Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Multiple Keys
Post: RE: Multiple Keys

No problem! Just remember to have all the "AddUseItemCallback" functions in the "void OnEnter" and have one for each door. And also I changed the sound, you need to have "unlock_door.snt" with the "...
Ninami Development Support 5 4,382 02-21-2012, 08:40 PM
    Thread: Multiple Keys
Post: RE: Multiple Keys

//////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "LockedDoorKey1", "LockedDoor_1", "UsedLockedDoorKey1", true); AddUseItemCallback("", "SecondFloorKey", "...
Ninami Development Support 5 4,382 02-21-2012, 08:27 PM
    Thread: Door "It wont budge"
Post: RE: Door "It wont budge"

You will have to use this function: void SetMessage(string& asTextCategory, string& asTextEntry, float afTime); Displays a message on the screen. asTextCategory - the category in the .lang f...
Ninami Development Support 3 2,916 02-21-2012, 08:16 PM
    Thread: Something wrong with prison doors?
Post: RE: Something wrong with prison doors?

Oh ffs! Haha works perfectly now. Once again, Your Computer to the rescue :D Very silly of me to forget that... Thanks! (02-21-2012, 07:01 PM)Your Computer Wrote: You missed SetSwingDoorClosed.By...
Ninami Development Support 3 3,325 02-21-2012, 07:07 PM
    Thread: Door "It wont budge"
Post: RE: Door "It wont budge"

Somehow I doubt you checked the forum :P Because I learned how to do this from many forum posts from here.
Ninami Development Support 3 2,916 02-21-2012, 07:01 PM
    Thread: Something wrong with prison doors?
Post: Something wrong with prison doors?

Hey so I got a map where a door should open by itself. I followed "Your Computer" youtube video but didn't get the same result? I'm using prison_1 and my script is like this: void LieDown(string &...
Ninami Development Support 3 3,325 02-21-2012, 06:58 PM
    Thread: AddLocalVarInt and valves problems
Post: RE: AddLocalVarInt and valves problems

I got a map with the same mechanic. I just add "SetLocalVarInt("Valve", 0);" and then every time you turn a valve you add "AddLocalVarInt("Valve", 1);". Then every time you try to open the door, the "...
Ninami Development Support 11 7,390 02-16-2012, 06:38 AM
    Thread: Question: Just a question about PointLights
Post: RE: Question: Just a question about PointLights

I would guess it's because of the Diffuse color, since it's so dark, it won't light up any room. Change it to white and it might work.
Ninami Development Support 8 5,412 02-16-2012, 06:32 AM
    Thread: AddLocalVarInt and valves problems
Post: RE: AddLocalVarInt and valves problems

If you did everything correctly then there wouldn't be any problems in the first place :P
Ninami Development Support 11 7,390 02-15-2012, 11:35 PM
    Thread: One script for multiple similar functions
Post: RE: One script for multiple similar functions

Would be nice if people could put "SOLVED" in the title when it's solved :P
Ninami Development Support 6 5,560 02-15-2012, 06:11 AM
    Thread: Need help displaying door is locked on non-exit doors.
Post: RE: Need help displaying door is locked on non-exi...

Sorry but you're not even using the functions they told you to use? They told you to use: "SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);" ...
Ninami Development Support 19 14,008 02-15-2012, 05:58 AM
    Thread: Area script. Help needed !
Post: RE: Area script. Help needed !

Where would I find any of these "Global map variables"? I've been getting help from Frictionalgames wiki for some time now, haven't seen anything about global map variables.
Ninami Development Support 12 10,384 02-08-2012, 07:37 AM
    Thread: Area script. Help needed !
Post: RE: Area script. Help needed !

(02-08-2012, 06:03 AM)flamez3 Wrote: (02-08-2012, 04:44 AM)Ninami Wrote: (02-08-2012, 03:40 AM)Your Computer Wrote: (02-08-2012, 03:12 AM)Ninami Wrote: I haven't tried this my self but does th...
Ninami Development Support 12 10,384 02-08-2012, 06:25 AM
    Thread: Area script. Help needed !
Post: RE: Area script. Help needed !

(02-08-2012, 03:40 AM)Your Computer Wrote: (02-08-2012, 03:12 AM)Ninami Wrote: I haven't tried this my self but does that script really work even though they are on a different map? It just felt s...
Ninami Development Support 12 10,384 02-08-2012, 04:44 AM
    Thread: Area script. Help needed !
Post: RE: Area script. Help needed !

I haven't tried this my self but does that script really work even though they are on a different map? It just felt so easy, I thought it would be more complicated when you add more maps.
Ninami Development Support 12 10,384 02-08-2012, 03:12 AM
    Thread: Getting Spawned Monsters to Start Facing a Direction?
Post: RE: Getting Spawned Monsters to Start Facing a Dir...

Well when I put a monster inside the level editor I just click on the monster, press "W" and turn him around to the direction I want. This doesn't work for my brother for some reason but you should at...
Ninami Development Support 5 3,826 02-08-2012, 03:10 AM
    Thread: Hermoor's monsters
Post: RE: Hermoor's monsters

Don't get me wrong this is some really awesome modeling work! I really love all of them. But what is the point in having them if they don't have an animation? I mean it's not like I can use them in my...
Ninami Development Resources 263 296,340 02-07-2012, 07:08 AM
    Thread: Penumbra Flashlight Port to Amnesia (HD-fied)
Post: RE: Penumbra Flashlight Port to Amnesia (HD-fied)

Wow this is great work! I just have a question, I watched the video on youtube when you were showing of the flashlight. In my opinion it looked like the light was a little too wide and didn't light u...
Ninami Development Resources 39 67,750 02-07-2012, 06:52 AM
    Thread: [SOLVED] Still Having Problems With Opening Cabinets
Post: RE: Still Having Problems With Opening Cabinets

And remember to double check that a "-" sign is needed in order to open the cabinet. I had that problem before, I tried to open a cabinet with force, I used -10 but in my world, a -10 would force my c...
Ninami Development Support 4 4,115 02-07-2012, 05:40 AM
    Thread: Walls doesn't seem to fit very well
Post: RE: Walls doesn't seem to fit very well

I guess I'll try and find some suitable welders for the window wall but I think I'll just let the door wall be as it is.
Ninami Development Support 9 8,128 02-06-2012, 09:14 PM