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    Thread: Knee-Deep in the Dead
Post: RE: Knee-Deep in the Dead

I can help. I'm pretty handy now with scripting. However, making this a shooting mod...might just be easier to do it in Unreal or CryEngine 3. I would love to remake these levels in Cryengine 3. (...
julianprokop Custom Stories, TCs & Mods - Development 4 4,816 04-08-2012, 08:41 PM
    Thread: Spiders don't show up in gameplay
Post: RE: Spiders don't show up in gameplay

Thank you guys! I'll try it out when I get home. I figured it had something to do with scale. Just seems weird that it wouldn't already be scaled properly. I'll just reduce their size, and make them i...
julianprokop Development Support 3 2,531 04-08-2012, 08:27 PM
    Thread: They Await Custom Story
Post: RE: They Await Custom Story

After a long night of boozing and womanizing you walk home from the pub. Suddenly a figure approaches you from behind. You black out. Hours later you wake up in a daze in a place of your nightmares a...
julianprokop Custom Stories, TCs & Mods - Development 2 2,828 04-08-2012, 09:30 AM
    Thread: They Await Custom Story
Post: They Await Custom Story

After months of hard work I have the first chapter done and its time to begin teasing my mod :) http://i.imgur.com/pWwOV.jpg Keep in touch, level photos will come this week!
julianprokop Custom Stories, TCs & Mods - Development 2 2,828 04-08-2012, 09:19 AM
    Thread: RESOLVED. Help with image files!
Post: RESOLVED. Help with image files!

My story.png isn't showing up when I try to launch the custom story, it just stays the default. Here is my file. ImgFile = "story.png" Name = "RedPlanet " Author = "JulianProkop" MapsFolde...
julianprokop Custom Stories, TCs & Mods - Development 0 1,777 04-08-2012, 12:37 AM
    Thread: Spiders don't show up in gameplay
Post: Spiders don't show up in gameplay

What do I have to do to do this? Is it an insanity thing?
julianprokop Development Support 3 2,531 04-07-2012, 10:50 PM
    Thread: Video Tutorials
Post: Video Tutorials

Hey guys I have made a few tutorials for the HPL2 Editor. Check em out if you are interested! I do one on realistic lighting and one on creative meshing! Here are the links: Realistic Lighting http:...
julianprokop General Discussion 0 1,945 03-24-2012, 01:41 AM
    Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...

Like this? /////////CALLBACK { AddUseItemCallback("", "key_study_1", "door_locked", "UsedKeyOnDoor", true); } ////////LOCKED DOOR MESSAGE void door_message(string &in asEntity) { if(GetLoc...
julianprokop Development Support 19 14,010 02-13-2012, 10:23 AM
    Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...

This is what I've got, and it doesn't work still :( I fixed the .lang file though a while ago. /////////CALLBACK { AddUseItemCallback("", "key_study_1", "door_locked", "UsedKeyOnDoor", true); SetLo...
julianprokop Development Support 19 14,010 02-13-2012, 09:23 AM
    Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...

<LANGUAGE> <CATEGORY Name="CustomStoryMain"> <Entry Name="Description"> Just a brief description! </Entry> </CATEGORY> <CATEGORY Name="Inventory"> <En...
julianprokop Development Support 19 14,010 02-13-2012, 05:54 AM
    Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...

Still isn't working. This is what I have, ///CALLBACK { SetEntityPlayerInteractCallback("locked_door", "door_message", true); } ///FUNCTION void door_message(string &in asEntity) { if(GetSwin...
julianprokop Development Support 19 14,010 02-13-2012, 12:56 AM
    Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...

could you give me an example of how I would include that in my call back? My project is getting pretty huge with lots of code going on so and {} brackets are usually the death of me.
julianprokop Development Support 19 14,010 02-12-2012, 11:28 PM
    Thread: Need help with .lang file, its weird.
Post: RE: Need help with .lang file, its weird.

then, how do I test them?
julianprokop Development Support 5 4,558 02-12-2012, 11:27 PM
    Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...

ill try that out could you give me an example of how I would include that in my call back? My project is getting pretty huge with lots of code going on so and {} brackets are usually the death of me.
julianprokop Development Support 19 14,010 02-12-2012, 01:25 PM
    Thread: Need help displaying door is locked on non-exit doors.
Post: Need help displaying door is locked on non-exit do...

How do you make a custom message appear when I interact with door entities that aren't exit doors? The Exit doors have options for .lang files but there must be a way to create a object orientated cat...
julianprokop Development Support 19 14,010 02-12-2012, 10:53 AM
    Thread: Need help with .lang file, its weird.
Post: RE: Need help with .lang file, its weird.

thanks, it was just the double language. Thanks for the link, but his video only works with doors that load to new levels. I need it for normal mansionbase swing doors.
julianprokop Development Support 5 4,558 02-12-2012, 10:41 AM
    Thread: Need help with .lang file, its weird.
Post: Need help with .lang file, its weird.

Hey so, when I pick up my key, it only says "picked up" instead of "picked up Room Key". Here is my .lang code. This is driving me nuts. I renamed the sub item type name to roomkey, I just do not ude...
julianprokop Development Support 5 4,558 02-12-2012, 08:06 AM
    Thread: Need help with screen shake and look scripts~
Post: RE: Need help with screen shake and look scripts~

Thank you thank you thank you! Wasn't to sure about how timers worked.
julianprokop Development Support 3 3,346 11-14-2011, 11:43 AM
    Thread: Need help with screen shake and look scripts~
Post: Need help with screen shake and look scripts~

Basically I want the screen to shake when the player looks at an enemy entity. This enemy is spawned with a trigger when the player hits a script box and when the player looks to see what the sound ...
julianprokop Development Support 3 3,346 11-14-2011, 06:15 AM