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    Thread: Unexpected end of file problem
Post: RE: Unexpected end of file problem

I already have notepad++ :) but thanks anyway. And the reason I couldn't find the problem was because it said like "line (180,2)", and that token was just a }. But it's fixed now anyways :)
Togglevolt Development Support 8 5,927 11-19-2011, 02:02 AM
    Thread: Unexpected end of file problem
Post: RE: Unexpected end of file problem

Oh.....I knew it had to be something like that. But I've checked the script several times and didn't see it :O gonna try it now then Yes it works now. Thanks for having better eyes than me! ;)
Togglevolt Development Support 8 5,927 11-18-2011, 09:45 PM
    Thread: Unexpected end of file problem
Post: RE: Unexpected end of file problem

Okey :) haha. Thx for the tip. But does any of you know why it doesn't work? I don't quite understand that "/
Togglevolt Development Support 8 5,927 11-18-2011, 08:32 PM
    Thread: Unexpected end of file problem
Post: Unexpected end of file problem

For some reason my game crashes when I use this script and I don't know what's wrong with it. It say Unexpeted end of file, but if I keep the whole method empty it say nothing but none of my other scr...
Togglevolt Development Support 8 5,927 11-18-2011, 03:34 PM
    Thread: Leveldoor Problem
Post: RE: Leveldoor Problem

Works perfectly now! :) Thanks alot man! I changed it all to: void CheckLantern(string &in asEntity) { SetLevelDoorLocked("level_wood_1", false); } void OnEnter() { SetEntityPlayerInteract...
Togglevolt Development Support 10 7,445 11-14-2011, 04:23 PM
    Thread: Leveldoor Problem
Post: RE: Leveldoor Problem

I tried to put the "CheckLantern" in the interact callback tab on the lantern. Then the level door is locked even if I have the lantern on me. CheckLantern looks like this: void CheckLantern(stri...
Togglevolt Development Support 10 7,445 11-13-2011, 11:03 PM
    Thread: Leveldoor Problem
Post: RE: Leveldoor Problem

It works, but it's not perfect. If I have the lantern in my inventory, I have to touch the door twice. The first time I touch it, nothing happens except "Maybe I should find a Lantern first." is displ...
Togglevolt Development Support 10 7,445 11-13-2011, 09:12 PM
    Thread: Leveldoor Problem
Post: RE: Leveldoor Problem

The SetMessage("Ch01Level01", "InteractLevelDoor", 0); = Maybe I should find a Lantern first. It is displayed as wanted when I touch the door without a Lantern. But it is also displayed at the very ...
Togglevolt Development Support 10 7,445 11-13-2011, 08:42 PM
    Thread: Leveldoor Problem
Post: RE: Leveldoor Problem

It works! Only problem is, it shows the message when I start the map too. In the very beginning. "/ Any idea how to fix that? I want it displayed only when I touch the door.
Togglevolt Development Support 10 7,445 11-13-2011, 08:32 PM
    Thread: Leveldoor Problem
Post: Leveldoor Problem

Hi! I want my level door to be locked if you don't have a lantern in your inventory. But for some reason it doesn't work. If I don't have a lantern a message say "I need to find a Lantern". But I sti...
Togglevolt Development Support 10 7,445 11-13-2011, 07:27 PM