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    Thread: Machine for Pigs & Custom Stories
Post: RE: Machine for Pigs & Custom Stories

Has anyone tried to tinker with the game? Sorry if someone mentioned this already, but I just quickly scrolled through these 16 pages. Anyway, seeing as the folder structure is basically the same (mo...
Zjurc General Discussion 154 128,614 09-10-2013, 09:31 PM
    Thread: Scripting!
Post: RE: Scripting!

(08-29-2013, 07:35 AM)JustAnotherPlayer Wrote: Hmm, looks interesting. Can I be one? Sure! I'll PM you (and everyone else who wants to be the part of this) in the next few days. Quite a bit busy rig...
Zjurc Custom Stories, TCs & Mods - Development 8 8,546 08-29-2013, 02:36 PM
    Thread: Scripting!
Post: RE: Scripting!

(08-28-2013, 11:02 PM)Javist Wrote: Looks interesting. I could help with something in my spare time (which's not much). Didn't actually made my own CS.. but did scripting and some translations. Of c...
Zjurc Custom Stories, TCs & Mods - Development 8 8,546 08-28-2013, 11:15 PM
    Thread: Scripting!
Post: RE: Scripting!

(08-28-2013, 10:22 PM)The chaser Wrote: I'm already busy with my CS, personal projects and lots of stuff, so I can't join the team, but if you need scripting help don't hesitate in PM-ing me :) Note...
Zjurc Custom Stories, TCs & Mods - Development 8 8,546 08-28-2013, 10:24 PM
    Thread: Scripting!
Post: RE: Scripting!

(08-28-2013, 09:49 PM)The chaser Wrote: Gah, everyone sucks at the beggining, don't worry. Lots of times, our knowledge about something is an unpolished diamond, so clean that diamond. Do some tutor...
Zjurc Custom Stories, TCs & Mods - Development 8 8,546 08-28-2013, 10:09 PM
  Brick Thread: Scripting!
Post: Scripting!

Hello all, as you can see by the title I really do need a scripter for this CS. I simply suck at it and just can't imagine myself making a functioning script :-/ The custom story is basically DONE. T...
Zjurc Custom Stories, TCs & Mods - Development 8 8,546 08-28-2013, 09:41 PM
    Thread: Model size
Post: RE: Model size

Yeah, sadly It's literally impossible for 3DS Max to export normal scales. The only way to solve this is to work on it, and WHEN you are DONE, keep exporting and resizing. I am highly disappointed on ...
Zjurc Development Support 8 4,976 09-10-2012, 03:51 PM
    Thread: Model size
Post: RE: Model size

1- It is open in model editor (need to create that .ent first anyway!) 2- of course the size gets to be brought down to normal. It works by putting it in model editor, bringing the size to normal, s...
Zjurc Development Support 8 4,976 09-09-2012, 09:05 PM
    Thread: A bit confused. Help?
Post: RE: A bit confused. Help?

Oh my, thank you very much! Its fully working now! :)
Zjurc Development Support 5 3,470 07-22-2012, 08:52 PM
    Thread: A bit confused. Help?
Post: RE: A bit confused. Help?

Oh! How am I so stupid? Thanks! :D Now another error while doing that is bugging me :( I haven't coded in a while so I must be really stupid about these now. Sorry! Okay, Imagine all of those problem...
Zjurc Development Support 5 3,470 07-22-2012, 08:19 PM
  Sad Thread: A bit confused. Help?
Post: A bit confused. Help?

Okay so I scripted for a while, etc. And when I got to half, I though 'Hey, lets test it out!' But my game crashed and it displayed some weird errors I cannot seem to solve :c I would really appreciat...
Zjurc Development Support 5 3,470 07-22-2012, 06:43 PM
    Thread: Mouse-Over Text?
Post: RE: Mouse-Over Text?

for the door text you need to go to extra_english.lang and modify the door names there for other objects you put a sign area over them, and in the sign area properties you enter your Custom CATEGORY ...
Zjurc Development Support 3 2,732 06-19-2012, 07:18 PM
    Thread: flashlight.tga
Post: RE: flashlight.tga

Thank you very much for your help. Ill look into this problem more than I do now. I just know something is not right.
Zjurc Development Support 6 5,086 03-12-2012, 08:21 PM
    Thread: flashlight.tga
Post: RE: flashlight.tga

Thanks, ill try it now and report if it works :) I just don't get it where to put this. Besides, there are two kinds of flashlights in that. Well I'm not messing with those internal files but where a...
Zjurc Development Support 6 5,086 03-12-2012, 09:51 AM
    Thread: flashlight.tga
Post: RE: flashlight.tga

the same one used in white night.
Zjurc Development Support 6 5,086 03-11-2012, 11:15 PM
    Thread: flashlight.tga
Post: flashlight.tga

everyone who at least tried to implement a flashlight into their full conversion mod must be familiar with this one. Please help! I don't know what to do! I'm slowly going insane by this, the flashlig...
Zjurc Development Support 6 5,086 03-11-2012, 10:28 PM
    Thread: It just doesn't work! <-[SOLVED] 1 more thing...[SOLVED]
Post: RE: It just doesn't work! <-[solved] 1 more thing....

Ahh thank you very much! I'm so sorry for taking your time at these retarded things!
Zjurc Development Support 8 5,241 02-11-2012, 08:03 PM
    Thread: It just doesn't work! <-[SOLVED] 1 more thing...[SOLVED]
Post: RE: It just doesn't work!

1 More thing - and hopefully this will be my last question to annoy you guys: This is the most retarded question you will get and you will probably laugh too, but how to Save? I mean, for example you...
Zjurc Development Support 8 5,241 02-11-2012, 07:14 PM
    Thread: It just doesn't work! <-[SOLVED] 1 more thing...[SOLVED]
Post: RE: It just doesn't work!

Oh found it! Thank you very much! Ill go and set it up now and report if it works :D Yep. Works now! Thank you both for helping me :D
Zjurc Development Support 8 5,241 02-11-2012, 04:28 PM
    Thread: It just doesn't work! <-[SOLVED] 1 more thing...[SOLVED]
Post: RE: It just doesn't work!

LOL okay im mentally retarded..... well whats the right one then?
Zjurc Development Support 8 5,241 02-11-2012, 04:23 PM