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Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)
Can you describe the best you can where you found the other pipes?
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ggstarfoxxie |
Showcase
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72 |
105,411 |
01-07-2012, 01:57 AM |
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Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)
Try using the scepter as you look straight when you are next to the red light. I have a script area around that height, just be sure when you try to use the scepter, it's glowing. I'm working on a fix... |
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ggstarfoxxie |
Showcase
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72 |
105,411 |
01-04-2012, 06:48 PM |
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Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)
There should be a beating heart on a pedestal under the light. I have the entity included, so it should be there. Try standing underneath the light and using the scepter around that area. Did you see ... |
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ggstarfoxxie |
Showcase
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72 |
105,411 |
01-04-2012, 03:28 AM |
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Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)
That's a glitch, there shouldn't be 2 bodies at once. Have you reinstalled the mod with the fixed version? I think you can use previous saves BEFORE you entered the dungeons map, so you shouldn't worr... |
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ggstarfoxxie |
Showcase
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72 |
105,411 |
01-02-2012, 05:37 PM |
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Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)
You'll have to reinstall the mod with the fixed version, I'm sorry. :( I'm uploading the fixed version now. I'll post again and edit the original post with the new thread and details.
Here's a link t... |
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ggstarfoxxie |
Showcase
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72 |
105,411 |
01-02-2012, 02:45 AM |
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Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)
It should be placed in the entities folder in the mod. I'm currently working on a fixed version right now.
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ggstarfoxxie |
Showcase
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72 |
105,411 |
01-01-2012, 11:52 PM |
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Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)
Oh no! I don't understand what could be causing the freeze. I promise that I've gotten through myself and my friend got through too. What can I do to fix this? Does anyone know?
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ggstarfoxxie |
Showcase
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72 |
105,411 |
01-01-2012, 06:25 PM |
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Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)
Beer, just watched episodes 1-3 and I think your guess was epic lols. You can refer to me as ma'am if you want in your vids. :)
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ggstarfoxxie |
Showcase
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72 |
105,411 |
12-31-2011, 04:42 AM |
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Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)
Really? I've tested this both on my main desktop and just installed it on my laptop. I can't seem to duplicate the freeze. Does your hpl log say anything?
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ggstarfoxxie |
Showcase
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72 |
105,411 |
12-30-2011, 11:16 PM |
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Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)
Spoiler below!
Look for the crowbar in the first map and use it on the smelly door.
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ggstarfoxxie |
Showcase
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72 |
105,411 |
12-30-2011, 08:11 PM |
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Thread: Confederacy's Nightmare (New enemy and such)
Post: RE: Confederacy's Nightmare (New enemy and such)
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ggstarfoxxie |
Showcase
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72 |
105,411 |
12-30-2011, 06:56 PM |
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Thread: Confederacy's Nightmare (New enemy and such)
Post: Confederacy's Nightmare (New enemy and such)
Hello all. I'm very happy to announce that I've completed my first ever complete conversion! It's got a new enemy, some new lamps, misc. entities, and a new wall set. Please note you do need the Justi... |
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ggstarfoxxie |
Showcase
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72 |
105,411 |
12-30-2011, 01:24 AM |
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Thread: Animations
Post: RE: Animations
Not trying to insult your abilities, but are the naming conventions of the bones/joints and mesh formatted exactly like the grunt's/brute's? They must be formatted just like the original monster's for... |
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ggstarfoxxie |
Development Support
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27 |
20,661 |
12-29-2011, 06:29 PM |
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Thread: Help me script this!!!
Post: RE: Help me script this!!!
Try this:
void GainControl(string &in asTimer)
{
SetEntityActive("Charles1", false);
SetEntityActive("Frank1", false);
SetEntityActive("Charles2", true);
SetEntityActive("Frank2", true);
SetPlaye... |
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ggstarfoxxie |
Development Support
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7 |
5,929 |
12-13-2011, 04:26 AM |
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Thread: Need Ideas for replacing the tender box
Post: RE: Need Ideas for replacing the tender box
Or tindertubes and have traditional fire lol. :P I can't disable because I do need the tenderboxes. I could have bulbs, tenderboxes, and batteries. Is it hard to replace the picture in the user interf... |
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ggstarfoxxie |
Custom Stories, TCs & Mods - Development
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7 |
6,689 |
11-03-2011, 08:23 PM |
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Thread: Need Ideas for replacing the tender box
Post: Need Ideas for replacing the tender box
For a custom story set in the future, I'm thinking of replacing the tender box, but don't know what to replace the item to. What do you guys think would be a cool replacement, if any? I thought maybe ... |
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ggstarfoxxie |
Custom Stories, TCs & Mods - Development
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7 |
6,689 |
11-01-2011, 06:15 PM |
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Thread: My experiment with exporting animations and armatures
Post: My experiment with exporting animations and armatu...
I have exported some animations from Blender using the .fbx extension. I then imported that with a trial version of Maya, and re-exported to collada. But, there are some issues with the bones being co... |
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ggstarfoxxie |
Development Support
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2 |
2,363 |
10-25-2011, 02:30 AM |
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Thread: Adding movies into your custom story?
Post: RE: Adding movies into your custom story?
There's a thread here about animated gobo's Khyrpa made if that's what you want. I think that's the same way nyan cat was made.
http://www.frictionalgames.com/forum/thread-10677.html
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ggstarfoxxie |
Development Support
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1 |
2,223 |
10-23-2011, 03:13 PM |
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Thread: My sound keeps replaying itself once it is activated?
Post: RE: My sound keeps replaying itself once it is act...
You should try to capitalize the false. I know I've had plenty of issues where stuff wouldn't work not just in .snt's, but in general scripting as well.
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ggstarfoxxie |
Development Support
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2 |
2,912 |
10-22-2011, 04:33 AM |
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Thread: Mesh flipped compaired to armature
Post: RE: Mesh flipped compaired to armature
Well I did see a line like:
<up_axis>Z_UP</up_axis>
So I changed it to Y_UP and the model lines up with the armature, but still explody looking. Also with the animations, I did the same ... |
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ggstarfoxxie |
Development Support
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4 |
3,711 |
10-20-2011, 07:04 PM |