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Thread: "Cave man" custom entity (aka "dirty man")
Post: RE: "Cave man" custom entity (aka "dirty man")
On se hieno:D vois ehkä alkaa tekee jonku CS ja käyttää tota jonki verra
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EpicLisbe |
Development Resources
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18 |
21,503 |
03-15-2012, 09:59 AM |
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Thread: When The Pain Is Side Issue (Amnesia custom story) *RELEASED
Post: RE: When The Pain Is Side Issue (Amnesia custom st...
I was so afraid of this :blush: i don't play much horror games but i was very scared when there came another grunt behind a corner :rolleyes:
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EpicLisbe |
Showcase
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29 |
44,346 |
02-10-2012, 10:00 PM |
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Thread: How to do flying body ?
Post: RE: How to do flying body ?
(02-10-2012, 06:45 PM)flamez3 Wrote: I am going to answer this question...No one answer with a negative response after that...k?
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", ... |
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EpicLisbe |
Development Support
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7 |
7,422 |
02-10-2012, 06:47 PM |
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Thread: How to do flying body ?
Post: How to do flying body ?
Hi, i wanna do a body that flews to the player but i dont know the script command and i dont know how to check cordinates
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EpicLisbe |
Development Support
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7 |
7,422 |
02-10-2012, 06:41 PM |
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Thread: Simple script fail
Post: RE: Simple script fail
(01-17-2012, 01:57 PM)junkfood2121 Wrote: First of all, EntityCollideCallbacks arguments are "string &in asParent, string &in asChild, int alState".
Secondly, PlaySoundAtEntity is written ... |
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EpicLisbe |
Development Support
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2 |
2,647 |
01-17-2012, 01:59 PM |
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Thread: Simple script fail
Post: Simple script fail
Well i had about 3 weeks break about scripting and i forgot scripting almost completely so what is wrong in this script and it says unexcepted end of the file...
void OnStart()
{
AddEntityCollideC... |
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EpicLisbe |
Development Support
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2 |
2,647 |
01-17-2012, 01:46 PM |
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Thread: Help what is wrong in my script
Post: RE: Help what is wrong in my script
(12-30-2011, 03:27 PM)Apjjm Wrote: You are missing a closing ">" on one of your entry tags. If you get lang file problems a good website to visit is:
http://www.w3schools.com/xml/xml_validator.a... |
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EpicLisbe |
Development Support
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7 |
6,779 |
12-31-2011, 01:08 PM |
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Thread: Help what is wrong in my script
Post: RE: Help what is wrong in my script
Now i got my .lang file fail :blush: can you tell me what is wrong in it <LANGUAGE>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_key1">a scary key</Entry>
<Entry Name=... |
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EpicLisbe |
Development Support
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7 |
6,779 |
12-30-2011, 11:05 AM |
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Thread: Help amnesia wont start
Post: Help amnesia wont start
My amnesia havent started in 3 days so i think i reinstall it so where i can find my save files because i dont want to start it over? :(
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EpicLisbe |
Technical Support - Amnesia: The Dark Descent
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1 |
2,477 |
12-29-2011, 11:39 AM |
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Thread: Help what is wrong in my script
Post: RE: Help what is wrong in my script
(12-28-2011, 01:02 AM)Your Computer Wrote: (12-28-2011, 12:35 AM)EpicLisbe Wrote: can you show me the right script because i am amateur scripter and i think its not unlocking when i pickup because... |
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EpicLisbe |
Development Support
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7 |
6,779 |
12-28-2011, 01:48 AM |
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Thread: Hermoor's models II
Post: RE: Hermoor's models II
new enemy for my custom story please i would use it outside like coming from bushes pretty small like this http://tinyurl.com/3kc39sz |
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EpicLisbe |
Development Resources
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65 |
85,667 |
12-28-2011, 01:23 AM |
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Thread: Help what is wrong in my script
Post: RE: Help what is wrong in my script
(12-27-2011, 09:28 PM)Your Computer Wrote: It doesn't unlock when you use the key, it unlocks when you pick up the key.can you show me the right script because i am amateur scripter and i think its ... |
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EpicLisbe |
Development Support
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7 |
6,779 |
12-28-2011, 12:35 AM |
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Thread: Help what is wrong in my script
Post: Help what is wrong in my script
So i am working on a customstory project and when i use key_1 it also unlocks the prisondoor can you help me?
void OnStart()
{
AddUseItemCallback("", "key_1", "monsterdoor_1", "UsedKeyOnDoor", true)... |
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EpicLisbe |
Development Support
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7 |
6,779 |
12-27-2011, 08:22 PM |