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    Thread: Door open amount after being locked
Post: RE: Door open amount after being locked

Okay i've been away for a while and I'm now back to continue coding. I don't understand what the problem is here but I've tried both addPropForce and AddPropImpulse and neither make the door move what...
Grimm101 Development Support 6 5,743 01-21-2012, 03:45 PM
    Thread: Door open amount after being locked
Post: RE: Door open amount after being locked

It says that my door name is not declared =S
Grimm101 Development Support 6 5,743 12-25-2011, 07:48 PM
    Thread: Door open amount after being locked
Post: RE: Door open amount after being locked

Unfortunately it crashes when I do this :( is there another way to do this? Why does it crash ? :S Monster node thing helped tho :)
Grimm101 Development Support 6 5,743 12-25-2011, 05:50 PM
    Thread: Door open amount after being locked
Post: Door open amount after being locked

Hey guys, So I've had a monster spawn when the player walks into an area, I have also made it so that a current locked door becomes unlocked. After it being unlocked i want it to be open a certain am...
Grimm101 Development Support 6 5,743 12-24-2011, 10:50 PM
    Thread: It wont budge
Post: RE: It wont budge

Yeah OK that's probably a better idea anyway, thanks mate :-)
Grimm101 Development Support 2 2,808 12-23-2011, 09:28 PM
    Thread: It wont budge
Post: It wont budge

Hey guys, I've got another question for you if you don't mind answering. I got what i wanted from the door but once it has slammed shut I want it to lock. I have done this but now when the player trie...
Grimm101 Development Support 2 2,808 12-23-2011, 08:58 PM
    Thread: Parentheses issue
Post: RE: Parentheses issue

I don't understand how that worked, but it did! I'm going to look into this more, thanks a lot mate your a scholar! EDIT: Ok so sorry for being a pain again. I've got this door to make sounds that I...
Grimm101 Development Support 12 8,537 12-23-2011, 01:30 AM
    Thread: Parentheses issue
Post: RE: Parentheses issue

Yep I literally just noticed that too, added the number making it "24_Bang.snt" and still no sound. Is it correct of me to have "DoorCloseBang"? That is what I am unsure of.
Grimm101 Development Support 12 8,537 12-23-2011, 01:08 AM
    Thread: Parentheses issue
Post: RE: Parentheses issue

(12-23-2011, 12:57 AM)Your Computer Wrote: Where is bang.snt found in the original Amnesia sounds? Or did you make your own .snt file and called it bang?It's in "amnesia the dark descent/sounds/24" ...
Grimm101 Development Support 12 8,537 12-23-2011, 01:00 AM
    Thread: Parentheses issue
Post: RE: Parentheses issue

See, I knew it would be something stupid!! Thanks guys!! Your a great help. I have a new issue with my code. It works fine and everything but as you can see, I want a sound to be played when the door ...
Grimm101 Development Support 12 8,537 12-23-2011, 12:21 AM
    Thread: Parentheses issue
Post: RE: Parentheses issue

Sorry mate didn't notice, there you go. I made an edit. I notice that my post seems to be unexplained. After the recent changes I have made I fixed one of the issues. I understand that the main comman...
Grimm101 Development Support 12 8,537 12-22-2011, 11:55 PM
    Thread: Parentheses issue
Post: Parentheses issue

Hey guys, EDIT: Updated the script and managed to remove the error for line 20 but my current error is it points to the bracket below void doorclosebang I've got an issue when I start my level, I w...
Grimm101 Development Support 12 8,537 12-22-2011, 10:56 PM