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    Thread: FadeGlobalSoundVolume not affecting "Terror" sound
Post: RE: FadeGlobalSoundVolume not affecting "Terror" s...

Custom music didn't kill the terror music even with high priority of 0. I just ended up just activating the monster when I needed the music.
tgfcoder Development Support 2 2,606 02-04-2012, 05:34 AM
    Thread: FadeGlobalSoundVolume not affecting "Terror" sound
Post: FadeGlobalSoundVolume not affecting "Terror" sound

Hi guys, new to the forums here but I'll get right to the point. I'm using the following code to mute the game volume at the start of my map. Code:void OnEnter() { FadeGlobalSoundVolume(0, 0); } ...
tgfcoder Development Support 2 2,606 02-03-2012, 09:29 PM