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Thread: Making a statue dissapear
Post: Making a statue dissapear
Hey, I'm trying to figure out how to make a statue object dissapear/poof.
I'm using the "deformed_man" statue
What kind of function would I use for this?
If possible I'd like to have a smoke effect l... |
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LiVam |
Development Support
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3 |
2,538 |
08-24-2012, 10:38 AM |
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Thread: Issue making script work
Post: RE: Issue making script work
(08-22-2012, 12:28 PM)beecake Wrote: How about void LightsOn01(string &in asParent, string &in asChild, int alState)
This is the one you should use everytime you call a function when collid... |
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LiVam |
Development Support
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4 |
2,922 |
08-22-2012, 12:30 PM |
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Thread: Issue making script work
Post: Issue making script work
Been trying to make a simple script that activates a few torches when the player enters an area.
I've made sure the area has the same name as what is being called. I've recreated that area too.
Trie... |
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LiVam |
Development Support
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4 |
2,922 |
08-22-2012, 12:20 PM |
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Thread: Lever pushing a bookshelf that has books in it
Post: RE: Lever pushing a bookshelf that has books in it
(01-07-2012, 06:17 AM)Statyk Wrote: (01-07-2012, 06:01 AM)Khyrpa Wrote: You could put those bookrows into the shelf entity in model editor. Don't ask me how though...This would require importing a... |
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LiVam |
Development Support
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10 |
10,451 |
01-07-2012, 06:33 AM |
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Thread: Lever pushing a bookshelf that has books in it
Post: RE: Lever pushing a bookshelf that has books in it
(01-07-2012, 04:22 AM)flamez3 Wrote: (01-07-2012, 04:02 AM)LiVam Wrote: Hey guys,
I am trying to make a secret door bookshelf that is pushed by a lever. And that has books in it.
I've managed to ... |
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LiVam |
Development Support
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10 |
10,451 |
01-07-2012, 04:37 AM |
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Thread: Lever pushing a bookshelf that has books in it
Post: Lever pushing a bookshelf that has books in it
Hey guys,
I am trying to make a secret door bookshelf that is pushed by a lever. And that has books in it.
I've managed to make the lever push the shelf, but I'm having an issue with the books contai... |
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LiVam |
Development Support
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10 |
10,451 |
01-07-2012, 04:02 AM |
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Thread: Level not updating past first room
Post: RE: Level not updating past first room
(01-04-2012, 10:30 PM)SilentStriker Wrote: (01-04-2012, 10:11 PM)LiVam Wrote: It appears to be related to the cache file. When I removed it first my custom story wouldn't load in Amnesia though. S... |
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LiVam |
Development Support
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7 |
6,099 |
01-04-2012, 11:00 PM |
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Thread: Level not updating past first room
Post: RE: Level not updating past first room
It appears to be related to the cache file. When I removed it first my custom story wouldn't load in Amnesia though. So I opened it in the level editor, saved it again, and a new cache was created. I ... |
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LiVam |
Development Support
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7 |
6,099 |
01-04-2012, 10:11 PM |
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Thread: Level not updating past first room
Post: RE: Level not updating past first room
@Statyk
That appears to have done the trick :)
Thanks a lot. Rep coming your way!
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LiVam |
Development Support
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7 |
6,099 |
01-04-2012, 10:05 PM |
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Thread: Level not updating past first room
Post: Level not updating past first room
I recently started learning to use the HPL editor, and I've run in to some serious issues when attempting scripting.
First off, here are my script files:
Quote: <LANGUAGE>
<RESOURCES />
... |
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LiVam |
Development Support
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7 |
6,099 |
01-04-2012, 08:52 PM |