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Thread: Move Player / Remove Timers
Post: RE: Move Player / Remove Timers
(05-22-2013, 01:07 AM)JustAnotherPlayer Wrote:
Spoiler below!
void ResAreaSign(string &in asParent, string &in asChild, int alState)
{
SetPlayerActive(false);
SetMessage("Thought... |
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Shirder |
Development Support
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11 |
8,402 |
05-22-2013, 11:33 AM |
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Thread: Move Player / Remove Timers
Post: RE: Move Player
So it's basically function1 that calls function2 that recalls function1. It seems so easy now that I got that :D
Apparently there aren't many explanations on the internet, but you both made it way eas... |
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Shirder |
Development Support
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11 |
8,402 |
05-21-2013, 10:20 PM |
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Thread: Move Player / Remove Timers
Post: RE: Move Player
(05-20-2013, 06:35 PM)Smoke Wrote: Easiest way to do this is just place a blockbox with an script area in front of it. So the player can't go trough it and the script area for a message like: I can'... |
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Shirder |
Development Support
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11 |
8,402 |
05-20-2013, 08:41 PM |
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Thread: Move Player / Remove Timers
Post: Move Player / Remove Timers
Hello Forum,
Basically, I want to block a way with a script area. When the player walks into the area, it says something like "You can't go here right now", then the player turns around and can walk ... |
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Shirder |
Development Support
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11 |
8,402 |
05-20-2013, 06:10 PM |
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Thread: PathNodes on Stairs don't work correctly
Post: RE: PathNodes on Stairs don't work correctly
You mean like skipping all of the paths except the ones at both ends?
Weird, I've tried that already, but then I've got a fatal error. But now I tried again and this time... it works; pretty good :-/... |
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Shirder |
Development Support
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2 |
2,661 |
12-25-2011, 02:39 AM |
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Thread: PathNodes on Stairs don't work correctly
Post: PathNodes on Stairs don't work correctly
Hello forums and Merry Christmas :)
I just signed up, so sorry if I am in the wrong subforum^^
So, I'm actually new in scripting and mapping. And I've got many problems, but I could solve them in so... |
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Shirder |
Development Support
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2 |
2,661 |
12-25-2011, 01:08 AM |