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    Thread: "Cave man" custom entity (aka "dirty man")
Post: RE: "Cave man" custom entity (aka "dirty man")

On se hieno:D vois ehkä alkaa tekee jonku CS ja käyttää tota jonki verra
EpicLisbe Development Resources 18 21,503 03-15-2012, 09:59 AM
    Thread: When The Pain Is Side Issue (Amnesia custom story) *RELEASED
Post: RE: When The Pain Is Side Issue (Amnesia custom st...

I was so afraid of this :blush: i don't play much horror games but i was very scared when there came another grunt behind a corner :rolleyes:
EpicLisbe Showcase 29 44,346 02-10-2012, 10:00 PM
    Thread: How to do flying body ?
Post: RE: How to do flying body ?

(02-10-2012, 06:45 PM)flamez3 Wrote: I am going to answer this question...No one answer with a negative response after that...k? void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_1", ...
EpicLisbe Development Support 7 7,422 02-10-2012, 06:47 PM
    Thread: How to do flying body ?
Post: How to do flying body ?

Hi, i wanna do a body that flews to the player but i dont know the script command and i dont know how to check cordinates
EpicLisbe Development Support 7 7,422 02-10-2012, 06:41 PM
    Thread: Simple script fail
Post: RE: Simple script fail

(01-17-2012, 01:57 PM)junkfood2121 Wrote: First of all, EntityCollideCallbacks arguments are "string &in asParent, string &in asChild, int alState". Secondly, PlaySoundAtEntity is written ...
EpicLisbe Development Support 2 2,647 01-17-2012, 01:59 PM
    Thread: Simple script fail
Post: Simple script fail

Well i had about 3 weeks break about scripting and i forgot scripting almost completely so what is wrong in this script and it says unexcepted end of the file... void OnStart() { AddEntityCollideC...
EpicLisbe Development Support 2 2,647 01-17-2012, 01:46 PM
    Thread: Help what is wrong in my script
Post: RE: Help what is wrong in my script

(12-30-2011, 03:27 PM)Apjjm Wrote: You are missing a closing ">" on one of your entry tags. If you get lang file problems a good website to visit is: http://www.w3schools.com/xml/xml_validator.a...
EpicLisbe Development Support 7 6,779 12-31-2011, 01:08 PM
    Thread: Help what is wrong in my script
Post: RE: Help what is wrong in my script

Now i got my .lang file fail :blush: can you tell me what is wrong in it <LANGUAGE> <CATEGORY Name="Inventory"> <Entry Name="ItemName_key1">a scary key</Entry> <Entry Name=...
EpicLisbe Development Support 7 6,779 12-30-2011, 11:05 AM
    Thread: Help amnesia wont start
Post: Help amnesia wont start

My amnesia havent started in 3 days so i think i reinstall it so where i can find my save files because i dont want to start it over? :(
EpicLisbe Technical Support - Amnesia: The Dark Descent 1 2,477 12-29-2011, 11:39 AM
    Thread: Help what is wrong in my script
Post: RE: Help what is wrong in my script

(12-28-2011, 01:02 AM)Your Computer Wrote: (12-28-2011, 12:35 AM)EpicLisbe Wrote: can you show me the right script because i am amateur scripter and i think its not unlocking when i pickup because...
EpicLisbe Development Support 7 6,779 12-28-2011, 01:48 AM
    Thread: Hermoor's models II
Post: RE: Hermoor's models II

new enemy for my custom story please i would use it outside like coming from bushes pretty small like this http://tinyurl.com/3kc39sz
EpicLisbe Development Resources 65 85,667 12-28-2011, 01:23 AM
    Thread: Help what is wrong in my script
Post: RE: Help what is wrong in my script

(12-27-2011, 09:28 PM)Your Computer Wrote: It doesn't unlock when you use the key, it unlocks when you pick up the key.can you show me the right script because i am amateur scripter and i think its ...
EpicLisbe Development Support 7 6,779 12-28-2011, 12:35 AM
    Thread: Help what is wrong in my script
Post: Help what is wrong in my script

So i am working on a customstory project and when i use key_1 it also unlocks the prisondoor can you help me? void OnStart() { AddUseItemCallback("", "key_1", "monsterdoor_1", "UsedKeyOnDoor", true)...
EpicLisbe Development Support 7 6,779 12-27-2011, 08:22 PM