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    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

I really need help with this, otherwise I can't continue my CS :( Go to the first post, there is all the info you need :P Thanks in advance :)
Nervly Development Support 70 67,759 12-01-2012, 12:27 PM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

Hello again Cruzore/FastHunteR or new helper [Image: http://www.frictionalgames.com/forum/ima...tongue.gif] Well, my new question is, how do I create a door? Like, I want to make a mirror a door, so I...
Nervly Development Support 70 67,759 09-21-2012, 07:32 PM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

(09-13-2012, 06:42 PM)Nemet Robert Wrote: Open your model in the ModelEditor, go to "User Defined Variables" in Settings (I think), and there should be a drop-down arrow at the top of the new window...
Nervly Development Support 70 67,759 09-14-2012, 01:02 AM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

Hello again Cruzore/FastHunteR or new helper :P Well, my new question is, how do I create a door? Like, I want to make a mirror a door, so I went to the ModelEditor, opened a door file, and replaced t...
Nervly Development Support 70 67,759 09-13-2012, 05:13 PM
    Thread: The Interrogation - Chapter 1
Post: RE: The Interrogation - Chapter 1

19 days since last post, I guess there's no problem on saying AWESOME CS :D I'm making a Let's Play, Elven. And great job you made. Didn't play it all yet but it looks amazing, I loved the intro. http...
Nervly Showcase 143 188,431 07-09-2012, 10:30 AM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

Spoiler below! (07-06-2012, 11:22 AM)FastHunteR Wrote: I myself haven't found a good way, but here is 1 that is..acceptable: place the full armor somewhere, and place a head(a single head)...
Nervly Development Support 70 67,759 07-06-2012, 12:18 PM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

Thanks a lot! It now plays only the amb_idle02.ogg file I want :) It looked like it was playing every .ogg file because it was really weird and long sound. I used PlayMusic("grunt/amb_idle02.ogg", fal...
Nervly Development Support 70 67,759 07-04-2012, 12:35 PM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

(07-04-2012, 01:04 AM)FastHunteR Wrote: poste that script part?Sorry, I forgot. I did google it, but couldn't find the solution :s Here it is: Spoiler below! void OnStart() { AddEntityCo...
Nervly Development Support 70 67,759 07-04-2012, 01:17 AM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

I managed to get it to work! :) I made a new function, and placed the StartPlayerLookAt in that function and it worked. Thanks for everything, FastHunteR! +1 Rep EDIT: Got a new problem :/ I used in ...
Nervly Development Support 70 67,759 07-01-2012, 11:09 AM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

(06-30-2012, 12:36 PM)FastHunteR Wrote: I don't see any problem with that script. Dobule check if the script area is named "pot_area" and if the thing you want to look at is named "table_nice_round_...
Nervly Development Support 70 67,759 06-30-2012, 12:44 PM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

(06-29-2012, 08:52 PM)FastHunteR Wrote: When in doubt, check how frictional games made it. I searched it out for you: void FadePlayerFOVMulTo(float afX, float afSpeed); Changes the field of view of ...
Nervly Development Support 70 67,759 06-29-2012, 09:44 PM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

(06-24-2012, 10:14 PM)FastHunteR Wrote: wrong callback syntax for collide callback. if you look in the engine scripts page, you see it's this one: void PotBreaks(string &in asParent, string &...
Nervly Development Support 70 67,759 06-24-2012, 11:43 PM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

(06-24-2012, 06:08 PM)FastHunteR Wrote: I personally couldn't find a way. the easiest way would be to model a wall with hole in a 3d modelling program, and place it in the same place as the castle w...
Nervly Development Support 70 67,759 06-24-2012, 10:06 PM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

(06-23-2012, 11:48 PM)FastHunteR Wrote: There is only 1 thing you could probably do except designing your own tunnel: the "2" way tunnel is under static object>tunnelbase. But since 1 way is bloc...
Nervly Development Support 70 67,759 06-24-2012, 01:22 AM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

(06-22-2012, 12:42 PM)FastHunteR Wrote: you don't need string& when they aren't callback syntax functions. Also, do it under the cavein_function, since you want it to happen at the same time, al...
Nervly Development Support 70 67,759 06-23-2012, 12:15 PM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

(06-21-2012, 09:59 PM)FastHunteR Wrote: oh, i didn't see that one. at the very last function, change its name to something else than PlaySound, since it already exists a bit up. Also, change the tim...
Nervly Development Support 70 67,759 06-22-2012, 01:25 AM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

(06-21-2012, 09:28 PM)FastHunteR Wrote: void FadeInFunction(string &in asTimer) { FadeIn(2); } { AddEntityCollideCallback("Player", "cavein_area", "cavein_function", true, 1); void cavein_functi...
Nervly Development Support 70 67,759 06-21-2012, 09:53 PM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

(06-21-2012, 07:47 PM)FastHunteR Wrote: write the script under the same one. there can never be 2 functions of the same name, and the OnStart() function is played when you first enter the map.I can'...
Nervly Development Support 70 67,759 06-21-2012, 09:24 PM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

(06-21-2012, 05:46 PM)FastHunteR Wrote: make a script area for that specific place, name it something(in this example cavein_area) add to the script: under void OnStart(): AddEntityCollideCallback("...
Nervly Development Support 70 67,759 06-21-2012, 07:45 PM
    Thread: New Question: How to create a door
Post: RE: 3 Questions: Cave In and Destroying bookshelf

(06-21-2012, 05:40 PM)FastHunteR Wrote: if the cave in script is in the same map as the bookshelf one, but both in 1 script file and let it have the same name as the map. for activating the cave_in,...
Nervly Development Support 70 67,759 06-21-2012, 05:41 PM