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    Thread: Making a statue dissapear
Post: Making a statue dissapear

Hey, I'm trying to figure out how to make a statue object dissapear/poof. I'm using the "deformed_man" statue What kind of function would I use for this? If possible I'd like to have a smoke effect l...
LiVam Development Support 3 2,538 08-24-2012, 10:38 AM
    Thread: Issue making script work
Post: RE: Issue making script work

(08-22-2012, 12:28 PM)beecake Wrote: How about void LightsOn01(string &in asParent, string &in asChild, int alState) This is the one you should use everytime you call a function when collid...
LiVam Development Support 4 2,922 08-22-2012, 12:30 PM
    Thread: Issue making script work
Post: Issue making script work

Been trying to make a simple script that activates a few torches when the player enters an area. I've made sure the area has the same name as what is being called. I've recreated that area too. Trie...
LiVam Development Support 4 2,922 08-22-2012, 12:20 PM
    Thread: Lever pushing a bookshelf that has books in it
Post: RE: Lever pushing a bookshelf that has books in it

(01-07-2012, 06:17 AM)Statyk Wrote: (01-07-2012, 06:01 AM)Khyrpa Wrote: You could put those bookrows into the shelf entity in model editor. Don't ask me how though...This would require importing a...
LiVam Development Support 10 10,451 01-07-2012, 06:33 AM
    Thread: Lever pushing a bookshelf that has books in it
Post: RE: Lever pushing a bookshelf that has books in it

(01-07-2012, 04:22 AM)flamez3 Wrote: (01-07-2012, 04:02 AM)LiVam Wrote: Hey guys, I am trying to make a secret door bookshelf that is pushed by a lever. And that has books in it. I've managed to ...
LiVam Development Support 10 10,451 01-07-2012, 04:37 AM
    Thread: Lever pushing a bookshelf that has books in it
Post: Lever pushing a bookshelf that has books in it

Hey guys, I am trying to make a secret door bookshelf that is pushed by a lever. And that has books in it. I've managed to make the lever push the shelf, but I'm having an issue with the books contai...
LiVam Development Support 10 10,451 01-07-2012, 04:02 AM
    Thread: Level not updating past first room
Post: RE: Level not updating past first room

(01-04-2012, 10:30 PM)SilentStriker Wrote: (01-04-2012, 10:11 PM)LiVam Wrote: It appears to be related to the cache file. When I removed it first my custom story wouldn't load in Amnesia though. S...
LiVam Development Support 7 6,099 01-04-2012, 11:00 PM
    Thread: Level not updating past first room
Post: RE: Level not updating past first room

It appears to be related to the cache file. When I removed it first my custom story wouldn't load in Amnesia though. So I opened it in the level editor, saved it again, and a new cache was created. I ...
LiVam Development Support 7 6,099 01-04-2012, 10:11 PM
    Thread: Level not updating past first room
Post: RE: Level not updating past first room

@Statyk That appears to have done the trick :) Thanks a lot. Rep coming your way!
LiVam Development Support 7 6,099 01-04-2012, 10:05 PM
    Thread: Level not updating past first room
Post: Level not updating past first room

I recently started learning to use the HPL editor, and I've run in to some serious issues when attempting scripting. First off, here are my script files: Quote: <LANGUAGE> <RESOURCES /> ...
LiVam Development Support 7 6,099 01-04-2012, 08:52 PM