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    Thread: Ken's nightmare
Post: RE: Ken's nightmare

Looks epic, I will probably go and play it. By the way, does anyone know the name of the song in the trailer?
Essen Showcase 56 151,575 07-04-2013, 01:12 PM
    Thread: The Call From Another Dimension
Post: RE: The Call From Another Dimension

This Custom Story....was one of the most epic ones I played, I loved the scares, it was seriously nice. Spoiler below! I loved the scare in Storage with the closet, it was really awesome...
Essen Showcase 13 23,660 06-26-2013, 03:12 PM
    Thread: Water
Post: RE: Water

Alright, sounds simple enough. I will try it out. Thank you.
Essen Development Support 5 3,122 05-25-2013, 07:41 PM
    Thread: Water
Post: RE: Water

Yes, Player would be able to see the water drain.
Essen Development Support 5 3,122 05-25-2013, 02:57 PM
    Thread: Water
Post: Water

How to make the water, like, slowly drain after you solve certain puzzle? For example, there are six levers and you have to move them in right direction(let's say: up, down, down, up, up, down), then...
Essen Development Support 5 3,122 05-25-2013, 02:54 PM
    Thread: Few questions
Post: RE: Few questions

(05-03-2013, 01:22 PM)The chaser Wrote: void OnStart() { ////Monsters appear PlaySoundAtEntity("Thenameofyoursound", "Player", 0.1, false); AddEntityCollideCallback("Player", "EndingArea", "Stah...
Essen Development Support 30 21,896 05-04-2013, 01:46 AM
    Thread: Few questions
Post: RE: Few questions

(05-01-2013, 09:48 PM)The chaser Wrote: void OnStart() { ////Monsters appear PlaySoundAtEntity("Thenameofyoursound", "Player", 0.1, false); AddEntityCollideCallback("Player", "EndingArea", "Stahp", ...
Essen Development Support 30 21,896 05-02-2013, 04:51 PM
    Thread: Few questions
Post: RE: Few questions

Thanks, guys. I was missing } at one of the scripts and didn't notice it. Can't manage to stop that sound I was talking about however. I decided to leave that cutscene thingy until I finish other ma...
Essen Development Support 30 21,896 05-01-2013, 04:23 PM
    Thread: Few questions
Post: RE: Few questions

Thanks a lot to everyone who replied, you all quite helped me. I'm bad at scripting. I will try to use that timer The_chaser sent me. However, I got to a problem. I tried out that script with telepor...
Essen Development Support 30 21,896 05-01-2013, 12:41 PM
    Thread: Few questions
Post: RE: Few questions

(04-30-2013, 06:57 AM)JustAnotherPlayer Wrote: (04-30-2013, 06:09 AM)Essen Wrote: (04-29-2013, 09:17 PM)BeeKayK Wrote: Sure :) What kind of effects are we talking about? Something like, how to e...
Essen Development Support 30 21,896 05-01-2013, 08:16 AM
    Thread: Few questions
Post: RE: Few questions

(04-29-2013, 09:17 PM)BeeKayK Wrote: Sure :) What kind of effects are we talking about? Something like, how to explain it, basically, character would remember some scenes of what he went through, li...
Essen Development Support 30 21,896 04-30-2013, 06:09 AM
    Thread: Few questions
Post: RE: Few questions

(04-29-2013, 05:04 PM)The chaser Wrote: You can make like The Attic: The credits were made as another level, with messages appearing. You can have the most important places in the story and make a c...
Essen Development Support 30 21,896 04-29-2013, 05:56 PM
    Thread: Few questions
Post: RE: Few questions

Alright, tried it all out. Entities work, although I haven't tested them in game yet, what I have a problem is that credits stuff however. I tried out that thing via Checkpoint as you guys said, howev...
Essen Development Support 30 21,896 04-29-2013, 03:06 PM
    Thread: Few questions
Post: RE: Few questions

Thanks a lot for every reply, guys, I will try it all out soon. :)
Essen Development Support 30 21,896 04-28-2013, 01:27 PM
    Thread: Few questions
Post: RE: Few questions

(04-28-2013, 02:34 AM)JustAnotherPlayer Wrote: 1) It's easy. PHP Code:AddEntityCollideCallback("Player", "ScriptAreaName", "PlayerCollideNoDelete", false, 1); The first and ...
Essen Development Support 30 21,896 04-28-2013, 03:18 AM
    Thread: Few questions
Post: Few questions

1. How to make scripts work again after death? For example, if monsters show up in certain area and they kill you, in most of the custom stories I play'd happened the thing that when they killed you a...
Essen Development Support 30 21,896 04-27-2013, 04:39 PM
    Thread: White Night - Total Conversion v1.1
Post: RE: White Night - Total Conversion

(10-25-2011, 08:48 PM)Tanshaydar Wrote: (10-25-2011, 05:18 PM)Pr3d4t0r Wrote: Gonna play it later, looks awesome ! By the way, I just saw you have no French translation in your mod, I can transla...
Essen Showcase 827 985,037 10-26-2011, 12:00 PM
    Thread: When The Pain Is Side Issue (Amnesia custom story) *RELEASED
Post: RE: When The Pain Is Side Issue (Amnesia custom st...

(07-12-2011, 09:16 AM)Unearthlybrutal Wrote: (07-12-2011, 08:25 AM)Essen Wrote: It had very nice ending,is there second ending-choice that you don't must do it and you will die/end in torture room...
Essen Showcase 29 44,282 07-12-2011, 10:23 AM
    Thread: When The Pain Is Side Issue (Amnesia custom story) *RELEASED
Post: RE: When The Pain Is Side Issue (Amnesia custom st...

It had very nice ending,is there second ending-choice that you don't must do it and you will die/end in torture room?And are you going to do part 2?It's nice,true there was many zombies,but I liked it...
Essen Showcase 29 44,282 07-12-2011, 08:25 AM
    Thread: Your Closest Escapes?
Post: RE: Your Closest Escapes?

Custom story Daniel Sanity I think,when you open that locked door in first map to another map and behind those door is monster from Amnesia Justine. I just went into door,saw monster and wanted to go ...
Essen Hints, help and spoilers 12 12,693 07-12-2011, 06:25 AM