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    Thread: Model viewer won't create .msh file
Post: RE: Model viewer won't create .msh file

I didn't notice the viewer log before. When I opened it there was a long lists of bad normals. These were so small that I didn't notice them on the model. Once I simply used the modeling tool's optimi...
Mr Robville Development Support 5 4,139 12-25-2013, 12:33 PM
    Thread: Model viewer won't create .msh file
Post: Model viewer won't create .msh file

It has been a while since I last implemented anything new into Amnesia. Today I tried converting a custom model for a mod I'm working on. I managed to create .png textures in binary sizes and exported...
Mr Robville Development Support 5 4,139 12-24-2013, 11:04 PM
    Thread: Amnesia: Titanic's Descent
Post: RE: Amnesia: Titanic's Descent

Thanks again for the kind comments and feedback, I'm sure there'll be a nice storyline made out of it. I like the mysterious cargo idea! @Arvuti, No offence, but can you please remove the video? For ...
Mr Robville Custom Stories, TCs & Mods - Development 17 22,502 12-30-2011, 12:02 AM
    Thread: Amnesia: Titanic's Descent
Post: RE: Amnesia: Titanic's Descent

Thanks for the help with the lights! I'll poke around a little with it. Perhaps I can combine the 2 storyline idea's, I like it, and I sure think it's interesting to use!
Mr Robville Custom Stories, TCs & Mods - Development 17 22,502 12-28-2011, 03:41 PM
    Thread: Amnesia: Titanic's Descent
Post: RE: Amnesia: Titanic's Descent

Thanks for the kind comments! The storyline idea comes very close to what I have in mind :) Quote: Wow, even though you didn't make those models, that looks incredible. If only the lighting wasn't so...
Mr Robville Custom Stories, TCs & Mods - Development 17 22,502 12-27-2011, 12:34 AM
    Thread: Amnesia: Titanic's Descent
Post: Amnesia: Titanic's Descent

Well It ain't the most original title, but it was all I could come up with :P As some may have noticed I have posted some images of Titanic 3D models in a support topic. Now that the converting is a...
Mr Robville Custom Stories, TCs & Mods - Development 17 22,502 12-26-2011, 08:33 PM
    Thread: Trouble with custom models, need tutorial
Post: RE: Trouble with custom models, need tutorial

Ok, I finally managed to get the models fully working ingame. It seems that all textures must have an equal resolution. that means that textures with 300X400 pixels or 530X890 pixels don't work, only ...
Mr Robville Development Support 8 7,943 12-26-2011, 08:24 PM
    Thread: Trouble with custom models, need tutorial
Post: RE: Trouble with custom models, need tutorial

Thanks a lot! things are much more clear for me now. I noticed that I don't need to make any collissions when the model is static. I did another test with a smoking room, the model viewer crashed at...
Mr Robville Development Support 8 7,943 12-20-2011, 10:44 PM
    Thread: Trouble with custom models, need tutorial
Post: RE: Trouble with custom models, need tutorial

Thanks for the (fast) replies! I'll try to play with the .dds settings, so far it didn't show right once loaded in the model viewer. I don't see a .mat file created after I loaded the model into the...
Mr Robville Development Support 8 7,943 12-20-2011, 09:31 PM
    Thread: Trouble with custom models, need tutorial
Post: RE: Trouble with custom models, need tutorial

Thanks a lot (both help and compliment) Yes I apply the texture and UV map inside the modelling tool (Cinema 4D is what I use) I'm not sure how you mean this: "...e UV mapping, THEN make a .mat, open...
Mr Robville Development Support 8 7,943 12-20-2011, 09:04 PM
    Thread: Trouble with custom models, need tutorial
Post: Trouble with custom models, need tutorial

Hello all, For some time I have been trying to import my custom models into a custom map I made. The custom map works (just a flat surface with a lantern and that's it.) but as soon as I want to add...
Mr Robville Development Support 8 7,943 12-19-2011, 10:33 PM