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    Thread: Mainstream Games are so bad nowadays
Post: RE: Mainstream Games are so bad nowadays

To the shrimp! RAmen!
Oddity007 Off-Topic 42 41,311 02-05-2012, 04:32 PM
    Thread: Mainstream Games are so bad nowadays
Post: RE: Mainstream Games are so bad nowadays

for: sheep, ponder for: witness, observe for: judge, decide for: jury, I question Hark! For I can utter no sensible reason. for: the mind, for: the sheep, thus: remain interested Cut C: It was winte...
Oddity007 Off-Topic 42 41,311 02-05-2012, 04:02 AM
    Thread: Icarus
Post: RE: Icarus

The ending was well presented, but mildly unoriginal and does little to tie back to the Icarus theme. Would have liked it more if instead of a monster attacking me, I would have to follow the shadowy ...
Oddity007 Showcase 50 64,472 10-21-2011, 02:11 AM
    Thread: Pho's Phobias
Post: RE: Pho's Phobias

No mention of flowers or pathogens?
Oddity007 General Discussion 28 27,568 08-20-2011, 03:55 PM
    Thread: Atlantia
Post: RE: Atlantia

That blueness is love on first sight. Is it single?
Oddity007 Custom Stories, TCs & Mods - Development 62 53,178 08-14-2011, 02:53 AM
    Thread: A Story of Death
Post: RE: A Story of Death

Fixed as many bugs as I could find, and added a labeling to the doors and keys that need it. I still avoided labeling the doors with what they lead to since it wouldn't make much sense given the stor...
Oddity007 Showcase 13 14,385 08-14-2011, 01:38 AM
    Thread: A Story of Death
Post: RE: A Story of Death

Set up a moddb page: http://www.moddb.com/mods/a-story-of-death Meanwhile, I found a nonrenderable collision object in entities->technical (block_box), so that helped. Also, I figured out that th...
Oddity007 Showcase 13 14,385 08-10-2011, 03:52 PM
    Thread: A Story of Death
Post: RE: A Story of Death

Interestingly, I haven't seen that bug. I've played it quite a bit from start to finish, and so has Kurton, and the only bug I know that remains is being able to escape the map in the outside portion...
Oddity007 Showcase 13 14,385 08-09-2011, 11:24 PM
    Thread: A Story of Death
Post: RE: A Story of Death

I'm not too enthusiastic about using music in games except for key moments. Music plays at the beginning, at where the grunts are, and at the end, those are the only places that I felt that I needed ...
Oddity007 Showcase 13 14,385 08-09-2011, 08:45 PM
    Thread: A Story of Death
Post: RE: A Story of Death

Just because there's something there doesn't mean you need to do anything with it ;) A lot of the stuff in those maps are there just to show the 'history' of the area. Look around a bit more. Spo...
Oddity007 Showcase 13 14,385 08-09-2011, 08:07 PM
    Thread: A Story of Death
Post: A Story of Death

This is a really easy custom story, takes me about 8 minutes to play, and nothing scary happens. I made this because it's been a while since I've done level design, and I thought I'd try it again to ...
Oddity007 Showcase 13 14,385 08-09-2011, 04:36 AM