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Post Author Forum Replies Views Posted [asc]
    Thread: Enemy Trigger problems
Post: RE: Enemy Trigger problems

Thanks! That did it!
omiwrench8k Development Support 6 4,457 01-01-2012, 10:03 PM
    Thread: Enemy Trigger problems
Post: RE: Enemy Trigger problems

Sorry, I'm a noob. Simplify?
omiwrench8k Development Support 6 4,457 01-01-2012, 09:16 PM
    Thread: Enemy Trigger problems
Post: RE: Enemy Trigger problems

Oh haha, I have those, just forgot to copy them. It actually looks like this: void OnStart( ) { //Item & Interaction Callbacks AddUseItemCallback(" ", "key_tower_1", "child_door","UsedKey...
omiwrench8k Development Support 6 4,457 01-01-2012, 08:12 PM
    Thread: Enemy Trigger problems
Post: Enemy Trigger problems

So what I'm trying to do is to make an enemy active and patrolling when I pick up a key, pretty standard stuff. I can't get it to work though, so if any of you could tell me what I'm doing you'll have...
omiwrench8k Development Support 6 4,457 01-01-2012, 07:20 PM
    Thread: AddEntityCollideCallback bug, need help
Post: RE: AddEntityCollideCallback bug, need help

Thanks! :D
omiwrench8k Development Support 2 2,717 11-16-2011, 07:40 AM
    Thread: AddEntityCollideCallback bug, need help
Post: AddEntityCollideCallback bug, need help

Alright, so when I try running this code: void OnEnter ( ) { AddEntityCollideCallback ("Player", "PlayerCollide", "MonsterFunction", true, 1); AddEntityCollideCallback ("monster_grunt_2", "MonsterCo...
omiwrench8k Development Support 2 2,717 11-15-2011, 10:32 PM