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    Thread: Check for broken objects
Post: RE: Check for broken objects

I would guess that if GetPropHealth(*)==0 would work.
Dobbydoo Development Support 3 2,732 02-15-2012, 05:34 PM
    Thread: Moving Corpse's Arms?
Post: RE: Moving Corpse's Arms?

The easiest way to do this is by using block boxes. You can find them in entities-technical :)
Dobbydoo Development Support 1 2,183 02-11-2012, 06:25 PM
    Thread: [SCRIPT HELP]Need advice
Post: RE: [SCRIPT HELP]Need advice

(01-29-2012, 03:19 PM)flamez3 Wrote: (01-29-2012, 02:41 PM)darkadders Wrote: spoken like a true immature child.. no offense, i was tryin to bump you in the right direction on scripting and what pe...
Dobbydoo Development Support 16 14,083 01-29-2012, 07:30 PM
    Thread: PlayerLookAt?
Post: RE: PlayerLookAt?

PHP Code:void OnStart() { SetEntityPlayerLookAtCallback("PlayerLookAt", "FlipOut", false); }  void FlipOut(string &in asEntity, int ...
Dobbydoo Development Support 2 2,524 01-29-2012, 11:20 AM
    Thread: Position a Corpse?
Post: RE: Position a Corpse?

You can use block boxes too. Just place them so that he falls the way you want, and then remove them (or keep them, your choice).
Dobbydoo Development Support 6 4,971 01-29-2012, 09:11 AM
    Thread: Floating :P
Post: RE: Floating :P

Just a suggestion, but you could use multiple timers with different forces instead of just one, so that when you start going down, you get lifted up again by a stronger force, and when you go up you h...
Dobbydoo Development Support 15 12,343 01-27-2012, 04:06 PM
    Thread: [Help] How make a statue an enemy?
Post: RE: [Help] How make a statue an enemy?

Yes. I tried setting it to one, that was too close. And I tried setting it to three, which was too far away. And I forgot to mention that when I see it in-game with "show entity info" on, it shows tha...
Dobbydoo Development Support 12 10,833 01-22-2012, 07:51 PM
    Thread: [Help] How make a statue an enemy?
Post: RE: [Help] How make a statue an enemy?

(01-20-2012, 07:44 PM)Rokotain Wrote: I'm not an expert at this at all, but I thought of an idea. What if you make a collide callback, that whenever the statue touches the player a function gets ac...
Dobbydoo Development Support 12 10,833 01-20-2012, 09:54 PM
    Thread: [Help] How make a statue an enemy?
Post: RE: [Help] How make a statue an enemy?

So I'll have to make a skeleton for it? D:
Dobbydoo Development Support 12 10,833 01-20-2012, 03:17 PM
    Thread: [Help] How make a statue an enemy?
Post: RE: [Help] How make a statue an enemy?

Can someone please try and help me with this? I have tried for three days to get it work, but it just won't attack me. I found that if you remove all the animations from a normal enemy the same happen...
Dobbydoo Development Support 12 10,833 01-20-2012, 02:37 PM
    Thread: [Help] How make a statue an enemy?
Post: RE: [Help] How make a statue an enemy?

It can now glide after me, but it won't attack me, and once it stops, it won't start walking/gliding again and just stands still at the same spot :/ And is there any way I can remove the screeching so...
Dobbydoo Development Support 12 10,833 01-17-2012, 02:48 PM
    Thread: [Help] How make a statue an enemy?
Post: [Help] How make a statue an enemy?

How can I make one of the statues in the game an enemy? It don't want it to have animations, I just want it to be able to move/glide forward and to be able to attack me.
Dobbydoo Development Support 12 10,833 01-16-2012, 09:59 PM
    Thread: Forcing the player to walk
Post: RE: Forcing the player to walk

I misread, I thought it said once 60 times per minute, sorry about that. But is there a difference when you have three timers instead of only two? The ones I have in the custom story I'm working on wo...
Dobbydoo Development Support 7 5,827 01-08-2012, 08:44 PM
    Thread: Forcing the player to walk
Post: RE: Forcing the player to walk

You need Justine to use MovePlayerForward. To update a timer I think you have to do it like this: PHP Code:void Onstart(){  AddTimer("", 1, "TimerName");}void TimerName(...
Dobbydoo Development Support 7 5,827 01-08-2012, 10:13 AM
    Thread: How to create a music area trigger?
Post: RE: How to create a music area trigger?

You just need to have a script area, and script a collidecallback with it. Then use the PlayMusic function to start the music when you collide with the script area.
Dobbydoo Development Support 4 3,302 01-01-2012, 01:38 PM
    Thread: [Script] Infinite Loop?
Post: RE: [Script] Infinite Loop?

Why didn't I think about that?! I feel so stupid... But thank you very much :D
Dobbydoo Development Support 4 3,935 12-30-2011, 09:20 PM
    Thread: [Script] Infinite Loop?
Post: RE: [Script] Infinite Loop?

Would you mind explaining that a bit more detailed? I don't understand very much of it :/
Dobbydoo Development Support 4 3,935 12-30-2011, 08:26 PM
    Thread: [Script] Infinite Loop?
Post: [Script] Infinite Loop?

Is there any way to make an infinite loop in Amnesia? I've tried: PHP Code:for(int k = 20; k > 50; k+=5) PHP Code:for (;;) PHP Code:while (1&...
Dobbydoo Development Support 4 3,935 12-30-2011, 07:35 PM
    Thread: Capture scene problems
Post: RE: Capture scene problems

You don't have a FadeOut in your script, so you can't use FadeIn. FadeIn just makes the screen normal.
Dobbydoo Development Support 3 3,350 12-30-2011, 09:51 AM
    Thread: Hammer And Chippper How do i make it open a door
Post: RE: Hammer And Chippper How do i make it open a do...

http://wiki.frictionalgames.com/hpl2/tut...cks_a_door
Dobbydoo Development Support 2 2,734 12-29-2011, 10:14 PM