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Thread: Door open amount after being locked
Post: RE: Door open amount after being locked
Okay i've been away for a while and I'm now back to continue coding. I don't understand what the problem is here but I've tried both addPropForce and AddPropImpulse and neither make the door move what... |
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Grimm101 |
Development Support
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6 |
5,743 |
01-21-2012, 03:45 PM |
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Thread: Door open amount after being locked
Post: RE: Door open amount after being locked
It says that my door name is not declared =S |
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Grimm101 |
Development Support
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6 |
5,743 |
12-25-2011, 07:48 PM |
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Thread: Door open amount after being locked
Post: RE: Door open amount after being locked
Unfortunately it crashes when I do this :( is there another way to do this? Why does it crash ? :S
Monster node thing helped tho :) |
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Grimm101 |
Development Support
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6 |
5,743 |
12-25-2011, 05:50 PM |
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Thread: Door open amount after being locked
Post: Door open amount after being locked
Hey guys,
So I've had a monster spawn when the player walks into an area, I have also made it so that a current locked door becomes unlocked. After it being unlocked i want it to be open a certain am... |
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Grimm101 |
Development Support
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6 |
5,743 |
12-24-2011, 10:50 PM |
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Thread: It wont budge
Post: RE: It wont budge
Yeah OK that's probably a better idea anyway, thanks mate :-) |
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Grimm101 |
Development Support
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2 |
2,808 |
12-23-2011, 09:28 PM |
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Thread: It wont budge
Post: It wont budge
Hey guys, I've got another question for you if you don't mind answering. I got what i wanted from the door but once it has slammed shut I want it to lock. I have done this but now when the player trie... |
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Grimm101 |
Development Support
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2 |
2,808 |
12-23-2011, 08:58 PM |
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Thread: Parentheses issue
Post: RE: Parentheses issue
I don't understand how that worked, but it did! I'm going to look into this more, thanks a lot mate your a scholar!
EDIT: Ok so sorry for being a pain again. I've got this door to make sounds that I... |
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Grimm101 |
Development Support
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12 |
8,537 |
12-23-2011, 01:30 AM |
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Thread: Parentheses issue
Post: RE: Parentheses issue
Yep I literally just noticed that too, added the number making it "24_Bang.snt" and still no sound. Is it correct of me to have "DoorCloseBang"? That is what I am unsure of. |
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Grimm101 |
Development Support
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12 |
8,537 |
12-23-2011, 01:08 AM |
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Thread: Parentheses issue
Post: RE: Parentheses issue
(12-23-2011, 12:57 AM)Your Computer Wrote: Where is bang.snt found in the original Amnesia sounds? Or did you make your own .snt file and called it bang?It's in "amnesia the dark descent/sounds/24" ... |
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Grimm101 |
Development Support
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12 |
8,537 |
12-23-2011, 01:00 AM |
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Thread: Parentheses issue
Post: RE: Parentheses issue
See, I knew it would be something stupid!! Thanks guys!! Your a great help.
I have a new issue with my code. It works fine and everything but as you can see, I want a sound to be played when the door ... |
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Grimm101 |
Development Support
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12 |
8,537 |
12-23-2011, 12:21 AM |
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Thread: Parentheses issue
Post: RE: Parentheses issue
Sorry mate didn't notice, there you go. I made an edit.
I notice that my post seems to be unexplained. After the recent changes I have made I fixed one of the issues. I understand that the main comman... |
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Grimm101 |
Development Support
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12 |
8,537 |
12-22-2011, 11:55 PM |
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Thread: Parentheses issue
Post: Parentheses issue
Hey guys,
EDIT: Updated the script and managed to remove the error for line 20 but my current error is it points to the bracket below void doorclosebang
I've got an issue when I start my level, I w... |
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Grimm101 |
Development Support
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12 |
8,537 |
12-22-2011, 10:56 PM |