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Post Author Forum Replies Views Posted [asc]
    Thread: The Cave of Imperialism- Map,Models and Extras Download!
Post: RE: The Cave of Imperialism- Map,Models and Extras...

Look's good, but can you please add more screenshots? :P
clock123 Showcase 6 10,959 08-03-2013, 01:15 PM
    Thread: Wierd light penetration, how to fix it?
Post: RE: Wierd light penetration, how to fix it?

Does non-light versions of most light-sources exist?
clock123 Development Support 5 3,993 11-08-2012, 04:59 PM
    Thread: Wierd light penetration, how to fix it?
Post: Wierd light penetration, how to fix it?

[Image: http://up355.siz.co.il/up1/gonjzw1zq4je.png] as you can see , the light penetrates through the table just like that, it doesn't look so good. I want the light to be realistic, and not going...
clock123 Development Support 5 3,993 11-06-2012, 11:38 PM
    Thread: I want to make an item to be un-pickable
Post: I want to make an item to be un-pickable

I want to put thalers on the shelf just for beauty , i dont want them to be picked up by the player. I mark the box " staticphysics " but it still wont do nothing. ( the static physics works for non-i...
clock123 Development Support 3 2,543 07-06-2012, 06:31 PM
    Thread: Hell Awakening Prologue: The Dorm
Post: RE: Hell Awakening Prologue: The Dorm

looks very good.
clock123 Showcase 30 61,078 07-06-2012, 06:17 PM
    Thread: Psychedelia III: the Dark Hole
Post: RE: Psychedelia III: the Dark Hole

I'll be honest. Sounds horrible and looks horrible. I just wish people like you would stop throwing everything they find in the editor and then make a horrible quailty custom story.
clock123 Showcase 32 43,618 07-04-2012, 11:04 AM
    Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)

nice custom story. SPOILER SPOILER HELP HELP SPOILER!: where do i get the water for the bucket? , i tried taking the water from the wierd statue and it doesnt work.
clock123 Showcase 26 48,096 07-03-2012, 09:41 AM
    Thread: 1408 [The Game]
Post: RE: 1408

are you still working on this?
clock123 Custom Stories, TCs & Mods - Development 42 40,023 07-02-2012, 07:52 PM
    Thread: Second Aid - Update Thread (Demo Uploaded)
Post: RE: Second Aid - Update Thread (Demo Uploaded)

are you still working on this?
clock123 Showcase 43 46,949 07-02-2012, 07:10 PM
    Thread: Can't convert txt files into cfg , hps and other stuff.
Post: RE: Can't convert txt files into cfg , hps and oth...

thanks! , problem solved!
clock123 Development Support 2 7,949 06-27-2012, 02:09 PM
  Heart Thread: Can't convert txt files into cfg , hps and other stuff.
Post: Can't convert txt files into cfg , hps and other s...

Title.
clock123 Development Support 2 7,949 06-27-2012, 11:39 AM
    Thread: How to make the billiboard light not to be buggy?
Post: RE: How to make the billiboard light not to be bug...

awsome! thanks, that video helped me alot :) thread solved!
clock123 Development Support 15 9,954 06-26-2012, 04:24 PM
    Thread: How to make the billiboard light not to be buggy?
Post: RE: How to make the billiboard light not to be bug...

(06-26-2012, 03:10 PM)Your Computer Wrote: I could only duplicate your issue with compounds. I can't tell you what the issue is if i can't duplicate it on my side.so what can i do? , it wont import ...
clock123 Development Support 15 9,954 06-26-2012, 03:37 PM
    Thread: How to make the billiboard light not to be buggy?
Post: RE: How to make the billiboard light not to be bug...

(06-26-2012, 02:06 PM)Your Computer Wrote: The issue is that you're trying to import a compound (at least from what i could duplicate on my end). Destroy all selected compounds before exporting.it's...
clock123 Development Support 15 9,954 06-26-2012, 02:49 PM
    Thread: How to make the billiboard light not to be buggy?
Post: RE: How to make the billiboard light not to be bug...

(06-26-2012, 10:37 AM)Your Computer Wrote: I won't be able to understand what you mean without a screen shot of your issue.here im chosing the file i want to import into my map, it's billboard light...
clock123 Development Support 15 9,954 06-26-2012, 01:44 PM
    Thread: How to make the billiboard light not to be buggy?
Post: RE: How to make the billiboard light not to be bug...

(06-25-2012, 07:36 PM)Your Computer Wrote: (06-25-2012, 07:26 PM)clock123 Wrote: thanks for the advice :) is there anyway i can copy "stuff" ( items, billboards.. ) from another custom story to m...
clock123 Development Support 15 9,954 06-26-2012, 09:32 AM
    Thread: How to make the billiboard light not to be buggy?
Post: RE: How to make the billiboard light not to be bug...

(06-25-2012, 07:36 PM)Your Computer Wrote: (06-25-2012, 07:26 PM)clock123 Wrote: thanks for the advice :) is there anyway i can copy "stuff" ( items, billboards.. ) from another custom story to m...
clock123 Development Support 15 9,954 06-25-2012, 09:55 PM
    Thread: How to make the billiboard light not to be buggy?
Post: RE: How to make the billiboard light not to be bug...

(06-25-2012, 05:48 PM)CrazyArts Wrote: Move them around a little, reduce size etc. If you want them to be a real master piece you've got to spend like minimum 1 hour on them, but that is for a real ...
clock123 Development Support 15 9,954 06-25-2012, 07:26 PM
    Thread: How to make the billiboard light not to be buggy?
Post: How to make the billiboard light not to be buggy?

I want to make a light emitting through windows and it gets out awful , is there anyway that i can make it smooth , and not so buggy? when i'm standing near the middle of the window i'm seeing all th...
clock123 Development Support 15 9,954 06-25-2012, 05:46 PM
    Thread: [Demo] - Parasomnia - Total Conversion
Post: RE: [Demo] - Parasomnia - Total Conversion

(06-20-2012, 09:26 PM)Kman Wrote: (06-20-2012, 06:35 PM)clock123 Wrote: (06-19-2012, 10:31 PM)jamesclarke555 Wrote: @clock123 - If you look at '04_wine_cellar_lab.map' where the acid machine is ...
clock123 Showcase 32 42,879 06-21-2012, 05:17 PM