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    Thread: Amnesia - Abomination
Post: RE: Amnesia - Abomination

(06-06-2012, 01:11 AM)Twitchez Wrote: (06-05-2012, 03:59 PM)Tirilno Wrote: Spoiler below! I got stuck in the machine room, I got 2 of those glowing balls and I placed the cogwheels wher...
Tirilno Showcase 52 100,700 06-09-2012, 05:56 PM
    Thread: Amnesia - Abomination
Post: RE: Amnesia - Abomination

Spoiler below! I got stuck in the machine room, I got 2 of those glowing balls and I placed the cogwheels where they are supposed to be.. but when I pull the lever, the machine won't start ...
Tirilno Showcase 52 100,700 06-05-2012, 03:59 PM
    Thread: Amnesia - Interiuse
Post: RE: Amnesia - Interiuse [RLY FIXED]

(04-07-2012, 01:37 PM)Skashi Wrote: (04-07-2012, 01:29 PM)Tirilno Wrote: Maybe in your next story you could use the scrake or the flesh pound from killing floor, just giving you ideas. anyway good...
Tirilno Showcase 67 108,316 04-07-2012, 01:41 PM
    Thread: Amnesia - Interiuse
Post: RE: Amnesia - Interiuse [RLY FIXED]

Maybe in your next story you could use the scrake or the flesh pound from killing floor, just giving you ideas. anyway good custom story :)
Tirilno Showcase 67 108,316 04-07-2012, 01:29 PM
    Thread: A Laugh in the Darkness - Chapter 2 [The Door]
Post: RE: A Laugh in the Darkness - Chapter 2 [The Door]

(03-25-2012, 12:38 PM)Skashi Wrote: (03-25-2012, 12:37 PM)Tirilno Wrote: (03-25-2012, 12:34 PM)Skashi Wrote: (03-25-2012, 12:25 PM)Tirilno Wrote: It was good =) I have to say that the first on...
Tirilno Showcase 76 134,184 03-25-2012, 12:42 PM
    Thread: A Laugh in the Darkness - Chapter 2 [The Door]
Post: RE: A Laugh in the Darkness - Chapter 2 [The Door]

(03-25-2012, 12:34 PM)Skashi Wrote: (03-25-2012, 12:25 PM)Tirilno Wrote: It was good =) I have to say that the first one was a little scarier with all the sounds and the text that were saying: "So...
Tirilno Showcase 76 134,184 03-25-2012, 12:37 PM
    Thread: A Laugh in the Darkness - Chapter 2 [The Door]
Post: RE: A Laugh in the Darkness - Chapter 2 [The Door]

It was good =) I have to say that the first one was a little scarier with all the sounds and the text that were saying: "Somebody is nearby" but I really liked this one too =D And I've played the hous...
Tirilno Showcase 76 134,184 03-25-2012, 12:25 PM
    Thread: Problem
Post: RE: Problem

(08-20-2011, 12:51 PM)darkside Wrote: TeleportPlayer("PlayerStartArea_2"); you need the quotes.Oh... Thanks.. xD
Tirilno Development Support 2 2,688 08-20-2011, 12:56 PM
    Thread: Problem
Post: Problem

Ehm, Hallo. My script doesn't work, I get an error when I try to enter the room.. it reads: 'PlayerStartArea_2' is not declared. Here's where I think the problem is. Under Onstart AddEntityCollid...
Tirilno Development Support 2 2,688 08-20-2011, 12:49 PM
    Thread: monster
Post: RE: monster

(07-27-2011, 11:03 AM)MrCookieh Wrote: Hmm, I have no clue, maybe you could compare the different options of the boxes (yours and the boxes of justine) Maybe they are special boxes, already looked i...
Tirilno Development Support 10 8,216 07-27-2011, 11:20 AM
    Thread: monster
Post: RE: monster

(07-26-2011, 10:51 PM)MrCookieh Wrote: not sure if it's possible to write like that, but aren't the if missing? if(asChild == "Area_EnemyBreaksThroughDebris_1"){ BreakTunnelBoxEffect(asChild, 1); }...
Tirilno Development Support 10 8,216 07-26-2011, 11:10 PM
    Thread: monster
Post: RE: monster

(07-26-2011, 09:46 PM)MrCookieh Wrote: okay, it seems, that the boxes in certain areas get destroyed by this command: SetPropHealth("a"+iArea+"b_*", 0); So the health of the boxes are set to 0, and ...
Tirilno Development Support 10 8,216 07-26-2011, 10:37 PM
    Thread: monster
Post: RE: monster

(07-26-2011, 09:29 PM)MrCookieh Wrote: I just think that they are in his way, and he pushes them away. Don't know if it's possible to force a monster to destroy boxes It is. there are an area with t...
Tirilno Development Support 10 8,216 07-26-2011, 09:36 PM
    Thread: monster
Post: RE: monster

(07-26-2011, 09:05 PM)Russ Money Wrote: Do you mean something like this? http://www.youtube.com/watch?v=FANr-XWaV...age#t=835s It's essentially an area the player walks over and the boxes are set ...
Tirilno Development Support 10 8,216 07-26-2011, 09:23 PM
    Thread: monster
Post: monster

Ehm.. I'm wondring about how I can make the monster destroy the boxes when it's chasing you, like in Justine. Anyone knows how? please help if you know anything.
Tirilno Development Support 10 8,216 07-26-2011, 08:29 PM
    Thread: Grunt script?
Post: RE: Grunt script?

(07-10-2011, 11:26 PM)Hardarm Wrote: Do you want the grunt to patrol the area for a bit, or else making them just destroy the door and dissapear? Making them destroy the door in one hit :P and now I...
Tirilno Development Support 3 4,308 07-10-2011, 11:31 PM
    Thread: What's wrong with my script?
Post: RE: What's wrong with my script?

(07-10-2011, 02:41 PM)palistov Wrote: http://wiki.frictionalgames.com/hpl2/amn..._functions Use the table of contents to find what you need. I'm using it :)
Tirilno Development Support 4 4,326 07-10-2011, 04:43 PM
    Thread: What's wrong with my script?
Post: RE: What's wrong with my script?

(07-10-2011, 01:30 PM)Kyle Wrote: If the monster's path nodes pass through the door, then he'll try to break it and then continue on, so if the door is open when that happens, the monster just walks...
Tirilno Development Support 4 4,326 07-10-2011, 02:17 PM
    Thread: What's wrong with my script?
Post: What's wrong with my script?

hello. I asked about this before but I didn't get any answers. I Kinda wanted to make a grunt break the door and come out after me. but he doesn't come out. can anyone look at my script? :) void OnSt...
Tirilno Development Support 4 4,326 07-10-2011, 01:22 PM
    Thread: Grunt script?
Post: Grunt script?

hello again :P I was just wondering about how to get the grunt/brute to destroy the door and come out when I walk into a Area. I manage to get the grunt active inside the door but it doesn't destroy t...
Tirilno Development Support 3 4,308 07-07-2011, 07:37 PM