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    Thread: [CLOSED] Sticky Areas Not Working
Post: RE: Sticky Areas Not Working

The only thing that determines whether an entity can attach to the area is its name. You need to be 100% sure that the attachable body names match the names of the entities. I would recommend renamin...
FlawlessHappiness Custom Stories, TCs & Mods - Development 6 6,455 04-14-2018, 10:51 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: FLIP THIS THREAD (╯°□°)╯︵ ┻━┻

That looks pretty cool! How do you get up if you fall, though?
FlawlessHappiness Off-Topic 14,812 5,838,085 11-19-2017, 07:46 PM
    Thread: Callback when enemy changes to inactive
Post: RE: Callback when enemy changes to inactive

Wouldn't "idle" also be a possible state if it was active? If so, it should currently be checked for as well in the GetEnemyActive method. For your second thing, how would you know when Suitor_1 is d...
FlawlessHappiness Custom Stories, TCs & Mods - Development 7 7,338 11-18-2017, 01:37 AM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: FLIP THIS THREAD (╯°□°)╯︵ ┻━┻

Personal achievements? I am currently creating a game. It not super professional, but I think it's good practice. This is how it looks: Spoiler below! [Image: https://i.imgur.com/ylgWoTj....
FlawlessHappiness Off-Topic 14,812 5,838,085 11-18-2017, 12:20 AM
    Thread: Callback when enemy changes to inactive
Post: RE: Callback when enemy changes to inactive

Hey. Quick thought. Instead of checking whether the state is not all of those values, why not just check for the default value when the enemy is inactive? Presumably, the default value is the empty s...
FlawlessHappiness Custom Stories, TCs & Mods - Development 7 7,338 11-18-2017, 12:14 AM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: LONGEST THREAD NAME EVER || C-'Ai mnahn' kn'a ...

(08-18-2017, 08:35 PM)Red Wrote: What programming languages do you people know? I just started to learn Java. Java, C# and F#. Those are the main languages I've spent time on during my study course...
FlawlessHappiness Off-Topic 14,812 5,838,085 08-19-2017, 03:22 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: LONGEST THREAD NAME EVER || C-'Ai mnahn' kn'a ...

...had to think for a moment there...
FlawlessHappiness Off-Topic 14,812 5,838,085 07-19-2017, 01:17 PM
    Thread: SetMessage not working?
Post: RE: SetMessage not working?

Could you update your previous script to show how it looks with the updated "_"? (Not that I cannot imagine it myself, but I want you to show that you did it correctly) Things to look out for when st...
FlawlessHappiness Development Support 3 3,318 07-14-2017, 06:01 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: LONGEST THREAD NAME EVER || C-'Ai mnahn' kn'a ...

(06-29-2017, 03:23 AM)Statyk Wrote: (06-29-2017, 02:57 AM)FlawlessHappiness Wrote: Heyy Statyk! What's your opinion on the game "Little Nightmares"? Funny you mention it! I was going to get it on ...
FlawlessHappiness Off-Topic 14,812 5,838,085 06-29-2017, 01:08 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: LONGEST THREAD NAME EVER || C-'Ai mnahn' kn'a ...

(06-28-2017, 06:26 PM)Statyk Wrote: I am a 3D artist and lover of all things spooky and cute! Heyy Statyk! What's your opinion on the game "Little Nightmares"?
FlawlessHappiness Off-Topic 14,812 5,838,085 06-29-2017, 02:57 AM
    Thread: Script For Removing "Save And Exit"
Post: RE: Script For Removing "Save And Exit"

Having a "testmod" that already contains all the files is a very useful way to learn. If you need it, the first link I put in my previous post has a "clean" full conversion. Almost empty of any code, ...
FlawlessHappiness Development Support 7 4,921 06-25-2017, 04:26 PM
    Thread: Script For Removing "Save And Exit"
Post: RE: Script For Removing "Save And Exit"

A full conversion is harder than a normal custom story, but when you understand it, it's not that hard. Try looking at this: http://www.frictionalgames.com/forum/thread-11120.html There's also this ...
FlawlessHappiness Development Support 7 4,921 06-25-2017, 12:13 PM
    Thread: Picking up a Lantern and unlocking a door
Post: RE: Picking up a Lantern and unlocking a door

Hopefully it makes sense. To clarify: Swing door: A door that you can pull open and shut. Level door: A door that you click and it takes you to a new level.
FlawlessHappiness Development Support 7 5,404 06-21-2017, 03:12 PM
    Thread: Picking up a Lantern and unlocking a door
Post: RE: Picking up a Lantern and unlocking a door

Ah yes, I figured this was the problem. There is a difference between a level door and a swing door. In this case you want to unlock a level door, so you have to use PHP Code:SetLevelDoorLocked("lev...
FlawlessHappiness Development Support 7 5,404 06-21-2017, 02:26 PM
    Thread: Picking up a Lantern and unlocking a door
Post: RE: Picking up a Lantern and unlocking a door

If it doesn't work, it will be very helpful if you post a picture of: - Your full script file - The door highlighted in the editor - The lantern highlighted in the editor Other things to make sure...
FlawlessHappiness Development Support 7 5,404 06-21-2017, 01:25 PM
    Thread: Picking up a Lantern and unlocking a door
Post: RE: Picking up a Lantern and unlocking a door

If you want a function to call when the player picks up an entity, the easiest thing to do is to call a function when the player interacts with the entity. To do this you need to assign an InteractCa...
FlawlessHappiness Development Support 7 5,404 06-20-2017, 08:50 PM
    Thread: Function Not Calling, But Debug Message Shows Up
Post: RE: Function Not Calling, But Debug Message Shows ...

If you use the in-game debug menu you can enable player stats. It's probably one of the "Show _____ info". This should display text in the upper left corner, and you should be able to locate "Sanity"...
FlawlessHappiness Development Support 6 4,736 06-19-2017, 04:54 PM
    Thread: Function Not Calling, But Debug Message Shows Up
Post: RE: Function Not Calling, But Debug Message Shows ...

If the debug message calls, then the function calls. Is it possible the AddPlayerSanity function isn't calling because the player is at maximum sanity?
FlawlessHappiness Development Support 6 4,736 06-18-2017, 08:33 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: LONGEST THREAD NAME EVER || C-'Ai mnahn' kn'a ...

(06-09-2017, 07:22 PM)SamChurch Wrote: Perhaps I just don't pay enough attention. Or maybe it's different on the consoles? I don't know, I'm on pc :)
FlawlessHappiness Off-Topic 14,812 5,838,085 06-09-2017, 10:59 PM
    Thread: Fandom Gruff ┬─┬ノ( º _ ºノ) UNFLIPPED THREAD
Post: RE: LONGEST THREAD NAME EVER || C-'Ai mnahn' kn'a ...

This screen appears after a competitive match in Overwatch. It shows how many competitive points you currently have and your rank, as they both change after a match.
FlawlessHappiness Off-Topic 14,812 5,838,085 06-09-2017, 10:50 AM