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Thread: Knee-Deep in the Dead
Post: RE: Knee-Deep in the Dead
I can help. I'm pretty handy now with scripting.
However, making this a shooting mod...might just be easier to do it in Unreal or CryEngine 3. I would love to remake these levels in Cryengine 3.
(... |
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julianprokop |
Custom Stories, TCs & Mods - Development
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4 |
4,816 |
04-08-2012, 08:41 PM |
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Thread: Spiders don't show up in gameplay
Post: RE: Spiders don't show up in gameplay
Thank you guys! I'll try it out when I get home. I figured it had something to do with scale. Just seems weird that it wouldn't already be scaled properly. I'll just reduce their size, and make them i... |
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julianprokop |
Development Support
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3 |
2,531 |
04-08-2012, 08:27 PM |
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Thread: They Await Custom Story
Post: RE: They Await Custom Story
After a long night of boozing and womanizing you walk home from the pub. Suddenly a figure approaches you from behind. You black out.
Hours later you wake up in a daze in a place of your nightmares a... |
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julianprokop |
Custom Stories, TCs & Mods - Development
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2 |
2,828 |
04-08-2012, 09:30 AM |
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Thread: They Await Custom Story
Post: They Await Custom Story
After months of hard work I have the first chapter done and its time to begin teasing my mod :)
http://i.imgur.com/pWwOV.jpg
Keep in touch, level photos will come this week! |
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julianprokop |
Custom Stories, TCs & Mods - Development
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2 |
2,828 |
04-08-2012, 09:19 AM |
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Thread: RESOLVED. Help with image files!
Post: RESOLVED. Help with image files!
My story.png isn't showing up when I try to launch the custom story, it just stays the default.
Here is my file.
ImgFile = "story.png"
Name = "RedPlanet "
Author = "JulianProkop"
MapsFolde... |
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julianprokop |
Custom Stories, TCs & Mods - Development
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0 |
1,777 |
04-08-2012, 12:37 AM |
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Thread: Spiders don't show up in gameplay
Post: Spiders don't show up in gameplay
What do I have to do to do this? Is it an insanity thing? |
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julianprokop |
Development Support
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3 |
2,531 |
04-07-2012, 10:50 PM |
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Thread: Video Tutorials
Post: Video Tutorials
Hey guys I have made a few tutorials for the HPL2 Editor. Check em out if you are interested! I do one on realistic lighting and one on creative meshing! Here are the links:
Realistic Lighting
http:... |
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julianprokop |
General Discussion
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0 |
1,945 |
03-24-2012, 01:41 AM |
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Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...
Like this?
/////////CALLBACK
{
AddUseItemCallback("", "key_study_1", "door_locked", "UsedKeyOnDoor", true);
}
////////LOCKED DOOR MESSAGE
void door_message(string &in asEntity)
{
if(GetLoc... |
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julianprokop |
Development Support
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19 |
14,010 |
02-13-2012, 10:23 AM |
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Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...
This is what I've got, and it doesn't work still :( I fixed the .lang file though a while ago.
/////////CALLBACK
{
AddUseItemCallback("", "key_study_1", "door_locked", "UsedKeyOnDoor", true);
SetLo... |
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julianprokop |
Development Support
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19 |
14,010 |
02-13-2012, 09:23 AM |
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Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">
Just a brief description!
</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<En... |
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julianprokop |
Development Support
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19 |
14,010 |
02-13-2012, 05:54 AM |
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Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...
Still isn't working. This is what I have,
///CALLBACK
{
SetEntityPlayerInteractCallback("locked_door", "door_message", true);
}
///FUNCTION
void door_message(string &in asEntity)
{
if(GetSwin... |
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julianprokop |
Development Support
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19 |
14,010 |
02-13-2012, 12:56 AM |
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Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...
could you give me an example of how I would include that in my call back? My project is getting pretty huge with lots of code going on so and {} brackets are usually the death of me. |
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julianprokop |
Development Support
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19 |
14,010 |
02-12-2012, 11:28 PM |
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Thread: Need help with .lang file, its weird.
Post: RE: Need help with .lang file, its weird.
then, how do I test them? |
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julianprokop |
Development Support
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5 |
4,558 |
02-12-2012, 11:27 PM |
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Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...
ill try that out
could you give me an example of how I would include that in my call back? My project is getting pretty huge with lots of code going on so and {} brackets are usually the death of me. |
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julianprokop |
Development Support
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19 |
14,010 |
02-12-2012, 01:25 PM |
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Thread: Need help displaying door is locked on non-exit doors.
Post: Need help displaying door is locked on non-exit do...
How do you make a custom message appear when I interact with door entities that aren't exit doors?
The Exit doors have options for .lang files but there must be a way to create a object orientated cat... |
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julianprokop |
Development Support
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19 |
14,010 |
02-12-2012, 10:53 AM |
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Thread: Need help with .lang file, its weird.
Post: RE: Need help with .lang file, its weird.
thanks, it was just the double language.
Thanks for the link, but his video only works with doors that load to new levels. I need it for normal mansionbase swing doors. |
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julianprokop |
Development Support
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5 |
4,558 |
02-12-2012, 10:41 AM |
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Thread: Need help with .lang file, its weird.
Post: Need help with .lang file, its weird.
Hey so, when I pick up my key, it only says "picked up" instead of "picked up Room Key".
Here is my .lang code. This is driving me nuts. I renamed the sub item type name to roomkey, I just do not ude... |
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julianprokop |
Development Support
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5 |
4,558 |
02-12-2012, 08:06 AM |
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Thread: Need help with screen shake and look scripts~
Post: RE: Need help with screen shake and look scripts~
Thank you thank you thank you!
Wasn't to sure about how timers worked. |
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julianprokop |
Development Support
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3 |
3,346 |
11-14-2011, 11:43 AM |
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Thread: Need help with screen shake and look scripts~
Post: Need help with screen shake and look scripts~
Basically I want the screen to shake when the player looks at an enemy entity.
This enemy is spawned with a trigger when the player hits a script box and when the player looks to see what the sound ... |
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julianprokop |
Development Support
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3 |
3,346 |
11-14-2011, 06:15 AM |