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Thread: Creating a good custom story
Post: RE: Creating a good custom story
Very nice checklist.
Will be sure to use it myself.
Hope everyone making a custom story takes a look at this, it covers the very basics many custom story-creators tend to forget/avoid. :]
[EDIT: "I ... |
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Rokotain |
Development Articles
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21 |
27,961 |
06-22-2012, 01:04 PM |
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Thread: [Read for Help] - Vocabulary, Tutorials and Troubleshooting!
Post: RE: [Read for Help] - Vocabulary, Tutorials and Tr...
(02-06-2012, 06:34 PM)Prelauncher Wrote: Very good guide indeed :) Perhaps something to add to 3. crashes: Now, I don´t know if this has happened to anyone else but during my time level editing it h... |
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Rokotain |
Development Articles
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6 |
7,875 |
02-06-2012, 06:42 PM |
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Thread: [Read for Help] - Vocabulary, Tutorials and Troubleshooting!
Post: RE: [Read for Help] - Vocabulary, Tutorials and Tr...
@Acies
Thank you very much:3!
The guide has now been update and you've been credited.
On behalf of everyone who learns from this guide and myself, thanks!
And I will :] I keep on learning so there w... |
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Rokotain |
Development Articles
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6 |
7,875 |
02-06-2012, 06:04 PM |
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Thread: [Read for Help] - Vocabulary, Tutorials and Troubleshooting!
Post: RE: [Read for Help] - Vocabulary, Tutorials and Tr...
~Reserved for future notes, important information, etc.
:] |
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Rokotain |
Development Articles
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6 |
7,875 |
02-06-2012, 11:35 AM |
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Thread: [Read for Help] - Vocabulary, Tutorials and Troubleshooting!
Post: [Read for Help] - Vocabulary, Tutorials and Troubl...
Hello everyone!
Note as of 22. June. 2012
Just wanted to let you know I still from time to time check this thread and that I'm not dead.
Still working on apartment, but hopefully I will be back to ... |
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Rokotain |
Development Articles
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6 |
7,875 |
02-06-2012, 12:18 AM |
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Thread: [SOLVED] How to use areas to kill monsters/poof them?
Post: RE: How to use areas to kill monsters/poof them?
What you could do is make and area and name it "Area_1" inside the closet and add this to the onStart thing:
AddEntityCollideCallback("Player", "Area_1", "MonsterDisappear")
then:
void MonsterDisap... |
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Rokotain |
Development Support
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6 |
5,080 |
02-06-2012, 12:13 AM |
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Thread: [Setting up Development] Don't quite understand.
Post: RE: [Setting up Development] Don't quite understan...
(02-03-2012, 05:57 PM)flamez3 Wrote: Can't you press escape?I guess so... But it doesn't svolve the problem with a badie comming after me ;p
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Rokotain |
Development Support
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15 |
9,609 |
02-03-2012, 09:09 PM |
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Thread: [Setting up Development] Don't quite understand.
Post: RE: [Setting up Development] Don't quite understan...
No worries, I was gone a bit anyways :]
And thank you very much^^ it's awesome and working. What scares me is that if a monster comes towards me, it doesn't pause the game. Which means have really no ... |
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Rokotain |
Development Support
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15 |
9,609 |
02-03-2012, 05:47 PM |
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Thread: [Setting up Development] Don't quite understand.
Post: RE: [Setting up Development] Don't quite understan...
(02-02-2012, 03:13 AM)flamez3 Wrote: When I wanted to get developer mode I didn't fully understand it. I got a friend to give me the files for it. I can upload the files you need to replace if it's ... |
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Rokotain |
Development Support
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15 |
9,609 |
02-02-2012, 03:44 AM |
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Thread: [Setting up Development] Don't quite understand.
Post: RE: [Setting up Development] Don't quite understan...
Yes it works, thanks :3
But I'm then stuck without a dev_user and the ability to quick test maps :/ |
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Rokotain |
Development Support
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15 |
9,609 |
02-02-2012, 02:46 AM |
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Thread: [Setting up Development] Don't quite understand.
Post: RE: [Setting up Development] Don't quite understan...
Still getting error :/ and here is the hpl.log.
Also off-topic. My pinkie senses are tingeling <.< |
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Rokotain |
Development Support
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15 |
9,609 |
02-01-2012, 10:26 PM |
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Thread: [Setting up Development] Don't quite understand.
Post: RE: [Setting up Development] Don't quite understan...
Here's the error:
[Image: http://img861.imageshack.us/img861/4098/errorlp.png]
And also I've added the .cfg files as attachement.
[EDIT: I probably did something very obvious stupid, but I can't se... |
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Rokotain |
Development Support
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15 |
9,609 |
02-01-2012, 08:06 PM |
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Thread: [Setting up Development] Don't quite understand.
Post: RE: [Setting up Development] Don't quite understan...
I skipped steps 6 and 7, aka leaving no valvue in the Folder="" and MapFile="".
Now I just get an simple "Error!" when running amnesia ; o
Also left DefaultProfileName without a valvue. I'll try put ... |
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Rokotain |
Development Support
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15 |
9,609 |
02-01-2012, 07:40 PM |
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Thread: [Setting up Development] Don't quite understand.
Post: [Setting up Development] Don't quite understand.
Hiya!
When setting up a developer enviroment:
6. In user_settings.cfg, inside the Map element set Folder=”“ to the root folder for your maps (eg Folder=“MyMaps/”), this folder MUST be located inside ... |
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Rokotain |
Development Support
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15 |
9,609 |
02-01-2012, 12:53 AM |
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Thread: [Script Error Help] Crash because of a "}"?!?
Post: RE: [Script Error Help] Crash because of a "}"?!?
Thank you, silly me didn't realise I forgot the ";" x)
It works again now, I think I had same problem before that the level editor mentiones the "}" instead of the line above which actually is the err... |
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Rokotain |
Development Support
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4 |
3,419 |
01-31-2012, 09:20 PM |
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Thread: [Script Error Help] Crash because of a "}"?!?
Post: [Script Error Help] Crash because of a "}"?!?
Ok, everything is working neatly. Just got some inspiration back. And haven't had any problems in a while.
Then suddenly, my previous working script for the map crashes when I load the map!
But there... |
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Rokotain |
Development Support
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4 |
3,419 |
01-31-2012, 07:51 PM |
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Thread: Weird floor...
Post: RE: Weird floor...
(01-31-2012, 12:41 PM)flamez3 Wrote: (01-31-2012, 12:34 PM)Rokotain Wrote: I remember I had that a looong time ago when I first started my custom story..
Hmm..
1. Have you tried deleting it, and ... |
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Rokotain |
Development Support
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15 |
10,068 |
01-31-2012, 12:56 PM |
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Thread: Weird floor...
Post: RE: Weird floor...
I remember I had that a looong time ago when I first started my custom story..
Hmm..
1. Have you tried deleting it, and the adding a new one?
2. Try move the spawn box a few 0.25's over the floor.
... |
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Rokotain |
Development Support
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15 |
10,068 |
01-31-2012, 12:34 PM |
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Thread: [Help] How make a statue an enemy?
Post: RE: [Help] How make a statue an enemy?
Hmm >_<
I can understand your rage.
I'm sorry I wasn't able to help you. And as I also have no experience with modding I would suggest the best way would be to script it?
Also I'm not sure how... |
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Rokotain |
Development Support
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12 |
10,802 |
01-22-2012, 03:13 PM |
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Thread: [Help] How make a statue an enemy?
Post: RE: [Help] How make a statue an enemy?
I'm not an expert at this at all, but I thought of an idea.
What if you make a collide callback, that whenever the statue touches the player a function gets acitavted?
And that function damages the p... |
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Rokotain |
Development Support
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12 |
10,802 |
01-20-2012, 07:44 PM |