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Thread: Spencer Mansion; screenshots in here
Post: RE: Spencer Mansion; screenshots in here
Thanks for the interest guys, and I feel I need to apologize again. I overshot my own ability to cope with summer heat -- it just sucks the energy right out of me to do anything -- so I'm still a bit ... |
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AlexxShadenk777 |
Custom Stories, TCs & Mods - Development
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18 |
16,606 |
08-19-2011, 05:56 AM |
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Thread: Spencer Mansion; screenshots in here
Post: RE: Spencer Mansion; screenshots in here
Sorry guys, demo needs to be pushed further by probably another week, or less, depending on my level of procrastination cuz I got a bunch of script BS to sort out, and there's still one more map I wan... |
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AlexxShadenk777 |
Custom Stories, TCs & Mods - Development
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18 |
16,606 |
08-07-2011, 10:17 PM |
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Thread: Spencer Mansion; screenshots in here
Post: RE: Spencer Mansion; screenshots in here
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AlexxShadenk777 |
Custom Stories, TCs & Mods - Development
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18 |
16,606 |
07-30-2011, 12:42 PM |
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Thread: Spencer Mansion; screenshots in here
Post: RE: Spencer Mansion; screenshots in here
@Tenno: Yes, I'm gonna try to make some puzzles too.
@NyteMyre: If by layout you mean the structure of the mansion, yes and no. I'm loosely basing the mansion design of both games, but it's not an ex... |
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AlexxShadenk777 |
Custom Stories, TCs & Mods - Development
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18 |
16,606 |
07-28-2011, 11:23 PM |
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Thread: [Voice Actors Wanted] A night left unmentioned...
Post: RE: A night left unmentioned...
This sounds and looks like an ambitious project. Go and do it hard, man. |
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AlexxShadenk777 |
Custom Stories, TCs & Mods - Development
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59 |
54,345 |
07-27-2011, 08:59 PM |
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Thread: Spencer Mansion; screenshots in here
Post: RE: Spencer Mansion; screenshots in here
@HumilliatioN: Thank you for showing interest!
@Kurton: I agree with you on that out of place look. I plan on editing the second floor so that it does have a better transition between the railing and... |
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AlexxShadenk777 |
Custom Stories, TCs & Mods - Development
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18 |
16,606 |
07-27-2011, 08:33 PM |
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Thread: Spencer Mansion; screenshots in here
Post: RE: Spencer Mansion; screenshots in here
Thank you, I will try to. |
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AlexxShadenk777 |
Custom Stories, TCs & Mods - Development
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18 |
16,606 |
07-27-2011, 05:39 PM |
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Thread: Spencer Mansion; screenshots in here
Post: Spencer Mansion; screenshots in here
Here's my work thus far in as few screenshots as possible. 4 maps, the hallway, piano and kitchen are all in the same map, the main hall, dining room, and bedroom are separate maps.
http://i13.photob... |
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AlexxShadenk777 |
Custom Stories, TCs & Mods - Development
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18 |
16,606 |
07-27-2011, 05:32 PM |
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Thread: Isle
Post: RE: Isle
My first thoughts were "I'm taking the roll of a prisoner and my oil gauge is full? Huh."
But then I was like "Very nice BGM." Seriously, your soundtrack choices were brilliant, they were in every wa... |
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AlexxShadenk777 |
Showcase
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45 |
48,732 |
07-26-2011, 09:38 PM |
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Thread: Prison Section Door
Post: RE: Prison Section Door
I opened up both enemies in the model editor, and looked into their stats in the user defined variables. Scrolled down to their respective BreakDoorAttackDamage spaces but it occurred to me that it ca... |
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AlexxShadenk777 |
Development Support
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27 |
17,708 |
07-26-2011, 09:10 PM |
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Thread: Is it simply impossible for me to not get errors and bugs with this engine?
Post: RE: Is it simply impossible for me to not get erro...
@Tashyndar: Of course I got close to him. I even stayed in his face for 10+ seconds waiting for him to disappear. Well, until he killed me, anyway.
@MrBigzy: The script line was set to true.
The hal... |
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AlexxShadenk777 |
Development Support
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7 |
5,581 |
07-26-2011, 06:12 PM |
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Thread: Is it simply impossible for me to not get errors and bugs with this engine?
Post: Is it simply impossible for me to not get errors a...
One of the grunts I created is supposed to be a hallucination. So I ticked the 'hallucination' box in the entity properties in the level editor and naturally, it worked.
While it worked, I made sever... |
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AlexxShadenk777 |
Development Support
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7 |
5,581 |
07-26-2011, 05:16 PM |
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Thread: [REQUEST] Kitchen & bathroom stuff?
Post: RE: [REQUEST] Kitchen & bathroom stuff?
I will, thanks for the hint. |
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AlexxShadenk777 |
Custom Stories, TCs & Mods - Development
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2 |
3,393 |
07-24-2011, 10:17 PM |
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Thread: [REQUEST] Kitchen & bathroom stuff?
Post: [REQUEST] Kitchen & bathroom stuff?
I browsed for quite a bit without going too deep into the board, and I couldn't find any downloads for any of this. But I have found a timelapse vid on youtube of someone building a kitchen, which I t... |
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AlexxShadenk777 |
Custom Stories, TCs & Mods - Development
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2 |
3,393 |
07-24-2011, 03:46 PM |
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Thread: [Model] Flail
Post: RE: [Model] Flail
The spikes look weird to me but otherwise, fantastic. |
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AlexxShadenk777 |
Development Resources
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21 |
21,200 |
07-23-2011, 06:20 PM |
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Thread: Level editor bug; entities disappear when map is loaded
Post: RE: Level editor bug; entities disappear when map ...
I see. Thanks for the educational reply, I'll keep this in mind. For now I have indeed finished editing the room but I'm pretty sure I will need to do what you've instructed in a different room.
I su... |
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AlexxShadenk777 |
Development Support
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2 |
3,767 |
07-23-2011, 01:28 PM |
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Thread: Black Forest Castle V2.1 (micro update!)
Post: RE: Black Forest Castle V2 (Now Available - Update...
Allow me to get my notes out of the way first.
1 - Why start the game with full oil but no latern? I think it's more logical to start with 0 oil, and get the lantern with full oil. Or half.
2 - Some... |
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AlexxShadenk777 |
Showcase
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115 |
220,296 |
07-23-2011, 01:22 PM |
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Thread: The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011
Post: RE: The Servant's Trials - DEMO RELEASED - Latest ...
It's great that you're editing these areas, though I felt they looked perfect they way they are as I played through the demo, but don't let me stop you. Go and make it better, and I hope this post of ... |
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AlexxShadenk777 |
Custom Stories, TCs & Mods - Development
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61 |
47,695 |
07-23-2011, 12:11 PM |
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Thread: Level editor bug; entities disappear when map is loaded
Post: Level editor bug; entities disappear when map is l...
I wanted to have shirts of different colors, so I tried what I could muster on my own. I copied the hanging_shirt_white entity, edited the texture *.dds to the color I wanted (blue for starters), then... |
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AlexxShadenk777 |
Development Support
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2 |
3,767 |
07-23-2011, 08:53 AM |
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Thread: Snowed In (Custom Story DEMO RELEASED)
Post: RE: Snowed In (Custom Story DEMO RELEASED)
Very intense, is what I can say to sum up the feel of this custom story. The pacing is kind of like a rollercoster, the point of riding it is to get excited with each turn, and with few pauses in betw... |
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AlexxShadenk777 |
Custom Stories, TCs & Mods - Development
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170 |
194,265 |
07-22-2011, 09:08 PM |