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Thread: Taskforce: V - Progress thread [on hold]
Post: RE: Taskforce: V - Progress thread
I'm not attempting to troll at all, you're merely being too ignorant to think that I can have any sort of criticism about your map. So it MUST be perfect, or i'm considered a troll, right?
I've alrea... |
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Rakaesa |
Custom Stories, TCs & Mods - Development
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41 |
43,471 |
10-21-2011, 01:29 PM |
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Thread: Another strange problem following my note problem with narrative?
Post: Another strange problem following my note problem ...
So, I posted a thread yesterday about how my notes were blank. I solved this without any help by going into the custom map through the main menu, apparently using the developer console to load the map... |
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Rakaesa |
Development Support
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1 |
2,457 |
10-20-2011, 10:30 PM |
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Thread: Taskforce: V - Progress thread [on hold]
Post: RE: Taskforce: V - Progress thread
(10-20-2011, 01:36 PM)Acies Wrote: (10-20-2011, 01:28 PM)Rakaesa Wrote: I don't think Amnesia is meant for an action game where you have to kill the monsters...Amnesia is about the subtle creaking... |
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Rakaesa |
Custom Stories, TCs & Mods - Development
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41 |
43,471 |
10-20-2011, 10:23 PM |
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Thread: What Things Are Imported From Penumbra
Post: RE: What Things Are Imported From Penumbra
None, it's not completely owned by the same people who made Amnesia, and therefore it can't be used. |
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Rakaesa |
Custom Stories, TCs & Mods - Development
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6 |
5,525 |
10-20-2011, 10:21 PM |
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Thread: Taskforce: V - Progress thread [on hold]
Post: RE: Taskforce: V - Progress thread
I don't think Amnesia is meant for an action game where you have to kill the monsters...Amnesia is about the subtle creaking noises, the opening doors, the gusting wind...The fear.
This seems like it... |
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Rakaesa |
Custom Stories, TCs & Mods - Development
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41 |
43,471 |
10-20-2011, 01:28 PM |
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Thread: The Unforgiven - [DEMO RELEASED (Fixed) + New Trailer Soon]
Post: RE: The Unforgiven - [NEW TEASER + Screenshots + P...
Seems like it will be awesome. |
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Rakaesa |
Custom Stories, TCs & Mods - Development
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55 |
62,209 |
10-20-2011, 01:24 PM |
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Thread: First custom model
Post: RE: First custom model
Did you seriously make Amnesia into a futuristic game where marines are monsters?
*Facepalm* |
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Rakaesa |
Custom Stories, TCs & Mods - Development
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11 |
9,666 |
10-20-2011, 01:21 PM |
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Thread: Brute's Survival Episode 1 RELEASE
Post: RE: Brute's Survival Episode 1
Wow, i've never seen such great lightning. La Caza was voted the best custom map, and Abduction the second, but Abduction had some SERIOUSLY bad lighting problems. If you had worked for Abduction, the... |
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Rakaesa |
Custom Stories, TCs & Mods - Development
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34 |
35,327 |
10-20-2011, 01:19 PM |
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Thread: Help, pretty new to coding and scripting.
Post: RE: Help, pretty new to coding and scripting.
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Rakaesa |
Development Support
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2 |
2,980 |
10-20-2011, 02:49 AM |
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Thread: Help, pretty new to coding and scripting.
Post: Help, pretty new to coding and scripting.
So i'm not sure how complicated this script is, but it's basically what will happen at the beginning of the map.
At the start, I want the player to wake up in a laying down position on the bed (spawn... |
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Rakaesa |
Development Support
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2 |
2,980 |
10-19-2011, 11:07 PM |
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Thread: Strange Problem, help
Post: RE: Strange Problem, help
Actually I just fixed it, apparently if I start the map from the developer console this happens, but starting it from the menu does not. |
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Rakaesa |
Development Support
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2 |
3,339 |
10-19-2011, 10:34 PM |
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Thread: Strange Problem, help
Post: Strange Problem, help
---------FIXED------------
So, I've began development on a hopefully pretty cool and long story, but I won't give the details yet because it's in VERY early development stages (Like, the first room.)... |
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Rakaesa |
Development Support
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2 |
3,339 |
10-19-2011, 10:08 PM |