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  Star Thread: original Level Editor not loading New Enemies?
Post: original Level Editor not loading New Enemies?

the Amnesia: Dark Descent -Level Editor- crashes whenever I try to load an enemy (entity), the new .FBX (animation) files are causing this problem... what should I do? I'd appreciate it aLOT of somebo...
ehovda321 Technical Support - Amnesia: A Machine for Pigs 1 2,841 10-11-2013, 01:35 AM
    Thread: RemoveItem("tinderbox") not working!
Post: RE: RemoveItem("tinderbox") not working!

(03-29-2013, 01:51 AM)JustAnotherPlayer Wrote: Tinderboxes cannot be deleted nor can it be removed. I figured out what to do, thanks for the reply- you helped me solve that problem... It could not b...
ehovda321 Development Support 2 2,612 04-09-2013, 05:35 AM
    Thread: Full Conversion: How to get Player Name?
Post: RE: Full Conversion: How to get Player Name?

Thanks EVERYBODY! You are all a great help! :)
ehovda321 Development Support 10 7,123 04-09-2013, 05:33 AM
    Thread: Copyright Question (Music)
Post: Copyright Question (Music)

Would I get into trouble if I used approx. 40 seconds of a popular song from a OST for the Game's Credits, and then give the rights to the composer? (Hans Zimmer)? Or would that still be considered co...
ehovda321 Development Support 5 5,308 04-09-2013, 05:28 AM
    Thread: Full Conversion: How to get Player Name?
Post: Full Conversion: How to get Player Name?

Do you think it is possible to get the user to input his/her name, and use that in the english.lang file? Any ideas? Thanks!
ehovda321 Development Support 10 7,123 04-01-2013, 10:34 PM
    Thread: RemoveItem("tinderbox") not working!
Post: RemoveItem("tinderbox") not working!

Here is my script - Spoiler below! void OnStart() { SetEntityPlayerInteractCallback("buy_a", "buy_a", false); SetEntityPlayerInteractCallback("sell_a", "sell_a", false); } void buy_a(str...
ehovda321 Development Support 2 2,612 03-29-2013, 01:50 AM
    Thread: How to remove Sanity Drain from Monsters (in a Full Conversion)?
Post: How to remove Sanity Drain from Monsters (in a Ful...

Here is the game.cfg - Spoiler below! <Input MaxSmoothMousePos = "7" PrevSmoothMousePosMul = "0.7" /> <Sound InGameMusicVolume = "0.85" /> <Effects VoiceTextFont...
ehovda321 Development Support 3 2,609 03-24-2013, 12:54 AM
    Thread: How to have Silent "ShowEnemyPlayePosition"?
Post: How to have Silent "ShowEnemyPlayePosition"?

Is it possible to change this function... ShowEnemyPlayePosition(); to remove the scary sound? I made a custom enemy (which is actually a companion/follower).
ehovda321 Development Support 1 1,791 03-23-2013, 11:02 PM
    Thread: How to code an .ent file to Chase You?
Post: RE: How to code an .ent file to Chase You?

(03-23-2013, 09:43 PM)ClayPigeon Wrote: Open up the entity you want in the model editor. Then open up Settings -> User Defined Variables, a window will open up. At type, pick up Enemy_grunt, and...
ehovda321 Development Support 3 3,062 03-23-2013, 09:48 PM
  Wink Thread: How to code an .ent file to Chase You?
Post: How to code an .ent file to Chase You?

How would you code an .ent file to act as a monster? (such as a statue, or a desk, or anything really)
ehovda321 Development Support 3 3,062 03-23-2013, 09:38 PM
  Wink Thread: I need your opinion!
Post: I need your opinion!

Hey everyone, I'd like to know what you guys think I should do for this- I am releasing an "Alternate" version of my mod for Amnesia ... "Winter's Curse", but there are several major changes... I am a...
ehovda321 Development Support 1 1,867 03-21-2013, 01:11 AM
  Question Thread: an unknown Website...?
Post: an unknown Website...?

I've seen 3 recent playthroughs of my mod "Winter's Curse", and they are all outdated - but I updated the mod (w/ 2 new maps and more story) about 4 weeks ago... Did they download the mod 4 weeks ago,...
ehovda321 Development Support 2 2,388 03-19-2013, 01:43 AM
    Thread: GiveItem(); vs. GiveItemFromFile();
Post: GiveItem(); vs. GiveItemFromFile();

OK, here is the situation: GiveItemFromFile("battery_1", "item_battery.ent"); = This function gives me batteries in a STACK. GiveItem("battery_0", "item_battery.ent", "battery", "inventory_battery.t...
ehovda321 Development Support 2 1,851 03-16-2013, 01:10 AM
    Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?

(03-16-2013, 12:06 AM)Your Computer Wrote: (03-15-2013, 11:15 PM)ehovda321 Wrote: Wait, have you made a merchant script? If so- it would be awesome to take a look at for a future reference! :3 I h...
ehovda321 Development Support 12 8,201 03-16-2013, 01:02 AM
    Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?

(03-14-2013, 09:06 PM)Your Computer Wrote: You're supposed to provide the (internal) name of the item, not the file name, to RemoveItem. If the item was picked up from the environment, then it shoul...
ehovda321 Development Support 12 8,201 03-15-2013, 11:15 PM
    Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?

(03-14-2013, 06:08 PM)tonitoni1998 Wrote: Nice idea actually. Thanks! I've figured out what to do... but it's gonna add like 700 lines to my code... lol
ehovda321 Development Support 12 8,201 03-14-2013, 06:12 PM
    Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?

(03-14-2013, 06:02 PM)tonitoni1998 Wrote: Oh :x sorry i thought you're a newbie :P No problem, thanks for your help. I'm developing a store in my mod, I've got everything set up- but when you "SELL"...
ehovda321 Development Support 12 8,201 03-14-2013, 06:05 PM
    Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?

(03-14-2013, 05:54 PM)tonitoni1998 Wrote: Well thats already what you have. Its RemoveItem(string asName); All scripts are in the wiki http://wiki.frictionalgames.com/hpl2/amn..._functions ;) use ...
ehovda321 Development Support 12 8,201 03-14-2013, 05:56 PM
    Thread: "GiveItem" does not stack items?
Post: "GiveItem" does not stack items?

Here is my function: GiveItem("battery", "item_battery.ent", "battery", "inventory_battery.tga", 1); The function works, but when the number is ABOVE 1, then the items will not stack- they will appe...
ehovda321 Development Support 3 3,488 03-14-2013, 05:53 PM
    Thread: How to remove Item (Entity)?
Post: RE: How to remove Item (Entity)?

(03-14-2013, 05:48 PM)tonitoni1998 Wrote: You mean from the inventory? Yes, I want to remove 1 .ent from the inventory (If you have 3 health potions - I want to remove 1)
ehovda321 Development Support 12 8,201 03-14-2013, 05:50 PM