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Thread: Model viewer won't create .msh file
Post: RE: Model viewer won't create .msh file
I didn't notice the viewer log before. When I opened it there was a long lists of bad normals. These were so small that I didn't notice them on the model. Once I simply used the modeling tool's optimi... |
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Mr Robville |
Development Support
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5 |
4,139 |
12-25-2013, 12:33 PM |
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Thread: Model viewer won't create .msh file
Post: Model viewer won't create .msh file
It has been a while since I last implemented anything new into Amnesia.
Today I tried converting a custom model for a mod I'm working on. I managed to create .png textures in binary sizes and exported... |
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Mr Robville |
Development Support
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5 |
4,139 |
12-24-2013, 11:04 PM |
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Thread: Amnesia: Titanic's Descent
Post: RE: Amnesia: Titanic's Descent
Thanks again for the kind comments and feedback, I'm sure there'll be a nice storyline made out of it.
I like the mysterious cargo idea!
@Arvuti,
No offence, but can you please remove the video?
For ... |
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Mr Robville |
Custom Stories, TCs & Mods - Development
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17 |
22,502 |
12-30-2011, 12:02 AM |
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Thread: Amnesia: Titanic's Descent
Post: RE: Amnesia: Titanic's Descent
Thanks for the help with the lights! I'll poke around a little with it.
Perhaps I can combine the 2 storyline idea's, I like it, and I sure think it's interesting to use!
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Mr Robville |
Custom Stories, TCs & Mods - Development
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17 |
22,502 |
12-28-2011, 03:41 PM |
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Thread: Amnesia: Titanic's Descent
Post: RE: Amnesia: Titanic's Descent
Thanks for the kind comments!
The storyline idea comes very close to what I have in mind :)
Quote: Wow, even though you didn't make those models, that looks incredible. If only the lighting wasn't so... |
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Mr Robville |
Custom Stories, TCs & Mods - Development
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17 |
22,502 |
12-27-2011, 12:34 AM |
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Thread: Amnesia: Titanic's Descent
Post: Amnesia: Titanic's Descent
Well It ain't the most original title, but it was all I could come up with :P
As some may have noticed I have posted some images of Titanic 3D models in a support topic.
Now that the converting is a... |
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Mr Robville |
Custom Stories, TCs & Mods - Development
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17 |
22,502 |
12-26-2011, 08:33 PM |
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Thread: Trouble with custom models, need tutorial
Post: RE: Trouble with custom models, need tutorial
Ok, I finally managed to get the models fully working ingame.
It seems that all textures must have an equal resolution.
that means that textures with 300X400 pixels or 530X890 pixels don't work, only ... |
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Mr Robville |
Development Support
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8 |
7,943 |
12-26-2011, 08:24 PM |
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Thread: Trouble with custom models, need tutorial
Post: RE: Trouble with custom models, need tutorial
Thanks a lot!
things are much more clear for me now.
I noticed that I don't need to make any collissions when the model is static.
I did another test with a smoking room, the model viewer crashed at... |
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Mr Robville |
Development Support
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8 |
7,943 |
12-20-2011, 10:44 PM |
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Thread: Trouble with custom models, need tutorial
Post: RE: Trouble with custom models, need tutorial
Thanks for the (fast) replies!
I'll try to play with the .dds settings, so far it didn't show right once loaded in the model viewer.
I don't see a .mat file created after I loaded the model into the... |
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Mr Robville |
Development Support
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8 |
7,943 |
12-20-2011, 09:31 PM |
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Thread: Trouble with custom models, need tutorial
Post: RE: Trouble with custom models, need tutorial
Thanks a lot (both help and compliment)
Yes I apply the texture and UV map inside the modelling tool (Cinema 4D is what I use)
I'm not sure how you mean this: "...e UV mapping, THEN make a .mat, open... |
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Mr Robville |
Development Support
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8 |
7,943 |
12-20-2011, 09:04 PM |
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Thread: Trouble with custom models, need tutorial
Post: Trouble with custom models, need tutorial
Hello all,
For some time I have been trying to import my custom models into a custom map I made.
The custom map works (just a flat surface with a lantern and that's it.)
but as soon as I want to add... |
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Mr Robville |
Development Support
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8 |
7,943 |
12-19-2011, 10:33 PM |