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    Thread: Multiple Keys
Post: RE: Multiple Keys

it needs to be like this //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "LockedDoorKey1", "LockedDoor_1", "UsedLockedDoorKey1", true); AddUseItemCallb...
BallisticDK Development Support 5 4,479 02-21-2012, 08:10 PM
    Thread: Door "It wont budge"
Post: RE: Door "It wont budge"

i looked afte and Searched "It wont budge" but if you says you lerned it from there, then i didnt look close enoph Derp Spell fail
BallisticDK Development Support 3 2,963 02-21-2012, 08:03 PM
    Thread: Door "It wont budge"
Post: Door "It wont budge"

Hey, i need help to find out how to make a STD door say, "It wont budge" when i interact with it And is locked. Ive Looked on google this forum and the Engine Script Page Thanks you for you'r help
BallisticDK Development Support 3 2,963 02-21-2012, 06:44 PM
    Thread: extra_english.lang not working?
Post: RE: extra_english.lang not working?

(02-13-2012, 09:12 PM)Your Computer Wrote: Looks like you're making an unorganized full conversion but are using regular custom story techniques to do it. I suggest you go back and do the whole proc...
BallisticDK Development Support 3 3,460 02-17-2012, 01:00 AM
    Thread: extra_english.lang not working?
Post: extra_english.lang not working?

hey i just started on a custom story, my script works but my lang fil does not ? im trying to make a key open a door, that part works but i wont apply my custom name and desc to my key. my .lang is a...
BallisticDK Development Support 3 3,460 02-13-2012, 10:42 AM