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Thread: Reset Triggers Upon Death?
Post: RE: Reset Triggers Upon Death?
(04-09-2012, 12:08 AM)Mackiiboy Wrote: (04-08-2012, 10:50 PM)W10607059 Wrote: How do I remove it on the condition that the player dies?.
Ya'll just put in a RemoveTimer as JetlinerX said, into th... |
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W10607059 |
Development Support
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11,335 |
04-09-2012, 06:12 PM |
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Thread: Reset Triggers Upon Death?
Post: RE: Reset Triggers Upon Death?
(04-08-2012, 08:50 PM)JetlinerX Wrote: RemoveTimer("YOUR TIMER'S INTERNAL NAME");
Example:
AddTimer("looper", 0.1f, "restart_walk");
To remove:
RemoveTimer("looper");How do I remove it on the con... |
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W10607059 |
Development Support
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12 |
11,335 |
04-08-2012, 10:50 PM |
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Thread: Reset Triggers Upon Death?
Post: RE: Reset Triggers Upon Death?
(04-08-2012, 12:01 AM)Mackiiboy Wrote: (04-07-2012, 11:47 PM)W10607059 Wrote: Alright lets see if I can knock this out with one more question. So I have all my triggers set up in the OnStart secti... |
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W10607059 |
Development Support
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12 |
11,335 |
04-08-2012, 03:39 AM |
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Thread: Reset Triggers Upon Death?
Post: RE: Reset Triggers Upon Death?
(04-07-2012, 11:34 PM)Mackiiboy Wrote: (04-07-2012, 11:05 PM)W10607059 Wrote: Alright, can you give me an example with the asCallback part? I have no idea what Im doing.void OnStart()
{
AddEntity... |
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W10607059 |
Development Support
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12 |
11,335 |
04-07-2012, 11:47 PM |
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Thread: Reset Triggers Upon Death?
Post: RE: Reset Triggers Upon Death?
(04-07-2012, 10:24 PM)Mackiiboy Wrote: (04-07-2012, 09:45 PM)W10607059 Wrote: What do you mean create a check point? How do i do that?.
void CheckPoint (string& asName, string& asStartPos,... |
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W10607059 |
Development Support
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12 |
11,335 |
04-07-2012, 11:05 PM |
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Thread: Reset Triggers Upon Death?
Post: RE: Reset Triggers Upon Death?
(04-07-2012, 02:01 AM)Statyk Wrote: Create a checkpoint somewhere, perhaps when you enter this area/level and in the checkpoint's callback, place the necessary functions, such as the "AddEntityColli... |
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W10607059 |
Development Support
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12 |
11,335 |
04-07-2012, 09:45 PM |
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Thread: Reset Triggers Upon Death?
Post: Reset Triggers Upon Death?
How do you make it so that when the player dies, the triggers will all be reset. Like say I had an area where a monster comes when the player enters. He enters and then dies. How do I make it so that ... |
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W10607059 |
Development Support
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12 |
11,335 |
04-07-2012, 01:50 AM |
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Thread: Messing with keys inside containers
Post: RE: Messing with keys inside containers
Turns out it was "vase_item", so YC was right! but thanks palistov for the reply, I now know there an inspection mode. Do either of you know how I would rename this key? |
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W10607059 |
Development Support
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5 |
4,420 |
03-02-2012, 09:01 PM |
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Thread: Messing with keys inside containers
Post: RE: Messing with keys inside containers
(03-02-2012, 02:21 AM)Strembitsky Wrote: Click on the key for the information. Use the item name, and that's what you use for the script.
Well thats the problem, in the level editor there is no ph... |
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W10607059 |
Development Support
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5 |
4,420 |
03-02-2012, 02:30 AM |
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Thread: Messing with keys inside containers
Post: Messing with keys inside containers
Hey guys, I have a vase in which I set so it contains a key, but I don't know how to find out or change the name of the key that appears when the vase is broken. Theres gotta be a way, cause what good... |
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W10607059 |
Development Support
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5 |
4,420 |
03-02-2012, 02:14 AM |
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Thread: Making an entity appear.
Post: Making an entity appear.
Does anyone know how to make an entity appear when the play walks into an area. I've done with with spawning a monster and such, but the same code doesn't work when applying it to a pot or a box. Sugg... |
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W10607059 |
Development Support
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1,894 |
02-20-2012, 02:56 AM |