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    Thread: Display Case set on unbreakable vanishes?
Post: RE: Display Case set on unbreakable vanishes?

(06-07-2012, 02:24 PM)Stepper321 Wrote: Go to technichal and put a block box around the glass, just screw around with it, it should works. (or blockbox no player)I tried that, but a really determine...
Rinacath Development Support 10 9,317 06-07-2012, 09:10 PM
    Thread: Display Case set on unbreakable vanishes?
Post: RE: Display Case set on unbreakable vanishes?

(06-07-2012, 06:29 AM)andyrockin123 Wrote: What about checking the static physics box?Yeah, I tried that too. Didn't seem to change anything.
Rinacath Development Support 10 9,317 06-07-2012, 06:51 AM
    Thread: Display Case set on unbreakable vanishes?
Post: Display Case set on unbreakable vanishes?

I have a display case set up that I want to make completely unbreakable so the player can't get at anything inside (yet). When I go and check the 'disable breakable' box in level editor, it vanishes i...
Rinacath Development Support 10 9,317 06-07-2012, 06:04 AM
    Thread: Check for broken objects
Post: Check for broken objects

I have a map in which I'd like to run a script every time something is broken (mostly those display cases, but possibly also the breakable windows and doors). Would I have to write it again for each d...
Rinacath Development Support 3 2,747 02-15-2012, 07:17 AM