, string &in asEntity) { SetSwingDoorLocked("fir...
Darion97 Development Support 4 3,394 10-17-2011, 06:13 PM
    Thread: Problems with coding / scripting for my custom story
Post: RE: Problems with coding / scripting for my custom...

This is true: //////////////////////////// // Run when entering map void OnStart() { AddUseItemCallback("", "firstkey_1", "firstdoor_1", "Usedfirstkey_1", true); } void Usedfirstkey_1(string &in ...
Darion97 Development Support 4 3,394 10-17-2011, 06:07 PM
    Thread: Door/Script Area not working
Post: RE: Door/Script Area not working

you must put this the third function: SetEntityPlayerInteractCallback("namekey", "callfunction", true); you must put this for the door: void KeyOndoor(string &in asItem, string &in asEntit...
Darion97 Development Support 5 4,125 10-17-2011, 05:39 PM