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    Thread: Teamnesia: A community-wide effort
Post: RE: Teamnesia: A community-wide effort

Ahhh...sounds awesome, i guess i can join in too whenever i'm done with my own story/when i want to take a break from it.
Fanskapi Custom Stories, TCs & Mods - Development 113 107,124 12-28-2011, 06:00 PM
    Thread: Can I Haz Tips? :3 (Outdoor maps)
Post: RE: Can I Haz Tips? :3 (Outdoor maps)

Well i made a basic outdoor map, LOOKS good, but doesnt WORK that well...whenever i walk near a tree i start flying all over the place
Fanskapi Development Support 7 5,270 12-28-2011, 05:45 PM
    Thread: Can I Haz Tips? :3 (Outdoor maps)
Post: RE: Can I Haz Tips? :3 (Outdoor maps)

Thanks guys, i'll get into reading/watching now then :)
Fanskapi Development Support 7 5,270 12-28-2011, 04:12 PM
    Thread: Can I Haz Tips? :3 (Outdoor maps)
Post: Can I Haz Tips? :3 (Outdoor maps)

Hey, i've been working on a map for a while now and i decided i wanted an outdoor map, any tips from someone experienced with outdoor maps on this map editor? Like, where to download/how to make skyb...
Fanskapi Development Support 7 5,270 12-28-2011, 03:21 PM
    Thread: Map Editor Problem...
Post: RE: Map Editor Problem...

Deleted the file, installed the driver, replaced editor files and re-installed the game...nothing. EDIT: The editor itself works now, other maps didn't seem to work before but now they do...but the o...
Fanskapi Technical Support - Amnesia: The Dark Descent 7 5,929 12-20-2011, 08:51 PM
    Thread: Map Editor Problem...
Post: RE: Map Editor Problem...

LevelEditor.cfg from the HPL2 folder in My Documents? Is that the one you mean? My graphic card should work just fine even thought it's old, i was able to use the level editor before but somehow it ju...
Fanskapi Technical Support - Amnesia: The Dark Descent 7 5,929 12-20-2011, 04:03 PM
    Thread: Map Editor Problem...
Post: RE: Map Editor Problem...

32-bit XP Desktop The interesting part of the LevelEditor.log (Couldn't find any HPL log) Code:Deleting game setup provided by user- Deleting lowlevel stuff.  Physics  Sound ...
Fanskapi Technical Support - Amnesia: The Dark Descent 7 5,929 12-19-2011, 10:42 PM
    Thread: Map Editor Problem...
Post: RE: Map Editor Problem...

.....
Fanskapi Technical Support - Amnesia: The Dark Descent 7 5,929 12-18-2011, 01:26 PM
    Thread: Map Editor Problem...
Post: Map Editor Problem...

The pic. What could be the problem? The objects exist, but as you can see, they are not visible, making it hard for me to make a map, very hard. The ingame map works just fine, btw. Tried uninstalling...
Fanskapi Technical Support - Amnesia: The Dark Descent 7 5,929 12-17-2011, 05:21 PM
    Thread: Map Editor Help (Missing textures)
Post: RE: Map Editor Help (Missing textures)

Anyone else that might have a solution? :)
Fanskapi Development Support 10 8,504 12-14-2011, 08:41 AM
    Thread: Map Editor Help (Missing textures)
Post: RE: Map Editor Help (Missing textures)

Redownloaded, didn't do anything great. The mesh field is not empty either.
Fanskapi Development Support 10 8,504 12-12-2011, 11:04 PM
    Thread: Map Editor Help (Missing textures)
Post: RE: Map Editor Help (Missing textures)

I'm using XP, no such option and idk where to find it elsewhere. Code:-------- THE HPL ENGINE LOG ------------Engine build ID 20100819012504 Creating Engine Modules-----------------------------------...
Fanskapi Development Support 10 8,504 12-12-2011, 10:42 PM
    Thread: Map Editor Help (Missing textures)
Post: RE: Map Editor Help (Missing textures)

Im pretty sure it runs as an administrator (only user on the computer), unless i have some trojan or something on my computer? resources.cfg: Code:<Resources>      &n...
Fanskapi Development Support 10 8,504 12-12-2011, 10:30 PM
    Thread: Map Editor Help (Missing textures)
Post: RE: Map Editor Help (Missing textures)

Here. Also, i have tried reloading several times, even restarted my computer, to no effect. Anyone helping me will get a virtual cookie, i promised some friends to give them a demo version so they c...
Fanskapi Development Support 10 8,504 12-12-2011, 08:02 PM
    Thread: Map Editor Help (Missing textures)
Post: Map Editor Help (Missing textures)

All of a sudden, all my texture went missing in the map editor (not the map itself), and this is really bugging me out right now. I can still highlight them (that means, the objects are still there) i...
Fanskapi Development Support 10 8,504 12-12-2011, 07:48 PM
    Thread: [HELP] Goddamn levers.
Post: RE: [HELP] Goddamn levers.

CompleteQuest("PerformLeverTaskCompleted", "levertask")); PlaySoundAtEntity("", "quest_completed.snt", "Player", 0, false); Notice the extra ) after "levertask", thats why it says that you need to pu...
Fanskapi Development Support 5 4,886 12-12-2011, 09:35 AM
    Thread: Help - Unexpected end of file
Post: RE: Help - Unexpected end of file

Boolean means true or false. It's a data type, so you have to write either of them to work. (But AddEnemyPatrolNode doesn't use bool, so i don't know whats wrong...) Also, to avoid future mishaps, do...
Fanskapi Development Support 9 8,881 12-12-2011, 09:27 AM
    Thread: HELP - Climb Function (If)
Post: RE: HELP - Climb Function (If)

Such an easy fix, idk what struck me there... fail logic indeed. The concept was a fail too, i just continued climbing...guess basic boxes will do for the climbing ^^
Fanskapi Development Support 5 3,455 11-25-2011, 07:05 PM
    Thread: HELP - Climb Function (If)
Post: RE: HELP - Climb Function (If)

"LadderFunc" Exactly like that
Fanskapi Development Support 5 3,455 11-24-2011, 11:03 PM
    Thread: HELP - Climb Function (If)
Post: RE: HELP - Climb Function (If)

Bump.
Fanskapi Development Support 5 3,455 11-24-2011, 10:30 PM