Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: My map keeps crashing when loading..
Post: RE: My map keeps crashing when loading..
Do you mean turn around and go back through the door to try to go back into the level?
If thats what you mean, does your level door actually load a mapfile? |
|
Asaratha |
Development Support
|
5 |
3,658 |
01-21-2013, 02:42 AM |
|
|
Thread: "Unexpected end of file"
Post: RE: "Unexpected end of file"
(01-20-2013, 09:06 PM)i3670 Wrote: void ArmRemoval5(string &in asTimer)
{
SetMessage("Message, "Popup13", 0);
PlaySoundAtEntity("", "sanity_flick.snt", "Player", 0, false);
PlaySound... |
|
Asaratha |
Development Support
|
3 |
2,833 |
01-20-2013, 09:09 PM |
|
|
Thread: "Unexpected end of file"
Post: "Unexpected end of file"
Hey guys, I got this and have been trying to find where I didn't close it off. I've been searching for some time now, and would appereciate some help.Code:void OnStart()
{
SetE... |
|
Asaratha |
Development Support
|
3 |
2,833 |
01-20-2013, 08:50 PM |
|
|
Thread: Door set to locked, still unlocked.
Post: RE: Door set to locked, still unlocked.
(03-15-2012, 04:33 PM)Stepper321 Wrote: (03-15-2012, 04:25 PM)Asaratha Wrote: (03-15-2012, 02:34 PM)ClayPigeon Wrote: What is the problem? I don't get it... If the problem is that the door is no... |
|
Asaratha |
Development Support
|
4 |
4,768 |
03-15-2012, 04:58 PM |
|
|
Thread: Door set to locked, still unlocked.
Post: RE: Door set to locked, still unlocked.
(03-15-2012, 02:34 PM)ClayPigeon Wrote: What is the problem? I don't get it... If the problem is that the door is not unlocked, try this:
void KeyOnDoor(string &in item, string &in door)
{
... |
|
Asaratha |
Development Support
|
4 |
4,768 |
03-15-2012, 04:25 PM |
|
|
Thread: Door set to locked, still unlocked.
Post: Door set to locked, still unlocked.
Hello again.
I have a door in my level called "sewer_arched_2", it is set to "Locked" in the Entity tab.
I also have a script for a hollow needle on the door:
void OnStart()
{
AddUseItemCallback(... |
|
Asaratha |
Development Support
|
4 |
4,768 |
03-15-2012, 02:28 PM |
|
|
Thread: "SetEntityActive" Help.
Post: RE: "SetEntityActive" Help.
(03-14-2012, 02:29 PM)Stepper321 Wrote: Armour nice complete is a entity =).
Try it in the CallbackFunc in the entities tab of the oil and add superscare
and then youll only have to add this:
vo... |
|
Asaratha |
Development Support
|
15 |
12,807 |
03-14-2012, 10:46 PM |
|
|
Thread: "SetEntityActive" Help.
Post: RE: "SetEntityActive" Help.
(03-14-2012, 05:28 AM)flamez3 Wrote: Is this the only script in your .hps.No.
void OnStart()
{
AddEntityCollideCallback("Player", "door_slam", "Slam", true, 1);
AddEntityCollideCallback("Player... |
|
Asaratha |
Development Support
|
15 |
12,807 |
03-14-2012, 05:47 AM |
|
|
Thread: "SetEntityActive" Help.
Post: "SetEntityActive" Help.
Hello, this time I'm having help with the "SetEntityActive" function, I have made it so if you pick up "potion_oil_1", it is supposed to set 5 "armour_nice_complete"s active, although, it isnt working... |
|
Asaratha |
Development Support
|
15 |
12,807 |
03-14-2012, 05:21 AM |
|
|
Thread: A simple key problem.
Post: RE: A simple key problem.
(03-06-2012, 10:40 PM)Mackiiboy Wrote: (03-06-2012, 10:25 PM)Asaratha Wrote: Hey guys!
I used to do scripting a long time ago, and for the past week I've been getting into it again. Although, try... |
|
Asaratha |
Development Support
|
2 |
3,162 |
03-06-2012, 10:48 PM |
|
|
Thread: A simple key problem.
Post: A simple key problem.
Hey guys!
I used to do scripting a long time ago, and for the past week I've been getting into it again. Although, trying to unlock a door using a key is giving me quite the problem for some reason.
... |
|
Asaratha |
Development Support
|
2 |
3,162 |
03-06-2012, 10:25 PM |
|
|
Thread: Door set to locked, but unlocked?
Post: RE: Door set to locked, but unlocked?
(08-01-2011, 08:41 PM)Your Computer Wrote: (08-01-2011, 08:23 PM)Asaratha Wrote: I didn't, it is set to locked in the level editor.
I know that, but it seems i should have checked your code for mo... |
|
Asaratha |
Development Support
|
5 |
4,838 |
08-01-2011, 09:00 PM |
|
|
Thread: Door set to locked, but unlocked?
Post: RE: Door set to locked, but unlocked?
I didn't, it is set to locked in the level editor. |
|
Asaratha |
Development Support
|
5 |
4,838 |
08-01-2011, 08:23 PM |
|
|
Thread: Door set to locked, but unlocked?
Post: Door set to locked, but unlocked?
Hey, guys!
So, in my custom story I have a door set to "locked" and you must grab a key and you know, use it to unlock it.
Keys name = key_2
Doors name = keydoor_2
Code:void OnStart()
{
AddUseIte... |
|
Asaratha |
Development Support
|
5 |
4,838 |
08-01-2011, 04:23 PM |