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Post Author Forum Replies Views Posted [asc]
    Thread: Question about, FadePlayerRollTo
Post: Question about, FadePlayerRollTo

everytime i try to use it, it never works right. ive tried differnt combinations, and copied and pastes peoples script, and it always does the same thing. the characters head will turn sideways, but i...
Death Icarus Development Support 2 2,992 02-05-2012, 09:43 AM
    Thread: Need help on a few things
Post: Need help on a few things

im trying to get my intro to work right, and everything does except one thing. i want the player to look at a door and have it creak open about half way. all i cant get to happen to the door always be...
Death Icarus Development Support 0 1,556 02-03-2012, 07:49 PM
    Thread: help with intro
Post: RE: help with intro

thank you (02-01-2012, 06:58 PM)SilentStriker Wrote: Not really I'm going to give you an example that I use in my CS. This code makes so that when you are touching the door, if it's locked it appear...
Death Icarus Development Support 8 6,134 02-01-2012, 07:27 PM
    Thread: help with intro
Post: RE: help with intro

ok..so maybe something like this? not really sure void OnStart() { SetLocalVarInt("Var1", 0); SetEntityPlayerInteractCallback("LockedDoor", "GetQuestDoorLocked"); SetEntityPlayerInteractCallback(...
Death Icarus Development Support 8 6,134 02-01-2012, 05:23 PM
    Thread: help with intro
Post: RE: help with intro

cool =D. and one more question i just ran into, if i may... i have a door thats locked, and if you interact with it. you get a quest saying you need a key. And that quest is tied to a Variable, so ...
Death Icarus Development Support 8 6,134 02-01-2012, 05:04 PM
    Thread: help with intro
Post: RE: help with intro

ok thanks. i should be able to get my intro now. but im confused about how to make the quest to complete when i pick up the item. im new to all this, still learning. So far i only got my quest to co...
Death Icarus Development Support 8 6,134 02-01-2012, 04:40 PM
    Thread: help with intro
Post: help with intro

so ive got this intro made. just need to add one more thing to it, but not sure how. i want the intro to start with my guy waking up, and getting out of bed. i get everything else i need scripted u...
Death Icarus Development Support 8 6,134 02-01-2012, 04:19 PM
    Thread: how to make a message appear when i interact with a door
Post: how to make a message appear when i interact with ...

i have a door that's blocked on the other side, and i want it display a message the first time you try to open it. and a door that's locked, and need a message there too. i know how to make messages,...
Death Icarus Development Support 2 3,071 01-31-2012, 04:17 PM
    Thread: can you import your own music, so i can play my own music in game?
Post: RE: can you import your own music, so i can play m...

thank you
Death Icarus Development Support 4 3,467 01-31-2012, 02:40 PM
    Thread: can you import your own music, so i can play my own music in game?
Post: RE: can you import your own music, so i can play m...

how would i convert it?
Death Icarus Development Support 4 3,467 01-31-2012, 02:01 PM
    Thread: can you import your own music, so i can play my own music in game?
Post: can you import your own music, so i can play my ow...

if so how? i play guitar, and interested in putting in some things ive recorded.
Death Icarus Development Support 4 3,467 01-31-2012, 12:25 PM
    Thread: need some help/pointers.
Post: RE: need some help/pointers.

cool thanks. how do i upload my map on here?
Death Icarus Development Support 5 3,961 01-29-2012, 04:25 AM
    Thread: need some help/pointers.
Post: RE: need some help/pointers.

thanks for the reply, i appreciate the kind words. lol, what kind of values do you use, maybe they will work better. and i have a question, how do start making story stuff. For example, how can i m...
Death Icarus Development Support 5 3,961 01-29-2012, 02:05 AM
    Thread: need some help/pointers.
Post: need some help/pointers.

so i made this level, and did some scripting on it. this is my first attempt, at both making a level, and scripting. somethings dont work so well, but overall i like what i have so far. it would be c...
Death Icarus Development Support 5 3,961 01-28-2012, 11:17 PM
    Thread: i bought this game on OnLive, but...
Post: i bought this game on OnLive, but...

i cant access custom stories on it. i was wondering if i can talk to someone from frictional games and get a download for a full game. ive already paid for the game, 20 bucks, but i want to play some ...
Death Icarus Technical Support - Amnesia: The Dark Descent 2 3,050 01-25-2012, 11:55 AM
    Thread: help with amnesia: The Dark Descent
Post: RE: help with amnesia: The Dark Descent

well after installing the drivers the game actually opend up and ran, i was pretty happy. but the game runs to slow to play, even on the lowest settings. which i find weird, just cause the website, h...
Death Icarus Technical Support - Amnesia: The Dark Descent 6 7,826 09-10-2011, 08:31 PM
    Thread: help with amnesia: The Dark Descent
Post: RE: help with amnesia: The Dark Descent

ah well guess i gota wait till i get my computer fixed. penumbra is pretty great so far, so ill play those for now. cant wait till i can play amnesia on the website http://www.systemrequirementslab....
Death Icarus Technical Support - Amnesia: The Dark Descent 6 7,826 09-10-2011, 07:12 PM
    Thread: help with amnesia: The Dark Descent
Post: RE: help with amnesia: The Dark Descent

thanks, i will try that when i wake up. its 7 am and im about to pass out lol. ill post what happens, and hopefully it work on the lowest settings at least.
Death Icarus Technical Support - Amnesia: The Dark Descent 6 7,826 09-10-2011, 12:34 PM
    Thread: help with amnesia: The Dark Descent
Post: help with amnesia: The Dark Descent

cant get amnesia to work, when i tried to play it crashed and a error box, called blackbox, popped up. i forgot what it said exactly, and it wont let me see it again. when i try to run it now it gives...
Death Icarus Technical Support - Amnesia: The Dark Descent 6 7,826 09-10-2011, 11:53 AM