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    Thread: How to make Iron maiden slam doors shut.
Post: RE: How to make Iron maiden slam doors shut.

I also created a story where you couldn't open the door of the iron maiden once inside , that's how i did: Creates a script area (inside the iron maiden) that call once it collide with the player. Us...
onv Development Support 4 4,502 08-23-2012, 10:30 AM
    Thread: Shows how much health you have.
Post: Shows how much health you have.

Is there anyway to put a message on the top of the screen , that shows your health in a number ? (kinda like : "YOUR HEALTH : 100%") Maybe we can script a loop that checks for player health's every 0....
onv Development Support 4 3,076 08-22-2012, 10:12 PM
    Thread: Amnesia Scripting help?
Post: RE: Amnesia Scripting help?

Yep , it's only used in the extra_english.lang :)
onv Development Support 7 5,302 08-20-2012, 03:17 PM
    Thread: Amnesia Scripting help?
Post: RE: Amnesia Scripting help?

(08-18-2012, 06:30 PM)beecake Wrote: I guess his key name is Key1. If it was the default name it would be something like key_study_1. ;)He clearly said that the CustomSubItemTypeName of the key is K...
onv Development Support 7 5,302 08-19-2012, 11:17 AM
    Thread: Creating a SlenderMan model
Post: RE: Creating a SlenderMan model

Thanks for support ! :D
onv Development Support 7 6,621 08-19-2012, 10:43 AM
    Thread: Amnesia Scripting help?
Post: RE: Amnesia Scripting help?

There is a mistake in your .hps file , you're using the CustomSubItemTypeName instead of the key's name in your script , try this : //////////////////////////// // Run when the map starts void OnS...
onv Development Support 7 5,302 08-18-2012, 06:20 PM
    Thread: Creating a SlenderMan model
Post: RE: Creating a SlenderMan model

(08-15-2012, 10:31 AM)Bas Wrote: (08-15-2012, 10:08 AM)onv Wrote: Since i'm not a pro at modelling , i'm asking it here. I'm making a custom story where you are on the woods , and i was thinking ...
onv Development Support 7 6,621 08-15-2012, 11:14 AM
    Thread: Creating a SlenderMan model
Post: Creating a SlenderMan model

Since i'm not a pro at modelling , i'm asking it here. I'm making a custom story where you are on the woods , and i was thinking about slenderman .. So is there any one here who could make me a custom...
onv Development Support 7 6,621 08-15-2012, 10:08 AM
    Thread: My custom Credits arn't showing.
Post: RE: My custom Credits arn't showing.

Alright , i'll give it a look and feedback if it worked or not :3 EDIT: Thanks alot , it worked :)
onv Development Support 2 2,150 08-04-2012, 01:39 PM
    Thread: My custom Credits arn't showing.
Post: My custom Credits arn't showing.

Hey. I have a little probleme with my Credits , i've writed my own one , but in-game , it shows the game's Credits (the original Credits) Here how where the credits function is called : void finish(...
onv Development Support 2 2,150 08-03-2012, 09:02 PM
    Thread: Changing map if you die.
Post: RE: Changing map if you die.

kk , Thanks for your help , i did Your Computer's method :>
onv Development Support 3 2,605 07-30-2012, 06:55 PM
    Thread: Changing map if you die.
Post: Changing map if you die.

Hello. I'm making a custom story where i'm in a nightmare , and i wanna know if it's possible to make the map change (waking up :P ) if you die. Help would be appreciated , thanks.
onv Development Support 3 2,605 07-30-2012, 01:43 PM
    Thread: Key Dosen't Open Door
Post: RE: Key Dosen't Open Door

Oh , i'm sorry , i didn't saw this :D Thanks !
onv Development Support 3 3,171 02-23-2012, 04:33 PM
    Thread: Key Dosen't Open Door
Post: Key Dosen't Open Door

Hello. I got a problem with my script (i think it's from the script) Here's my script //////////////////////////// // Run when entering map void OnStart() { AddUseItemCallback("", "stone_hammer_mo...
onv Development Support 3 3,171 02-22-2012, 06:06 PM
    Thread: Making a monster run to another path
Post: RE: Making a monster run to another path

If i try to remplace the walk animation by the run animation , this is showing me an error. "Animations were not saved due to errors (blank fleids).
onv Development Support 9 6,477 02-19-2012, 11:49 AM
    Thread: Making a monster run to another path
Post: RE: Making a monster run to another path

Still searching.. :(
onv Development Support 9 6,477 02-18-2012, 03:59 PM
    Thread: Making a monster run to another path
Post: RE: Making a monster run to another path

And what should i change ? :3
onv Development Support 9 6,477 02-15-2012, 10:20 AM
    Thread: Key doens´t work...
Post: RE: Key doens´t work...

PlaySoundAtEntity("", "unlock_key_study_1.snt", "mansion_1", 0, false); should be : PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
onv Development Support 18 10,762 02-14-2012, 03:43 PM
    Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...

Is your door a Level Door ? or just a normal door ? For the level doors , you can use this void SetLevelDoorLockedText(string& asName, string& asTextCat, string& asTextEntry); Displays ...
onv Development Support 19 14,163 02-14-2012, 10:55 AM
    Thread: "No matching signatures" scripting help
Post: RE: "No matching signatures" scripting help

(02-14-2012, 09:27 AM)jens Wrote: SetLightVisible("BoxLight_2", 0); should be SetLightVisible("BoxLight_2", false); or SetLightVisible("BoxLight_2", true);Remplace SetLightVisible("BoxLight_2", 0); ...
onv Development Support 4 10,452 02-14-2012, 10:48 AM