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    Thread: Door
Post: RE: Door

Here please look at the code, it still isn't working... please look at this and tell me what am i doing wrong Code:void OnStart(){    AddEntityCollideCallback("Player", "Light_Out"...
proshitness Development Support 23 19,798 11-20-2011, 04:40 PM
    Thread: Door Swing, Insanity zone and weird walking
Post: Door Swing, Insanity zone and weird walking

Look at this video and please if you can then tell me how to do the effect in 3:00 - 3:05 [Video: http://<a href="http://www.youtube.com/w...XTA00U</a>] and a bit after that he walk on ...
proshitness Development Support 1 1,865 11-20-2011, 04:39 PM
    Thread: Door
Post: RE: Door

Still doesn't work... =\
proshitness Development Support 23 19,798 11-19-2011, 12:50 AM
    Thread: Door
Post: RE: Door

so when it opens to the Z and and closes to the X so i need to put somewhere about 600 to X?
proshitness Development Support 23 19,798 11-11-2011, 08:41 PM
    Thread: Door
Post: RE: Door

but what should i put in the afX afY and afZ
proshitness Development Support 23 19,798 11-11-2011, 08:31 PM
    Thread: Door
Post: RE: Door

didn't work
proshitness Development Support 23 19,798 11-11-2011, 06:49 PM
    Thread: Door
Post: RE: Door

Where to put it?
proshitness Development Support 23 19,798 11-11-2011, 04:57 PM
    Thread: Door
Post: RE: Door

slamming an open door shut and than lock the door
proshitness Development Support 23 19,798 11-11-2011, 02:45 PM
    Thread: Door
Post: RE: Door

the door didn't work =\
proshitness Development Support 23 19,798 11-11-2011, 01:24 PM
    Thread: Candle fade
Post: RE: Candle fade

oh **** XDDDDD I WROTE MAIN_AREA.HSP and no HPS xDDDD Thanks alot!!!! just if you can help with this? http://www.frictionalgames.com/forum/thr...#pid101272 and i want to know how to make a sound of...
proshitness Development Support 19 12,707 11-09-2011, 10:23 PM
    Thread: Candle fade
Post: RE: Candle fade

ok i changed the torches and still didn't work, i check and the area is a script what can i do? =\
proshitness Development Support 19 12,707 11-09-2011, 10:06 PM
    Thread: Door
Post: Door

How to do a door swing lock script? the door is :castle_1 script area: Shut1 this is the script if you can help: Code:void OnStart(){    AddEntityCollideCallback("Player", "Shut1...
proshitness Development Support 23 19,798 11-09-2011, 09:15 PM
    Thread: Candle fade
Post: RE: Candle fade

Yes and yes do the torches need to be inside the area script?
proshitness Development Support 19 12,707 11-09-2011, 03:47 PM
    Thread: Candle fade
Post: RE: Candle fade

didn't work...=\ maybe i need to use something else then the torch_static01
proshitness Development Support 19 12,707 11-09-2011, 02:49 PM
    Thread: Candle fade
Post: RE: Candle fade

void OnStart() { AddEntityCollideCallback("Player", "Lights_Out", "LampsOff_func", true, 1); } void OnEnter() { } void OnLeave() { } void LampsOff_func(string &in asParent, string &in asC...
proshitness Development Support 19 12,707 11-09-2011, 02:00 PM
    Thread: Candle fade
Post: RE: Candle fade

the other question never mind but the script didn't work... can you help me?
proshitness Development Support 19 12,707 11-09-2011, 08:06 AM
    Thread: Candle fade
Post: RE: Candle fade

ok thanks it didn't work...
proshitness Development Support 19 12,707 11-08-2011, 07:59 PM
    Thread: Candle fade
Post: RE: Candle fade

OK thanks , another question, when you do level doors, do you do the entire map on one file or do you make a bunch of them?
proshitness Development Support 19 12,707 11-08-2011, 07:48 PM
    Thread: Candle fade
Post: RE: Candle fade

I want to do it so when the player walks in the corridor the lamps \ torchs \ candles turn off, what more can i elaborate...?
proshitness Development Support 19 12,707 11-08-2011, 06:57 PM
    Thread: Candle fade
Post: Candle fade

How do i make the candles that hang on the wall fade when the player walks by them? thanks alot
proshitness Development Support 19 12,707 11-08-2011, 06:23 PM