Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Help Please!
Post: RE: Help Please!
(06-03-2013, 06:31 PM)sonataarctica Wrote: Wow, never seen this before. Looks like the file could be corrupted or something. Guess you'll have to wait until someone who knows replies cos I have no i... |
|
Zaapeer |
Development Support
|
11 |
7,741 |
06-03-2013, 06:42 PM |
|
|
Thread: Help Please!
Post: RE: Help Please!
http://www.filedropper.com/intromap here you go, this is the download link to the map :)
I believe you need to put it in a folder named "maps" within the Amnesia folder to open it.. :)
(06-03-2013,... |
|
Zaapeer |
Development Support
|
11 |
7,741 |
06-03-2013, 06:09 PM |
|
|
Thread: Help Please!
Post: RE: Help Please!
(06-03-2013, 05:38 PM)sonataarctica Wrote: (06-03-2013, 05:36 PM)Zaapeer Wrote: (06-03-2013, 05:30 PM)sonataarctica Wrote: (06-03-2013, 05:29 PM)Zaapeer Wrote: I have been working on a custom ... |
|
Zaapeer |
Development Support
|
11 |
7,741 |
06-03-2013, 05:51 PM |
|
|
Thread: Help Please!
Post: RE: Help Please!
(06-03-2013, 05:30 PM)sonataarctica Wrote: (06-03-2013, 05:29 PM)Zaapeer Wrote: I have been working on a custom story for a little while now, and all of a sudden when I just tried to open my first... |
|
Zaapeer |
Development Support
|
11 |
7,741 |
06-03-2013, 05:36 PM |
|
|
Thread: Help Please!
Post: Help Please!
I have been working on a custom story for a little while now, and all of a sudden when I just tried to open my first map in the level editor it just opens as a new project, with nothing on it, though ... |
|
Zaapeer |
Development Support
|
11 |
7,741 |
06-03-2013, 05:29 PM |
|
|
Thread: Need help with making examine area unactive!
Post: Need help with making examine area unactive!
Hello!
I'm working on a custom story where I want a examine area to disappear (become unactive) when the player has touched it once. I use SetEntityCallbackFunc, but the examine area is still there a... |
|
Zaapeer |
Development Support
|
2 |
2,756 |
03-28-2013, 05:32 PM |
|
|
Thread: Help, again... :P
Post: RE: Help, again... :P
(10-27-2012, 05:12 PM)i3670 Wrote: Try this. Set the script area inside the furnace inactive and when you pull the lever it activates the area.
You then have another AddEntityCollideCallback for t... |
|
Zaapeer |
Development Support
|
9 |
6,391 |
10-27-2012, 08:00 PM |
|
|
Thread: Help, again... :P
Post: RE: Help, again... :P
(10-27-2012, 03:44 PM)i3670 Wrote: hmm, i think that if you were to place an area inside the furnace and then by using if-statements to see which coals are inside and then set them alight.How do I c... |
|
Zaapeer |
Development Support
|
9 |
6,391 |
10-27-2012, 04:24 PM |
|
|
Thread: Help, again... :P
Post: RE: Help, again... :P
(10-27-2012, 12:49 PM)i3670 Wrote: void OnStart()
{
for(int i=1;i<=5;i++){
AddEntityCollideCallback("Coal_"+i+"", "CoalArea", "CoalFunc", false, 1);
}
}
void CoalFunc(string &in asParent, ... |
|
Zaapeer |
Development Support
|
9 |
6,391 |
10-27-2012, 03:30 PM |
|
|
Thread: Help, again... :P
Post: Help, again... :P
Okay so I have a problem. First off, I really appreciate the help i got in my last thread, but I I didn't really understand anything. So okay, here's what I want to do:
I have a machine that the playe... |
|
Zaapeer |
Development Support
|
9 |
6,391 |
10-27-2012, 11:50 AM |
|
|
Thread: Need help, again :P
Post: RE: Need help, again :P
Okay guys, I gave it a shot, and here's what my script looks like now, it doesn't work though.. Could you correct it? :)
void OnStart()
{
if(GetLocalVarInt("Var_coals")==1)
{
PlayMusic("10_puzzle... |
|
Zaapeer |
Development Support
|
22 |
16,659 |
10-27-2012, 12:17 AM |
|
|
Thread: Need help, again :P
Post: RE: Need help, again :P
(10-25-2012, 03:12 PM)The chaser Wrote: You could set the lever stuck when the coal is inside, so it can't make more stuff.
void GhostFunc(string &in asParent, string &in asChild, int alSt... |
|
Zaapeer |
Development Support
|
22 |
16,659 |
10-25-2012, 03:29 PM |
|
|
Thread: Need help, again :P
Post: Need help, again :P
I have another problem... In one part of my cs, you are supposed to put coal in a furnace and then pull a lever to make a machine start working. I made it so that when you pull the lever it creates a ... |
|
Zaapeer |
Development Support
|
22 |
16,659 |
10-25-2012, 03:08 PM |
|
|
Thread: Need help with ladders!
Post: RE: Need help with ladders!
I solved it, thanks guys! :)
I have another problem though... In one part of the cs, you are supposed to put coal in a furnace and then pull a lever to make a machine start working. I made it so that... |
|
Zaapeer |
Development Support
|
3 |
2,387 |
10-25-2012, 02:13 PM |
|
|
Thread: Need help with ladders!
Post: Need help with ladders!
Okay so I'm working on my custom story, and I'm trying to make a ladder. I place the ladder area, just as I have done in the previous map, but in this map they don't work. I could climb in the last ma... |
|
Zaapeer |
Development Support
|
3 |
2,387 |
10-25-2012, 12:57 PM |
|
|
Thread: Need some more help with my custom story!
Post: RE: Need some more help with my custom story!
Thank you guys for all the help! :) |
|
Zaapeer |
Development Support
|
8 |
5,419 |
10-24-2012, 12:48 AM |
|
|
Thread: Need some more help with my custom story!
Post: Need some more help with my custom story!
Okay, so I've come to a part in my custom story where the player is supposed to cross like a big hole in the ground. In order to do so he needs to but a plank over it to be able to walk over. Now here... |
|
Zaapeer |
Development Support
|
8 |
5,419 |
10-21-2012, 09:03 PM |
|
|
Thread: Need help fast please!
Post: RE: Need help fast please!
(10-20-2012, 10:47 PM)beecake Wrote: you know if it can't break by setting the health to 0, then it will never break i guess.. Unless you pretend to by playing some sounds, using some particle effec... |
|
Zaapeer |
Development Support
|
12 |
8,753 |
10-21-2012, 02:21 PM |
|
|
Thread: Need help fast please!
Post: RE: Need help fast please!
(10-19-2012, 08:10 PM)The chaser Wrote: Look at the model editor and take a look. Look at it's values and properties. Maybe there's the key.What excactly am I supposed to look for in the model edito... |
|
Zaapeer |
Development Support
|
12 |
8,753 |
10-20-2012, 10:44 PM |
|
|
Thread: Need help fast please!
Post: RE: Need help fast please!
(10-19-2012, 07:39 PM)Nemet Robert Wrote: That's an oddity, then. Maybe try with a different "wooden beam" entity? Maybe the one you're trying to use is unbreakable by default. I think "special" is ... |
|
Zaapeer |
Development Support
|
12 |
8,753 |
10-19-2012, 07:47 PM |