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    Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)

Can you describe the best you can where you found the other pipes?
ggstarfoxxie Showcase 72 105,411 01-07-2012, 01:57 AM
    Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)

Try using the scepter as you look straight when you are next to the red light. I have a script area around that height, just be sure when you try to use the scepter, it's glowing. I'm working on a fix...
ggstarfoxxie Showcase 72 105,411 01-04-2012, 06:48 PM
    Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)

There should be a beating heart on a pedestal under the light. I have the entity included, so it should be there. Try standing underneath the light and using the scepter around that area. Did you see ...
ggstarfoxxie Showcase 72 105,411 01-04-2012, 03:28 AM
    Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)

That's a glitch, there shouldn't be 2 bodies at once. Have you reinstalled the mod with the fixed version? I think you can use previous saves BEFORE you entered the dungeons map, so you shouldn't worr...
ggstarfoxxie Showcase 72 105,411 01-02-2012, 05:37 PM
    Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)

You'll have to reinstall the mod with the fixed version, I'm sorry. :( I'm uploading the fixed version now. I'll post again and edit the original post with the new thread and details. Here's a link t...
ggstarfoxxie Showcase 72 105,411 01-02-2012, 02:45 AM
    Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)

It should be placed in the entities folder in the mod. I'm currently working on a fixed version right now.
ggstarfoxxie Showcase 72 105,411 01-01-2012, 11:52 PM
    Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)

Oh no! I don't understand what could be causing the freeze. I promise that I've gotten through myself and my friend got through too. What can I do to fix this? Does anyone know?
ggstarfoxxie Showcase 72 105,411 01-01-2012, 06:25 PM
    Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)

Beer, just watched episodes 1-3 and I think your guess was epic lols. You can refer to me as ma'am if you want in your vids. :)
ggstarfoxxie Showcase 72 105,411 12-31-2011, 04:42 AM
    Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)

Really? I've tested this both on my main desktop and just installed it on my laptop. I can't seem to duplicate the freeze. Does your hpl log say anything?
ggstarfoxxie Showcase 72 105,411 12-30-2011, 11:16 PM
    Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)

Spoiler below! Look for the crowbar in the first map and use it on the smelly door.
ggstarfoxxie Showcase 72 105,411 12-30-2011, 08:11 PM
    Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)

Will do. :)
ggstarfoxxie Showcase 72 105,411 12-30-2011, 06:56 PM
    Thread: Confederacy's Nightmare (New enemy and such)
Post: Confederacy's Nightmare (New enemy and such)

Hello all. I'm very happy to announce that I've completed my first ever complete conversion! It's got a new enemy, some new lamps, misc. entities, and a new wall set. Please note you do need the Justi...
ggstarfoxxie Showcase 72 105,411 12-30-2011, 01:24 AM
    Thread: Animations
Post: RE: Animations

Not trying to insult your abilities, but are the naming conventions of the bones/joints and mesh formatted exactly like the grunt's/brute's? They must be formatted just like the original monster's for...
ggstarfoxxie Development Support 27 20,661 12-29-2011, 06:29 PM
    Thread: Help me script this!!!
Post: RE: Help me script this!!!

Try this: void GainControl(string &in asTimer) { SetEntityActive("Charles1", false); SetEntityActive("Frank1", false); SetEntityActive("Charles2", true); SetEntityActive("Frank2", true); SetPlaye...
ggstarfoxxie Development Support 7 5,929 12-13-2011, 04:26 AM
    Thread: Need Ideas for replacing the tender box
Post: RE: Need Ideas for replacing the tender box

Or tindertubes and have traditional fire lol. :P I can't disable because I do need the tenderboxes. I could have bulbs, tenderboxes, and batteries. Is it hard to replace the picture in the user interf...
ggstarfoxxie Custom Stories, TCs & Mods - Development 7 6,689 11-03-2011, 08:23 PM
    Thread: Need Ideas for replacing the tender box
Post: Need Ideas for replacing the tender box

For a custom story set in the future, I'm thinking of replacing the tender box, but don't know what to replace the item to. What do you guys think would be a cool replacement, if any? I thought maybe ...
ggstarfoxxie Custom Stories, TCs & Mods - Development 7 6,689 11-01-2011, 06:15 PM
    Thread: My experiment with exporting animations and armatures
Post: My experiment with exporting animations and armatu...

I have exported some animations from Blender using the .fbx extension. I then imported that with a trial version of Maya, and re-exported to collada. But, there are some issues with the bones being co...
ggstarfoxxie Development Support 2 2,363 10-25-2011, 02:30 AM
    Thread: Adding movies into your custom story?
Post: RE: Adding movies into your custom story?

There's a thread here about animated gobo's Khyrpa made if that's what you want. I think that's the same way nyan cat was made. http://www.frictionalgames.com/forum/thread-10677.html
ggstarfoxxie Development Support 1 2,223 10-23-2011, 03:13 PM
    Thread: My sound keeps replaying itself once it is activated?
Post: RE: My sound keeps replaying itself once it is act...

You should try to capitalize the false. I know I've had plenty of issues where stuff wouldn't work not just in .snt's, but in general scripting as well.
ggstarfoxxie Development Support 2 2,912 10-22-2011, 04:33 AM
    Thread: Mesh flipped compaired to armature
Post: RE: Mesh flipped compaired to armature

Well I did see a line like: <up_axis>Z_UP</up_axis> So I changed it to Y_UP and the model lines up with the armature, but still explody looking. Also with the animations, I did the same ...
ggstarfoxxie Development Support 4 3,711 10-20-2011, 07:04 PM