Search Results
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Thread: The Cave of Imperialism- Map,Models and Extras Download!
Post: RE: The Cave of Imperialism- Map,Models and Extras...
Look's good, but can you please add more screenshots? :P |
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clock123 |
Showcase
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6 |
10,959 |
08-03-2013, 01:15 PM |
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Thread: Wierd light penetration, how to fix it?
Post: RE: Wierd light penetration, how to fix it?
Does non-light versions of most light-sources exist? |
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clock123 |
Development Support
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5 |
3,993 |
11-08-2012, 04:59 PM |
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Thread: Wierd light penetration, how to fix it?
Post: Wierd light penetration, how to fix it?
[Image: http://up355.siz.co.il/up1/gonjzw1zq4je.png]
as you can see , the light penetrates through the table just like that, it doesn't look so good.
I want the light to be realistic, and not going... |
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clock123 |
Development Support
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5 |
3,993 |
11-06-2012, 11:38 PM |
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Thread: I want to make an item to be un-pickable
Post: I want to make an item to be un-pickable
I want to put thalers on the shelf just for beauty , i dont want them to be picked up by the player.
I mark the box " staticphysics " but it still wont do nothing. ( the static physics works for non-i... |
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clock123 |
Development Support
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3 |
2,543 |
07-06-2012, 06:31 PM |
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Thread: Hell Awakening Prologue: The Dorm
Post: RE: Hell Awakening Prologue: The Dorm
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clock123 |
Showcase
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30 |
61,078 |
07-06-2012, 06:17 PM |
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Thread: Psychedelia III: the Dark Hole
Post: RE: Psychedelia III: the Dark Hole
I'll be honest.
Sounds horrible and looks horrible.
I just wish people like you would stop throwing everything they find in the editor and then make a horrible quailty custom story. |
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clock123 |
Showcase
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32 |
43,618 |
07-04-2012, 11:04 AM |
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Thread: Castle Darkuan (Full Release)
Post: RE: Castle Darkuan (Full Release)
nice custom story.
SPOILER SPOILER HELP HELP SPOILER!:
where do i get the water for the bucket? , i tried taking the water from the wierd statue and it doesnt work. |
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clock123 |
Showcase
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26 |
48,096 |
07-03-2012, 09:41 AM |
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Thread: 1408 [The Game]
Post: RE: 1408
are you still working on this? |
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clock123 |
Custom Stories, TCs & Mods - Development
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42 |
40,023 |
07-02-2012, 07:52 PM |
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Thread: Second Aid - Update Thread (Demo Uploaded)
Post: RE: Second Aid - Update Thread (Demo Uploaded)
are you still working on this? |
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clock123 |
Showcase
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43 |
46,949 |
07-02-2012, 07:10 PM |
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Thread: Can't convert txt files into cfg , hps and other stuff.
Post: RE: Can't convert txt files into cfg , hps and oth...
thanks! , problem solved! |
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clock123 |
Development Support
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2 |
7,949 |
06-27-2012, 02:09 PM |
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Thread: Can't convert txt files into cfg , hps and other stuff.
Post: Can't convert txt files into cfg , hps and other s...
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clock123 |
Development Support
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2 |
7,949 |
06-27-2012, 11:39 AM |
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Thread: How to make the billiboard light not to be buggy?
Post: RE: How to make the billiboard light not to be bug...
awsome!
thanks, that video helped me alot :)
thread solved! |
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clock123 |
Development Support
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15 |
9,954 |
06-26-2012, 04:24 PM |
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Thread: How to make the billiboard light not to be buggy?
Post: RE: How to make the billiboard light not to be bug...
(06-26-2012, 03:10 PM)Your Computer Wrote: I could only duplicate your issue with compounds. I can't tell you what the issue is if i can't duplicate it on my side.so what can i do? , it wont import ... |
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clock123 |
Development Support
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15 |
9,954 |
06-26-2012, 03:37 PM |
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Thread: How to make the billiboard light not to be buggy?
Post: RE: How to make the billiboard light not to be bug...
(06-26-2012, 02:06 PM)Your Computer Wrote: The issue is that you're trying to import a compound (at least from what i could duplicate on my end). Destroy all selected compounds before exporting.it's... |
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clock123 |
Development Support
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15 |
9,954 |
06-26-2012, 02:49 PM |
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Thread: How to make the billiboard light not to be buggy?
Post: RE: How to make the billiboard light not to be bug...
(06-26-2012, 10:37 AM)Your Computer Wrote: I won't be able to understand what you mean without a screen shot of your issue.here im chosing the file i want to import into my map, it's billboard light... |
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clock123 |
Development Support
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15 |
9,954 |
06-26-2012, 01:44 PM |
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Thread: How to make the billiboard light not to be buggy?
Post: RE: How to make the billiboard light not to be bug...
(06-25-2012, 07:36 PM)Your Computer Wrote: (06-25-2012, 07:26 PM)clock123 Wrote: thanks for the advice :)
is there anyway i can copy "stuff" ( items, billboards.. ) from another custom story to m... |
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clock123 |
Development Support
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15 |
9,954 |
06-26-2012, 09:32 AM |
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Thread: How to make the billiboard light not to be buggy?
Post: RE: How to make the billiboard light not to be bug...
(06-25-2012, 07:36 PM)Your Computer Wrote: (06-25-2012, 07:26 PM)clock123 Wrote: thanks for the advice :)
is there anyway i can copy "stuff" ( items, billboards.. ) from another custom story to m... |
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clock123 |
Development Support
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15 |
9,954 |
06-25-2012, 09:55 PM |
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Thread: How to make the billiboard light not to be buggy?
Post: RE: How to make the billiboard light not to be bug...
(06-25-2012, 05:48 PM)CrazyArts Wrote: Move them around a little, reduce size etc. If you want them to be a real master piece you've got to spend like minimum 1 hour on them, but that is for a real ... |
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clock123 |
Development Support
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15 |
9,954 |
06-25-2012, 07:26 PM |
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Thread: How to make the billiboard light not to be buggy?
Post: How to make the billiboard light not to be buggy?
I want to make a light emitting through windows and it gets out awful , is there anyway that i can make it smooth , and not so buggy?
when i'm standing near the middle of the window i'm seeing all th... |
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clock123 |
Development Support
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15 |
9,954 |
06-25-2012, 05:46 PM |
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Thread: [Demo] - Parasomnia - Total Conversion
Post: RE: [Demo] - Parasomnia - Total Conversion
(06-20-2012, 09:26 PM)Kman Wrote: (06-20-2012, 06:35 PM)clock123 Wrote: (06-19-2012, 10:31 PM)jamesclarke555 Wrote: @clock123 - If you look at '04_wine_cellar_lab.map' where the acid machine is ... |
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clock123 |
Showcase
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32 |
42,879 |
06-21-2012, 05:17 PM |