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Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread
Yeah you're right, I did notice it got a little too 'noisy', I'm not sure yet however because I won't be tiling it more than 2 times max. (it's used for a relatively small room).
As far as the grill ... |
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LGX |
Custom Stories, TCs & Mods - Development
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2,822 |
2,994,367 |
01-21-2012, 07:13 AM |
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Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread
Not really look for criticism yet, just testing out some of my custom models/textures and getting to know the engine a bit better. Might start a project, we'll see.
The wall model doesn't have a dif... |
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LGX |
Custom Stories, TCs & Mods - Development
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2,822 |
2,994,367 |
01-20-2012, 02:10 PM |
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Thread: 3DS MAX 2010 Help
Post: RE: 3DS MAX 2010 Help
Cool. I know this is totally unrelated but since you're using 3ds Max 2010 also, do you have any problems running the map editor or game itself? Whenever I have 3ds Max running in the background the g... |
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LGX |
Development Support
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7 |
6,531 |
01-18-2012, 05:25 AM |
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Thread: 3DS MAX 2010 Help
Post: RE: 3DS MAX 2010 Help
Does it say anything (error etc.) when you try to export/import? Or don't you see .DAE in the list of filetypes when exporting? See if you've installed it in the correct folder, 3ds Max comes with bot... |
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LGX |
Development Support
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7 |
6,531 |
01-16-2012, 04:19 AM |
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Thread: Game does not 'reset' map after you get an error?
Post: RE: Game does not 'reset' map after you get an err...
No, it's just a plain simple map.
BTW I have made an edit to my previous post.
edit:
Meh forget what I said, the error is back. I am completely lost here. Just half an hour ago my map with two shad... |
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LGX |
Development Support
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5 |
4,087 |
01-16-2012, 03:17 AM |
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Thread: Game does not 'reset' map after you get an error?
Post: RE: Game does not 'reset' map after you get an err...
Something about 'Renderer #0', I will write it down when I get it again.
This is really weird, for some reason my map works fine again, this 'FATAL ERROR' seems to have a will of its own. I will do s... |
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LGX |
Development Support
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5 |
4,087 |
01-16-2012, 03:08 AM |
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Thread: Game does not 'reset' map after you get an error?
Post: Game does not 'reset' map after you get an error?
I'm new to this game engine and I'm having some problems. Basically I have made a little test map that works just fine. I recently added two shadow casting spotlights that overlap, I got that "FATAL E... |
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LGX |
Development Support
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5 |
4,087 |
01-16-2012, 03:01 AM |