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Thread: make a monster de-spawn?
Post: make a monster de-spawn?
i dont know how to make a monster de-spawn. i have tried a few things, but it doesnt work. how do you make a monster disappear after walking a path?
this is my codeCode:void OnStart()
{
SetEntityP... |
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Synestral |
Development Support
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5 |
5,401 |
08-06-2011, 02:21 AM |
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Thread: No monster spawn
Post: RE: No monster spawn
(08-06-2011, 01:50 AM)Apjjm Wrote: Is your enemy called "servant_brute_1" or "servant_grunt_1"? you are activating one and adding patrol nodes to the other?
wow... cant belive i missed that... thaks... |
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Synestral |
Development Support
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2 |
2,628 |
08-06-2011, 02:02 AM |
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Thread: No monster spawn
Post: No monster spawn
Ok, so im trying to make it so that when a key is picked up, a monster spawns. everything goes well, but the monster never spawns. this is the code i have.
Code:void OnStart()
{
SetEntityPlayerInte... |
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Synestral |
Development Support
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2 |
2,628 |
08-06-2011, 12:53 AM |
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Thread: Enemy path script issue
Post: Enemy path script issue
alright, so i have been trying to get an enemy to walk a path, and disapppear. this is the script i have Code:void OnStart()
{
SetEntityPlayerInteractCallback("Monster_Key_1", "Spawn_Monster", true... |
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Synestral |
Development Support
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2 |
2,738 |
08-05-2011, 10:10 PM |