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    Thread: Do's and Don'ts of a Serious Custom Story
Post: RE: Do's and Don'ts of a Serious Custom Story

A few pages ago you were saying this wasn't a guide, now you're saying that it IS a guide.
ZRPT1 Development Articles 56 90,127 09-07-2011, 04:15 AM
    Thread: Do's and Don'ts of a Serious Custom Story
Post: RE: Do's and Don'ts of a Serious Custom Story

(09-06-2011, 07:27 PM)Fetishman Wrote: Thanks for all of the feedback on the poll. LET'S keep these suggestions rolling in. I want this guide to be AWESOME."This isn't in the view of a level designe...
ZRPT1 Development Articles 56 90,127 09-06-2011, 10:13 PM
    Thread: Lovely Mr Johnson
Post: RE: Lovely Mr Johnson

Around 35% done now. Finished scripting a few major events.
ZRPT1 Custom Stories, TCs & Mods - Development 9 9,277 09-06-2011, 10:10 PM
    Thread: Lovely Mr Johnson
Post: RE: Mysterious Mansion [Name Holder Title]

I'm also sorry to say that a LOT of custom story's involve experimentation. Your custom story's plot looks a lot like A ray of hopes plot. Also, the original amnesia, and the attic to name a few invol...
ZRPT1 Custom Stories, TCs & Mods - Development 9 9,277 09-04-2011, 05:41 PM
    Thread: Lovely Mr Johnson
Post: RE: Mysterious Mansion [Name Holder Title]

It is indeed the player carrying the torch. We decided to take our own twist on the story. Make it a bit darker. (And amnesia like) This is a test custom story before we actually make our first REAL...
ZRPT1 Custom Stories, TCs & Mods - Development 9 9,277 09-04-2011, 08:00 AM
    Thread: Lovely Mr Johnson
Post: Lovely Mr Johnson

Hello everyone, we are new custom story developers creating our first custom story, it is a work in progress [Aproximately 35% done] There are two people working on the project, we both only began do...
ZRPT1 Custom Stories, TCs & Mods - Development 9 9,277 09-04-2011, 03:52 AM
    Thread: Testing and Feedback
Post: RE: Testing and Feedback

Im currently not ready for such a project, but this was what i was looking for. As soon as i can find a respectable place to stop my custom story for a beta, i'll be sure to send you it.
ZRPT1 Custom Stories, TCs & Mods - Development 5 4,781 09-04-2011, 03:13 AM
    Thread: "The Attic" (Chapter 2) Custom Story
Post: RE: "The Attic" (Chapter 2) Custom Story

(09-03-2011, 10:08 AM)kman Wrote: (09-03-2011, 06:09 AM)ZRPT1 Wrote: I had actually done that torch thing in my in-development custom story. :l to be fair you never did officially announce in a th...
ZRPT1 Custom Stories, TCs & Mods - Development 222 264,733 09-03-2011, 05:09 PM
    Thread: Converting to .ent?
Post: RE: Converting to .ent?

1. Open model Editor, open file "import mesh" Import the DAE file. 2. Adjust it's body and settings in model editor. 3. Use "Save As" And save the entity in the entity folder. 4. Copy and paste the...
ZRPT1 Development Support 2 2,838 09-03-2011, 06:11 AM
    Thread: "The Attic" (Chapter 2) Custom Story
Post: RE: "The Attic" (Chapter 2) Custom Story

I had actually done that torch thing in my in-development custom story. :l
ZRPT1 Custom Stories, TCs & Mods - Development 222 264,733 09-03-2011, 06:09 AM
    Thread: How would i go about replacing a picture in a frame?
Post: How would i go about replacing a picture in a fram...

I've already tried opening up the DDS file and changing the actual picture part in photo shop, but in the model editor all it appears as is nothingness. As if no picture is even in the frame. Any sugg...
ZRPT1 Development Support 14 13,477 09-03-2011, 05:43 AM
    Thread: Lemon Entity Download
Post: RE: Lemon Entity Download

(09-03-2011, 02:26 AM)MegaScience Wrote: (09-03-2011, 02:02 AM)ZRPT1 Wrote: There are no lemon models in portal 2, and even if i wanted too, you can import valve files unless you decompile them an...
ZRPT1 Development Resources 16 18,939 09-03-2011, 02:27 AM
    Thread: Lemon Entity Download
Post: RE: Lemon Entity Download

There are no lemon models in portal 2, and even if i wanted too, you can import valve files unless you decompile them and whatnot.
ZRPT1 Development Resources 16 18,939 09-03-2011, 02:02 AM
    Thread: 2 questions
Post: RE: 2 questions

(09-02-2011, 08:15 PM)tklamka Wrote: Simply put: 1. What is the script for making static objects appear / dispappear ? Something like SetEntityActive, just for static objects ? 2. I have absolutel...
ZRPT1 Development Support 2 3,096 09-02-2011, 08:26 PM
    Thread: Lemon Entity Download
Post: RE: Lemon Entity Download

(09-02-2011, 07:53 PM)Acies Wrote: To actually add something to this thread: You can remove some (like by 75%) amount faces without influencing the model quality. Do you want me to do it? If you can...
ZRPT1 Development Resources 16 18,939 09-02-2011, 08:24 PM
    Thread: Lemon Entity Download
Post: RE: Lemon Entity Download

(09-02-2011, 06:56 PM)Rapture Wrote: I'll check it out... but does a lemon really need 3400 pollies? I think the grunts and brutes might be feeling a bit weeee jealous. Btw can we have some screeni...
ZRPT1 Development Resources 16 18,939 09-02-2011, 07:01 PM
    Thread: Lemon Entity Download
Post: Lemon Entity Download

Hey, i imported a lemon model into Amnesia for my own custom story. (Lack of food items.) It's kind of a high poly count (3400), but you can use it here and there. http://www.mediafire.com/?h2by726...
ZRPT1 Development Resources 16 18,939 09-02-2011, 06:50 PM
    Thread: Entity creation
Post: RE: Entity creation

Alright, at least what i want is do-able. Thank you.
ZRPT1 Development Support 15 12,108 09-02-2011, 06:19 AM
    Thread: Entity creation
Post: RE: Entity creation

I'd have around 3600 polygons moving at once.
ZRPT1 Development Support 15 12,108 09-02-2011, 05:58 AM
    Thread: Entity creation
Post: RE: Entity creation

(09-02-2011, 05:38 AM)Your Computer Wrote: (09-02-2011, 05:32 AM)ZRPT1 Wrote: What i want to do is still possible, it's just it would require me to make a line of coding for EACH ENTITY. Do that 2...
ZRPT1 Development Support 15 12,108 09-02-2011, 05:47 AM