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    Thread: A question about the Justine pack!
Post: RE: A question about the Justine pack!

Why aren't you a mod yet? o.o (A way of saying you're incredibly helpful)
RainbowDash Development Support 3 4,224 09-18-2011, 08:26 PM
    Thread: A question about the Justine pack!
Post: A question about the Justine pack!

I was wondering if we were able to get the model and anything else new that Frictional used in Justine with the level editor? I rummaged through the redist folder but I got nothin'. Are they keeping t...
RainbowDash Development Support 3 4,224 09-18-2011, 08:18 PM
    Thread: Script problem or Impulse problem?
Post: RE: Script problem or Impulse problem?

(09-17-2011, 05:01 PM)Obliviator27 Wrote: You've got an impulse of 20. Increase this value dramatically to around probably 200-1000. Should work fine from there. Also make sure that it's launched in...
RainbowDash Development Support 16 13,256 09-18-2011, 03:58 AM
    Thread: Just a quick simple question!
Post: RE: Just a quick simple question!

(09-17-2011, 04:57 PM)Khyrpa Wrote: You mean monsters disappear if the player is too far away from them? I am not even aware of such thing (I have hardly used grunts/brutes). That sounds like it has...
RainbowDash Development Support 7 5,965 09-17-2011, 05:24 PM
    Thread: Just a quick simple question!
Post: RE: Just a quick simple question!

Dang ok uhm... how about if I want the monster to remain spawned, regardless of how far the player is? Through the patrol route I set for him, he despawns T.T ... nevermind I got it. LOL.
RainbowDash Development Support 7 5,965 09-17-2011, 04:51 PM
    Thread: Just a quick simple question!
Post: RE: Just a quick simple question!

Thank you so much! This is exactly what I needed, just a quick little in depth guide through the command ^_^ -bro fist- They should give little desc's like this for all commands in the script page... ...
RainbowDash Development Support 7 5,965 09-17-2011, 03:20 PM
    Thread: Just a quick simple question!
Post: RE: Just a quick simple question!

As I'm new to the language, how exactly would I set this up in my code? Code:////////////////////////////// Run first time starting mapvoid OnStart() {       GiveItemF...
RainbowDash Development Support 7 5,965 09-17-2011, 12:45 AM
    Thread: Just a quick simple question!
Post: Just a quick simple question!

I'm new to this whole thing ^_^ (kinda) Is there anyway in code I could get my grunt to continue along his patrol route, even if he kills the player? I've noticed that my enemies like to disappear onc...
RainbowDash Development Support 7 5,965 09-17-2011, 12:32 AM
    Thread: A bit of an odd occurrence (I would imagine)
Post: RE: A bit of an odd occurrence (I would imagine)

Wow. I don't know how but yes, the fixed everything. My utter most gratitude! ^_^
RainbowDash Technical Support - Amnesia: The Dark Descent 13 13,518 09-15-2011, 12:20 PM
    Thread: A bit of an odd occurrence (I would imagine)
Post: RE: A bit of an odd occurrence (I would imagine)

Well, thank you! That patch worked! But it didn't fix the level editor problem T.T
RainbowDash Technical Support - Amnesia: The Dark Descent 13 13,518 09-15-2011, 02:17 AM
    Thread: A bit of an odd occurrence (I would imagine)
Post: RE: A bit of an odd occurrence (I would imagine)

Wait... D: Where am I suppose to download it from then?! I bought it from a gamestore, the most I can see is that it's been picked up by THQ. O.o
RainbowDash Technical Support - Amnesia: The Dark Descent 13 13,518 09-15-2011, 01:19 AM
    Thread: A bit of an odd occurrence (I would imagine)
Post: RE: A bit of an odd occurrence (I would imagine)

(09-15-2011, 12:29 AM)Your Computer Wrote: Sounds like you have an older version of the file. Does your game include Justine?Justine? No I don't believe so... is that a nick name for a software, or ...
RainbowDash Technical Support - Amnesia: The Dark Descent 13 13,518 09-15-2011, 12:37 AM
    Thread: A bit of an odd occurrence (I would imagine)
Post: RE: A bit of an odd occurrence (I would imagine)

Yes yes, that's what I figured. If it was that simple I wouldn't be here, as I've done that a few times over again. hmmm...
RainbowDash Technical Support - Amnesia: The Dark Descent 13 13,518 09-15-2011, 12:23 AM
    Thread: A bit of an odd occurrence (I would imagine)
Post: RE: A bit of an odd occurrence (I would imagine)

Yes I... read that a few times. Regardless it says nothing about folder placement but still, the issue I want to deal with is that I do NOT have a "main" folder. the only thing in the folder "Amnesia ...
RainbowDash Technical Support - Amnesia: The Dark Descent 13 13,518 09-14-2011, 09:19 PM
  Music Thread: A bit of an odd occurrence (I would imagine)
Post: A bit of an odd occurrence (I would imagine)

Ciao everyone! So I have recently purchased my own copy of Amnesia from a local game store. My issues is, after installing it (disc version), I was not given a "main" folder within C:/Program files(x8...
RainbowDash Technical Support - Amnesia: The Dark Descent 13 13,518 09-14-2011, 08:52 PM