Search Results
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Thread: How to make Iron maiden slam doors shut.
Post: RE: How to make Iron maiden slam doors shut.
I also created a story where you couldn't open the door of the iron maiden once inside , that's how i did:
Creates a script area (inside the iron maiden) that call once it collide with the player. Us... |
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onv |
Development Support
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4 |
4,502 |
08-23-2012, 10:30 AM |
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Thread: Shows how much health you have.
Post: Shows how much health you have.
Is there anyway to put a message on the top of the screen , that shows your health in a number ? (kinda like : "YOUR HEALTH : 100%")
Maybe we can script a loop that checks for player health's every 0.... |
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onv |
Development Support
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4 |
3,076 |
08-22-2012, 10:12 PM |
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Thread: Amnesia Scripting help?
Post: RE: Amnesia Scripting help?
Yep , it's only used in the extra_english.lang :) |
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onv |
Development Support
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7 |
5,302 |
08-20-2012, 03:17 PM |
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Thread: Amnesia Scripting help?
Post: RE: Amnesia Scripting help?
(08-18-2012, 06:30 PM)beecake Wrote: I guess his key name is Key1. If it was the default name it would be something like key_study_1. ;)He clearly said that the CustomSubItemTypeName of the key is K... |
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onv |
Development Support
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7 |
5,302 |
08-19-2012, 11:17 AM |
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Thread: Creating a SlenderMan model
Post: RE: Creating a SlenderMan model
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onv |
Development Support
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7 |
6,621 |
08-19-2012, 10:43 AM |
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Thread: Amnesia Scripting help?
Post: RE: Amnesia Scripting help?
There is a mistake in your .hps file , you're using the CustomSubItemTypeName instead of the key's name in your script , try this :
////////////////////////////
// Run when the map starts
void OnS... |
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onv |
Development Support
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7 |
5,302 |
08-18-2012, 06:20 PM |
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Thread: Creating a SlenderMan model
Post: RE: Creating a SlenderMan model
(08-15-2012, 10:31 AM)Bas Wrote: (08-15-2012, 10:08 AM)onv Wrote: Since i'm not a pro at modelling , i'm asking it here.
I'm making a custom story where you are on the woods , and i was thinking ... |
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onv |
Development Support
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7 |
6,621 |
08-15-2012, 11:14 AM |
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Thread: Creating a SlenderMan model
Post: Creating a SlenderMan model
Since i'm not a pro at modelling , i'm asking it here.
I'm making a custom story where you are on the woods , and i was thinking about slenderman ..
So is there any one here who could make me a custom... |
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onv |
Development Support
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7 |
6,621 |
08-15-2012, 10:08 AM |
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Thread: My custom Credits arn't showing.
Post: RE: My custom Credits arn't showing.
Alright , i'll give it a look and feedback if it worked or not :3
EDIT: Thanks alot , it worked :) |
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onv |
Development Support
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2 |
2,150 |
08-04-2012, 01:39 PM |
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Thread: My custom Credits arn't showing.
Post: My custom Credits arn't showing.
Hey.
I have a little probleme with my Credits , i've writed my own one , but in-game , it shows the game's Credits (the original Credits)
Here how where the credits function is called :
void finish(... |
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onv |
Development Support
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2 |
2,150 |
08-03-2012, 09:02 PM |
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Thread: Changing map if you die.
Post: RE: Changing map if you die.
kk , Thanks for your help , i did Your Computer's method :> |
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onv |
Development Support
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3 |
2,605 |
07-30-2012, 06:55 PM |
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Thread: Changing map if you die.
Post: Changing map if you die.
Hello.
I'm making a custom story where i'm in a nightmare , and i wanna know if it's possible to make the map change (waking up :P ) if you die.
Help would be appreciated , thanks. |
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onv |
Development Support
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3 |
2,605 |
07-30-2012, 01:43 PM |
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Thread: Key Dosen't Open Door
Post: RE: Key Dosen't Open Door
Oh , i'm sorry , i didn't saw this :D
Thanks ! |
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onv |
Development Support
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3 |
3,171 |
02-23-2012, 04:33 PM |
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Thread: Key Dosen't Open Door
Post: Key Dosen't Open Door
Hello.
I got a problem with my script (i think it's from the script)
Here's my script
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// Run when entering map
void OnStart()
{
AddUseItemCallback("", "stone_hammer_mo... |
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onv |
Development Support
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3 |
3,171 |
02-22-2012, 06:06 PM |
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Thread: Making a monster run to another path
Post: RE: Making a monster run to another path
If i try to remplace the walk animation by the run animation , this is showing me an error.
"Animations were not saved due to errors (blank fleids). |
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onv |
Development Support
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9 |
6,477 |
02-19-2012, 11:49 AM |
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Thread: Making a monster run to another path
Post: RE: Making a monster run to another path
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onv |
Development Support
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9 |
6,477 |
02-18-2012, 03:59 PM |
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Thread: Making a monster run to another path
Post: RE: Making a monster run to another path
And what should i change ? :3 |
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onv |
Development Support
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9 |
6,477 |
02-15-2012, 10:20 AM |
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Thread: Key doens´t work...
Post: RE: Key doens´t work...
PlaySoundAtEntity("", "unlock_key_study_1.snt", "mansion_1", 0, false); should be :
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
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onv |
Development Support
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18 |
10,762 |
02-14-2012, 03:43 PM |
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Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...
Is your door a Level Door ? or just a normal door ?
For the level doors , you can use this void SetLevelDoorLockedText(string& asName, string& asTextCat, string& asTextEntry);
Displays ... |
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onv |
Development Support
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19 |
14,163 |
02-14-2012, 10:55 AM |
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Thread: "No matching signatures" scripting help
Post: RE: "No matching signatures" scripting help
(02-14-2012, 09:27 AM)jens Wrote: SetLightVisible("BoxLight_2", 0); should be SetLightVisible("BoxLight_2", false); or SetLightVisible("BoxLight_2", true);Remplace SetLightVisible("BoxLight_2", 0); ... |
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onv |
Development Support
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4 |
10,452 |
02-14-2012, 10:48 AM |