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    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

Yeah you're right, I did notice it got a little too 'noisy', I'm not sure yet however because I won't be tiling it more than 2 times max. (it's used for a relatively small room). As far as the grill ...
LGX Custom Stories, TCs & Mods - Development 2,822 2,994,367 01-21-2012, 07:13 AM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

Not really look for criticism yet, just testing out some of my custom models/textures and getting to know the engine a bit better. Might start a project, we'll see. The wall model doesn't have a dif...
LGX Custom Stories, TCs & Mods - Development 2,822 2,994,367 01-20-2012, 02:10 PM
    Thread: 3DS MAX 2010 Help
Post: RE: 3DS MAX 2010 Help

Cool. I know this is totally unrelated but since you're using 3ds Max 2010 also, do you have any problems running the map editor or game itself? Whenever I have 3ds Max running in the background the g...
LGX Development Support 7 6,531 01-18-2012, 05:25 AM
    Thread: 3DS MAX 2010 Help
Post: RE: 3DS MAX 2010 Help

Does it say anything (error etc.) when you try to export/import? Or don't you see .DAE in the list of filetypes when exporting? See if you've installed it in the correct folder, 3ds Max comes with bot...
LGX Development Support 7 6,531 01-16-2012, 04:19 AM
    Thread: Game does not 'reset' map after you get an error?
Post: RE: Game does not 'reset' map after you get an err...

No, it's just a plain simple map. BTW I have made an edit to my previous post. edit: Meh forget what I said, the error is back. I am completely lost here. Just half an hour ago my map with two shad...
LGX Development Support 5 4,087 01-16-2012, 03:17 AM
    Thread: Game does not 'reset' map after you get an error?
Post: RE: Game does not 'reset' map after you get an err...

Something about 'Renderer #0', I will write it down when I get it again. This is really weird, for some reason my map works fine again, this 'FATAL ERROR' seems to have a will of its own. I will do s...
LGX Development Support 5 4,087 01-16-2012, 03:08 AM
    Thread: Game does not 'reset' map after you get an error?
Post: Game does not 'reset' map after you get an error?

I'm new to this game engine and I'm having some problems. Basically I have made a little test map that works just fine. I recently added two shadow casting spotlights that overlap, I got that "FATAL E...
LGX Development Support 5 4,087 01-16-2012, 03:01 AM