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Thread: Enemy Trigger problems
Post: RE: Enemy Trigger problems
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omiwrench8k |
Development Support
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6 |
4,457 |
01-01-2012, 10:03 PM |
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Thread: Enemy Trigger problems
Post: RE: Enemy Trigger problems
Sorry, I'm a noob. Simplify?
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omiwrench8k |
Development Support
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6 |
4,457 |
01-01-2012, 09:16 PM |
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Thread: Enemy Trigger problems
Post: RE: Enemy Trigger problems
Oh haha, I have those, just forgot to copy them.
It actually looks like this:
void OnStart( )
{
//Item & Interaction Callbacks
AddUseItemCallback(" ", "key_tower_1", "child_door","UsedKey... |
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omiwrench8k |
Development Support
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6 |
4,457 |
01-01-2012, 08:12 PM |
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Thread: Enemy Trigger problems
Post: Enemy Trigger problems
So what I'm trying to do is to make an enemy active and patrolling when I pick up a key, pretty standard stuff. I can't get it to work though, so if any of you could tell me what I'm doing you'll have... |
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omiwrench8k |
Development Support
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6 |
4,457 |
01-01-2012, 07:20 PM |
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Thread: AddEntityCollideCallback bug, need help
Post: RE: AddEntityCollideCallback bug, need help
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omiwrench8k |
Development Support
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2 |
2,717 |
11-16-2011, 07:40 AM |
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Thread: AddEntityCollideCallback bug, need help
Post: AddEntityCollideCallback bug, need help
Alright, so when I try running this code: void OnEnter ( )
{
AddEntityCollideCallback ("Player", "PlayerCollide",
"MonsterFunction", true, 1);
AddEntityCollideCallback ("monster_grunt_2", "MonsterCo... |
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omiwrench8k |
Development Support
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2 |
2,717 |
11-15-2011, 10:32 PM |