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    Thread: -Eyeroll- More Scripting problems!(FIXED!)
Post: RE: -Eyeroll- More Scripting problems!

(09-08-2011, 02:42 PM)Your Computer Wrote: In that case, since the code you posted seems correct and since the area is of a type that supports collision, i have to question my assumptions. I've bee...
1xXxAcexXx1 Development Support 13 17,169 09-08-2011, 03:11 PM
    Thread: -Eyeroll- More Scripting problems!(FIXED!)
Post: RE: -Eyeroll- More Scripting problems!

(09-08-2011, 04:52 AM)Your Computer Wrote: Of what type is the area you're trying to collide with?Its a script area, I just wanted him pushed through the door essentially and the door to lock behind.
1xXxAcexXx1 Development Support 13 17,169 09-08-2011, 02:31 PM
    Thread: -Eyeroll- More Scripting problems!(FIXED!)
Post: RE: -Eyeroll- More Scripting problems!

(09-08-2011, 02:13 AM)JenniferOrange Wrote: Well you're missing void OnEnter() . It took me SO long to master the push. I had to play with values and lining everything up.. it's going to take some ...
1xXxAcexXx1 Development Support 13 17,169 09-08-2011, 02:17 AM
    Thread: -Eyeroll- More Scripting problems!(FIXED!)
Post: RE: -Eyeroll- More Scripting problems!

(09-08-2011, 02:08 AM)JenniferOrange Wrote: Either you can send me over your map and script and I can do it for you, or I can just explain it to you if you'd rather not. o: I have a working 'Danielp...
1xXxAcexXx1 Development Support 13 17,169 09-08-2011, 02:11 AM
    Thread: -Eyeroll- More Scripting problems!(FIXED!)
Post: RE: -Eyeroll- More Scripting problems!

(09-08-2011, 01:56 AM)JenniferOrange Wrote: If you're sure the script is right, then check your map. Find all of the script areas used and MAKE SURE the names are correct. For you there should be on...
1xXxAcexXx1 Development Support 13 17,169 09-08-2011, 02:06 AM
    Thread: -Eyeroll- More Scripting problems!(FIXED!)
Post: -Eyeroll- More Scripting problems!(FIXED!)

Problem solved, thank you all <3333
1xXxAcexXx1 Development Support 13 17,169 09-08-2011, 01:44 AM