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Thread: Key Problem
Post: Key Problem
Hi all!
Im working on a custom map and I'm stuck on probably one of the most simplest things: unlocking a door. Here's my script. Is there something wrong? The error I get is cellar1 is undeclared and... |
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TheMadmaxster |
Development Support
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1 |
1,593 |
10-14-2012, 01:04 AM |
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Thread: Falling Player Script Help!
Post: RE: Falling Player Script Help!
Is there an onstart line? |
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TheMadmaxster |
Development Support
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5 |
3,488 |
10-13-2012, 07:05 PM |
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Thread: Falling Player Script Help!
Post: RE: Falling Player Script Help!
(10-13-2012, 03:21 AM)Statyk Wrote: Haha! Ya, sorry. I'm really tired; not thinking straight. |
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TheMadmaxster |
Development Support
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5 |
3,488 |
10-13-2012, 03:24 AM |
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Thread: Falling Player Script Help!
Post: Falling Player Script Help!
Hi all!
So I have finally gotten the cave-in to work...
Now another thing comes to mind:
I want to also make it where the player falls to the ground while the collapse happens. Anyone know the code of... |
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TheMadmaxster |
Development Support
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5 |
3,488 |
10-13-2012, 03:10 AM |
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Thread: [HELP!!!!] Cave In
Post: RE: [HELP!!!!] Cave In
(10-12-2012, 10:59 PM)beecake Wrote: Thanks SOOOOO Much!! |
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TheMadmaxster |
Development Support
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5 |
4,323 |
10-12-2012, 11:02 PM |
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Thread: [HELP!!!!] Cave In
Post: RE: [HELP!!!!] Cave In
(10-12-2012, 09:58 PM)Wapez Wrote: (10-12-2012, 09:36 PM)TheMadmaxster Wrote: Exacally what I said: a player walks into an area and the inactivated cave-in entity turns active. |
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TheMadmaxster |
Development Support
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5 |
4,323 |
10-12-2012, 10:46 PM |
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Thread: [HELP!!!!] Cave In
Post: [HELP!!!!] Cave In
Hi all!
I am building the same custom story I have been working on for the past week or so and I am at a cave-in part. I want to do one there is just one problem...
I dont know how... I've searched AL... |
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TheMadmaxster |
Development Support
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5 |
4,323 |
10-12-2012, 09:36 PM |
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Thread: Custom Content
Post: Custom Content
Hi all!!!
So I have been watching harshlycritial lately and I saw his video on, A voice in the darkness, or whatever it was called. I heard it was a custom story and it had custom content. Is it possi... |
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TheMadmaxster |
Development Support
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2 |
2,154 |
10-11-2012, 10:25 PM |
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Thread: Custom Stories VS. Full Conversions
Post: RE: Regular Custom Stories VS. Full Conversions
(06-21-2012, 01:42 AM)andyrockin123 Wrote: See, it's not just for a flashlight. Or just the main menu. You get to create your own custom content along with animations. The normal CS just has the sim... |
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TheMadmaxster |
Custom Stories, TCs & Mods
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15 |
14,464 |
10-10-2012, 07:10 PM |
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Thread: Total Conversion Mod
Post: RE: Total Conversion Mod
(10-10-2012, 03:29 PM)Hirnwirbel Wrote: Thanks, if you want to help ill PM you about the content and stuff. |
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TheMadmaxster |
Custom Stories, TCs & Mods - Development
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3 |
3,578 |
10-10-2012, 06:26 PM |
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Thread: Total Conversion Mod
Post: Total Conversion Mod
Hey all!
I am looking for help in Amnesia Mod making. Anyone that has experience in building this kind of stuff such as:
Custom Content,
Animations,
etc.
Please PM me if you are interested.
Thanks |
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TheMadmaxster |
Custom Stories, TCs & Mods - Development
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3 |
3,578 |
10-10-2012, 03:14 AM |
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Thread: Key Name Problem
Post: RE: Key Name Problem
(10-10-2012, 03:00 AM)andyrockin123 Wrote: Thanks soooo much. I completely missed that! Thanks.
Also Im going to PM you so watch that! |
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TheMadmaxster |
Development Support
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2 |
2,366 |
10-10-2012, 03:07 AM |
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Thread: Key Name Problem
Post: Key Name Problem
Hi all,
I am working on another amnesia custom map and I encountered a problem with a key. I copied this line of code from a working map I had made in the past and it is being screwy. It calls "key1" ... |
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TheMadmaxster |
Development Support
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2 |
2,366 |
10-10-2012, 02:41 AM |
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Thread: Key and door problem
Post: RE: Key and door problem
(01-01-2012, 08:32 AM)flamez3 Wrote: Yes.
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TheMadmaxster |
Development Support
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8 |
8,182 |
01-01-2012, 06:35 PM |
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Thread: Key and door problem
Post: RE: Key and door problem
(01-01-2012, 05:47 AM)flamez3 Wrote: (01-01-2012, 04:57 AM)TheMadmaxster Wrote: [quote='flamez3' pid='108184' dateline='1325389860']
[quote='TheMadmaxster' pid='108183' dateline='1325389616']
[quo... |
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TheMadmaxster |
Development Support
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8 |
8,182 |
01-01-2012, 06:30 AM |
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Thread: Key and door problem
Post: RE: Key and door problem
(01-01-2012, 04:51 AM)flamez3 Wrote: (01-01-2012, 04:46 AM)TheMadmaxster Wrote: (01-01-2012, 04:42 AM)flamez3 Wrote: (01-01-2012, 04:25 AM)TheMadmaxster Wrote: Alright, This is my .hps file
//... |
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TheMadmaxster |
Development Support
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8 |
8,182 |
01-01-2012, 04:57 AM |
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Thread: Key and door problem
Post: RE: Key and door problem
(01-01-2012, 04:42 AM)flamez3 Wrote: (01-01-2012, 04:25 AM)TheMadmaxster Wrote: Alright, This is my .hps file
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallb... |
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TheMadmaxster |
Development Support
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8 |
8,182 |
01-01-2012, 04:46 AM |
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Thread: Key and door problem
Post: Key and door problem
Alright, This is my .hps file
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true);
}
void MyFunc(string &in asIt... |
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TheMadmaxster |
Development Support
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8 |
8,182 |
01-01-2012, 04:25 AM |