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Thread: Door
Post: RE: Door
Here please look at the code, it still isn't working...
please look at this and tell me what am i doing wrong
Code:void OnStart(){ AddEntityCollideCallback("Player", "Light_Out"... |
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proshitness |
Development Support
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23 |
19,798 |
11-20-2011, 04:40 PM |
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Thread: Door Swing, Insanity zone and weird walking
Post: Door Swing, Insanity zone and weird walking
Look at this video and please if you can then tell me how to do the effect in 3:00 - 3:05
[Video: http://<a href="http://www.youtube.com/w...XTA00U</a>]
and a bit after that he walk on ... |
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proshitness |
Development Support
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1 |
1,865 |
11-20-2011, 04:39 PM |
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Thread: Door
Post: RE: Door
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proshitness |
Development Support
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23 |
19,798 |
11-19-2011, 12:50 AM |
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Thread: Door
Post: RE: Door
so when it opens to the Z and and closes to the X so i need to put somewhere about 600 to X? |
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proshitness |
Development Support
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23 |
19,798 |
11-11-2011, 08:41 PM |
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Thread: Door
Post: RE: Door
but what should i put in the afX afY and afZ |
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proshitness |
Development Support
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23 |
19,798 |
11-11-2011, 08:31 PM |
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Thread: Door
Post: RE: Door
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proshitness |
Development Support
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23 |
19,798 |
11-11-2011, 06:49 PM |
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Thread: Door
Post: RE: Door
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proshitness |
Development Support
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23 |
19,798 |
11-11-2011, 04:57 PM |
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Thread: Door
Post: RE: Door
slamming an open door shut and than lock the door |
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proshitness |
Development Support
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23 |
19,798 |
11-11-2011, 02:45 PM |
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Thread: Door
Post: RE: Door
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proshitness |
Development Support
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23 |
19,798 |
11-11-2011, 01:24 PM |
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Thread: Candle fade
Post: RE: Candle fade
oh **** XDDDDD I WROTE MAIN_AREA.HSP and no HPS xDDDD Thanks alot!!!!
just if you can help with this?
http://www.frictionalgames.com/forum/thr...#pid101272
and i want to know how to make a sound of... |
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proshitness |
Development Support
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19 |
12,707 |
11-09-2011, 10:23 PM |
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Thread: Candle fade
Post: RE: Candle fade
ok i changed the torches and still didn't work, i check and the area is a script what can i do? =\ |
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proshitness |
Development Support
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19 |
12,707 |
11-09-2011, 10:06 PM |
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Thread: Door
Post: Door
How to do a door swing lock script?
the door is :castle_1
script area: Shut1
this is the script if you can help:
Code:void OnStart(){ AddEntityCollideCallback("Player", "Shut1... |
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proshitness |
Development Support
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23 |
19,798 |
11-09-2011, 09:15 PM |
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Thread: Candle fade
Post: RE: Candle fade
Yes and yes
do the torches need to be inside the area script? |
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proshitness |
Development Support
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19 |
12,707 |
11-09-2011, 03:47 PM |
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Thread: Candle fade
Post: RE: Candle fade
didn't work...=\
maybe i need to use something else then the torch_static01 |
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proshitness |
Development Support
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19 |
12,707 |
11-09-2011, 02:49 PM |
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Thread: Candle fade
Post: RE: Candle fade
void OnStart()
{
AddEntityCollideCallback("Player", "Lights_Out", "LampsOff_func", true, 1);
}
void OnEnter()
{
}
void OnLeave()
{
}
void LampsOff_func(string &in asParent, string &in asC... |
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proshitness |
Development Support
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19 |
12,707 |
11-09-2011, 02:00 PM |
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Thread: Candle fade
Post: RE: Candle fade
the other question never mind but the script didn't work... can you help me? |
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proshitness |
Development Support
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19 |
12,707 |
11-09-2011, 08:06 AM |
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Thread: Candle fade
Post: RE: Candle fade
ok thanks
it didn't work... |
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proshitness |
Development Support
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19 |
12,707 |
11-08-2011, 07:59 PM |
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Thread: Candle fade
Post: RE: Candle fade
OK thanks , another question, when you do level doors, do you do the entire map on one file or do you make a bunch of them? |
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proshitness |
Development Support
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19 |
12,707 |
11-08-2011, 07:48 PM |
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Thread: Candle fade
Post: RE: Candle fade
I want to do it so when the player walks in the corridor the lamps \ torchs \ candles turn off, what more can i elaborate...? |
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proshitness |
Development Support
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19 |
12,707 |
11-08-2011, 06:57 PM |
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Thread: Candle fade
Post: Candle fade
How do i make the candles that hang on the wall fade when the player walks by them?
thanks alot |
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proshitness |
Development Support
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19 |
12,707 |
11-08-2011, 06:23 PM |