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    Thread: Help Please!
Post: RE: Help Please!

(06-03-2013, 06:31 PM)sonataarctica Wrote: Wow, never seen this before. Looks like the file could be corrupted or something. Guess you'll have to wait until someone who knows replies cos I have no i...
Zaapeer Development Support 11 7,741 06-03-2013, 06:42 PM
    Thread: Help Please!
Post: RE: Help Please!

http://www.filedropper.com/intromap here you go, this is the download link to the map :) I believe you need to put it in a folder named "maps" within the Amnesia folder to open it.. :) (06-03-2013,...
Zaapeer Development Support 11 7,741 06-03-2013, 06:09 PM
    Thread: Help Please!
Post: RE: Help Please!

(06-03-2013, 05:38 PM)sonataarctica Wrote: (06-03-2013, 05:36 PM)Zaapeer Wrote: (06-03-2013, 05:30 PM)sonataarctica Wrote: (06-03-2013, 05:29 PM)Zaapeer Wrote: I have been working on a custom ...
Zaapeer Development Support 11 7,741 06-03-2013, 05:51 PM
    Thread: Help Please!
Post: RE: Help Please!

(06-03-2013, 05:30 PM)sonataarctica Wrote: (06-03-2013, 05:29 PM)Zaapeer Wrote: I have been working on a custom story for a little while now, and all of a sudden when I just tried to open my first...
Zaapeer Development Support 11 7,741 06-03-2013, 05:36 PM
    Thread: Help Please!
Post: Help Please!

I have been working on a custom story for a little while now, and all of a sudden when I just tried to open my first map in the level editor it just opens as a new project, with nothing on it, though ...
Zaapeer Development Support 11 7,741 06-03-2013, 05:29 PM
    Thread: Need help with making examine area unactive!
Post: Need help with making examine area unactive!

Hello! I'm working on a custom story where I want a examine area to disappear (become unactive) when the player has touched it once. I use SetEntityCallbackFunc, but the examine area is still there a...
Zaapeer Development Support 2 2,756 03-28-2013, 05:32 PM
    Thread: Help, again... :P
Post: RE: Help, again... :P

(10-27-2012, 05:12 PM)i3670 Wrote: Try this. Set the script area inside the furnace inactive and when you pull the lever it activates the area. You then have another AddEntityCollideCallback for t...
Zaapeer Development Support 9 6,391 10-27-2012, 08:00 PM
    Thread: Help, again... :P
Post: RE: Help, again... :P

(10-27-2012, 03:44 PM)i3670 Wrote: hmm, i think that if you were to place an area inside the furnace and then by using if-statements to see which coals are inside and then set them alight.How do I c...
Zaapeer Development Support 9 6,391 10-27-2012, 04:24 PM
    Thread: Help, again... :P
Post: RE: Help, again... :P

(10-27-2012, 12:49 PM)i3670 Wrote: void OnStart() { for(int i=1;i<=5;i++){ AddEntityCollideCallback("Coal_"+i+"", "CoalArea", "CoalFunc", false, 1); } } void CoalFunc(string &in asParent, ...
Zaapeer Development Support 9 6,391 10-27-2012, 03:30 PM
    Thread: Help, again... :P
Post: Help, again... :P

Okay so I have a problem. First off, I really appreciate the help i got in my last thread, but I I didn't really understand anything. So okay, here's what I want to do: I have a machine that the playe...
Zaapeer Development Support 9 6,391 10-27-2012, 11:50 AM
    Thread: Need help, again :P
Post: RE: Need help, again :P

Okay guys, I gave it a shot, and here's what my script looks like now, it doesn't work though.. Could you correct it? :) void OnStart() { if(GetLocalVarInt("Var_coals")==1) { PlayMusic("10_puzzle...
Zaapeer Development Support 22 16,659 10-27-2012, 12:17 AM
    Thread: Need help, again :P
Post: RE: Need help, again :P

(10-25-2012, 03:12 PM)The chaser Wrote: You could set the lever stuck when the coal is inside, so it can't make more stuff. void GhostFunc(string &in asParent, string &in asChild, int alSt...
Zaapeer Development Support 22 16,659 10-25-2012, 03:29 PM
    Thread: Need help, again :P
Post: Need help, again :P

I have another problem... In one part of my cs, you are supposed to put coal in a furnace and then pull a lever to make a machine start working. I made it so that when you pull the lever it creates a ...
Zaapeer Development Support 22 16,659 10-25-2012, 03:08 PM
    Thread: Need help with ladders!
Post: RE: Need help with ladders!

I solved it, thanks guys! :) I have another problem though... In one part of the cs, you are supposed to put coal in a furnace and then pull a lever to make a machine start working. I made it so that...
Zaapeer Development Support 3 2,387 10-25-2012, 02:13 PM
    Thread: Need help with ladders!
Post: Need help with ladders!

Okay so I'm working on my custom story, and I'm trying to make a ladder. I place the ladder area, just as I have done in the previous map, but in this map they don't work. I could climb in the last ma...
Zaapeer Development Support 3 2,387 10-25-2012, 12:57 PM
    Thread: Need some more help with my custom story!
Post: RE: Need some more help with my custom story!

Thank you guys for all the help! :)
Zaapeer Development Support 8 5,419 10-24-2012, 12:48 AM
    Thread: Need some more help with my custom story!
Post: Need some more help with my custom story!

Okay, so I've come to a part in my custom story where the player is supposed to cross like a big hole in the ground. In order to do so he needs to but a plank over it to be able to walk over. Now here...
Zaapeer Development Support 8 5,419 10-21-2012, 09:03 PM
    Thread: Need help fast please!
Post: RE: Need help fast please!

(10-20-2012, 10:47 PM)beecake Wrote: you know if it can't break by setting the health to 0, then it will never break i guess.. Unless you pretend to by playing some sounds, using some particle effec...
Zaapeer Development Support 12 8,753 10-21-2012, 02:21 PM
    Thread: Need help fast please!
Post: RE: Need help fast please!

(10-19-2012, 08:10 PM)The chaser Wrote: Look at the model editor and take a look. Look at it's values and properties. Maybe there's the key.What excactly am I supposed to look for in the model edito...
Zaapeer Development Support 12 8,753 10-20-2012, 10:44 PM
    Thread: Need help fast please!
Post: RE: Need help fast please!

(10-19-2012, 07:39 PM)Nemet Robert Wrote: That's an oddity, then. Maybe try with a different "wooden beam" entity? Maybe the one you're trying to use is unbreakable by default. I think "special" is ...
Zaapeer Development Support 12 8,753 10-19-2012, 07:47 PM