Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Do's and Don'ts of a Serious Custom Story
Post: RE: Do's and Don'ts of a Serious Custom Story
A few pages ago you were saying this wasn't a guide, now you're saying that it IS a guide. |
|
ZRPT1 |
Development Articles
|
56 |
90,127 |
09-07-2011, 04:15 AM |
|
|
Thread: Do's and Don'ts of a Serious Custom Story
Post: RE: Do's and Don'ts of a Serious Custom Story
(09-06-2011, 07:27 PM)Fetishman Wrote: Thanks for all of the feedback on the poll. LET'S keep these suggestions rolling in. I want this guide to be AWESOME."This isn't in the view of a level designe... |
|
ZRPT1 |
Development Articles
|
56 |
90,127 |
09-06-2011, 10:13 PM |
|
|
Thread: Lovely Mr Johnson
Post: RE: Lovely Mr Johnson
Around 35% done now. Finished scripting a few major events. |
|
ZRPT1 |
Custom Stories, TCs & Mods - Development
|
9 |
9,277 |
09-06-2011, 10:10 PM |
|
|
Thread: Lovely Mr Johnson
Post: RE: Mysterious Mansion [Name Holder Title]
I'm also sorry to say that a LOT of custom story's involve experimentation. Your custom story's plot looks a lot like A ray of hopes plot. Also, the original amnesia, and the attic to name a few invol... |
|
ZRPT1 |
Custom Stories, TCs & Mods - Development
|
9 |
9,277 |
09-04-2011, 05:41 PM |
|
|
Thread: Lovely Mr Johnson
Post: RE: Mysterious Mansion [Name Holder Title]
It is indeed the player carrying the torch.
We decided to take our own twist on the story. Make it a bit darker. (And amnesia like)
This is a test custom story before we actually make our first REAL... |
|
ZRPT1 |
Custom Stories, TCs & Mods - Development
|
9 |
9,277 |
09-04-2011, 08:00 AM |
|
|
Thread: Lovely Mr Johnson
Post: Lovely Mr Johnson
Hello everyone, we are new custom story developers creating our first custom story, it is a work in progress [Aproximately 35% done]
There are two people working on the project, we both only began do... |
|
ZRPT1 |
Custom Stories, TCs & Mods - Development
|
9 |
9,277 |
09-04-2011, 03:52 AM |
|
|
Thread: Testing and Feedback
Post: RE: Testing and Feedback
Im currently not ready for such a project, but this was what i was looking for. As soon as i can find a respectable place to stop my custom story for a beta, i'll be sure to send you it. |
|
ZRPT1 |
Custom Stories, TCs & Mods - Development
|
5 |
4,781 |
09-04-2011, 03:13 AM |
|
|
Thread: "The Attic" (Chapter 2) Custom Story
Post: RE: "The Attic" (Chapter 2) Custom Story
(09-03-2011, 10:08 AM)kman Wrote: (09-03-2011, 06:09 AM)ZRPT1 Wrote: I had actually done that torch thing in my in-development custom story. :l
to be fair you never did officially announce in a th... |
|
ZRPT1 |
Custom Stories, TCs & Mods - Development
|
222 |
264,733 |
09-03-2011, 05:09 PM |
|
|
Thread: Converting to .ent?
Post: RE: Converting to .ent?
1. Open model Editor, open file "import mesh" Import the DAE file.
2. Adjust it's body and settings in model editor.
3. Use "Save As" And save the entity in the entity folder.
4. Copy and paste the... |
|
ZRPT1 |
Development Support
|
2 |
2,838 |
09-03-2011, 06:11 AM |
|
|
Thread: "The Attic" (Chapter 2) Custom Story
Post: RE: "The Attic" (Chapter 2) Custom Story
I had actually done that torch thing in my in-development custom story. :l |
|
ZRPT1 |
Custom Stories, TCs & Mods - Development
|
222 |
264,733 |
09-03-2011, 06:09 AM |
|
|
Thread: How would i go about replacing a picture in a frame?
Post: How would i go about replacing a picture in a fram...
I've already tried opening up the DDS file and changing the actual picture part in photo shop, but in the model editor all it appears as is nothingness. As if no picture is even in the frame. Any sugg... |
|
ZRPT1 |
Development Support
|
14 |
13,477 |
09-03-2011, 05:43 AM |
|
|
Thread: Lemon Entity Download
Post: RE: Lemon Entity Download
(09-03-2011, 02:26 AM)MegaScience Wrote: (09-03-2011, 02:02 AM)ZRPT1 Wrote: There are no lemon models in portal 2, and even if i wanted too, you can import valve files unless you decompile them an... |
|
ZRPT1 |
Development Resources
|
16 |
18,939 |
09-03-2011, 02:27 AM |
|
|
Thread: Lemon Entity Download
Post: RE: Lemon Entity Download
There are no lemon models in portal 2, and even if i wanted too, you can import valve files unless you decompile them and whatnot. |
|
ZRPT1 |
Development Resources
|
16 |
18,939 |
09-03-2011, 02:02 AM |
|
|
Thread: 2 questions
Post: RE: 2 questions
(09-02-2011, 08:15 PM)tklamka Wrote: Simply put:
1. What is the script for making static objects appear / dispappear ? Something like SetEntityActive, just for static objects ?
2. I have absolutel... |
|
ZRPT1 |
Development Support
|
2 |
3,096 |
09-02-2011, 08:26 PM |
|
|
Thread: Lemon Entity Download
Post: RE: Lemon Entity Download
(09-02-2011, 07:53 PM)Acies Wrote: To actually add something to this thread:
You can remove some (like by 75%) amount faces without influencing the model quality. Do you want me to do it?
If you can... |
|
ZRPT1 |
Development Resources
|
16 |
18,939 |
09-02-2011, 08:24 PM |
|
|
Thread: Lemon Entity Download
Post: RE: Lemon Entity Download
(09-02-2011, 06:56 PM)Rapture Wrote: I'll check it out... but does a lemon really need 3400 pollies? I think the grunts and brutes might be feeling a bit weeee jealous.
Btw can we have some screeni... |
|
ZRPT1 |
Development Resources
|
16 |
18,939 |
09-02-2011, 07:01 PM |
|
|
Thread: Lemon Entity Download
Post: Lemon Entity Download
Hey, i imported a lemon model into Amnesia for my own custom story. (Lack of food items.) It's kind of a high poly count (3400), but you can use it here and there.
http://www.mediafire.com/?h2by726... |
|
ZRPT1 |
Development Resources
|
16 |
18,939 |
09-02-2011, 06:50 PM |
|
|
Thread: Entity creation
Post: RE: Entity creation
Alright, at least what i want is do-able. Thank you. |
|
ZRPT1 |
Development Support
|
15 |
12,108 |
09-02-2011, 06:19 AM |
|
|
Thread: Entity creation
Post: RE: Entity creation
I'd have around 3600 polygons moving at once. |
|
ZRPT1 |
Development Support
|
15 |
12,108 |
09-02-2011, 05:58 AM |
|
|
Thread: Entity creation
Post: RE: Entity creation
(09-02-2011, 05:38 AM)Your Computer Wrote: (09-02-2011, 05:32 AM)ZRPT1 Wrote: What i want to do is still possible, it's just it would require me to make a line of coding for EACH ENTITY. Do that 2... |
|
ZRPT1 |
Development Support
|
15 |
12,108 |
09-02-2011, 05:47 AM |