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    Thread: Script area does not activate
Post: RE: Script area does not activate

Well, somehow the old map gets loaded by the level door on map one, even though I changed the map that should be loaded, and all that. I guess I will reinstall or try on another computer, bye for now ...
Peldan Development Support 22 20,201 03-10-2012, 03:01 PM
    Thread: Script area does not activate
Post: RE: Script area does not activate

(03-10-2012, 02:34 PM)flamez3 Wrote: delete second.map_cacheDone it several times. Trying it again.. Still nothing! Scripts do work on my first map, though. EDIT: Okay, seems like the map script...
Peldan Development Support 22 20,201 03-10-2012, 02:34 PM
    Thread: Script area does not activate
Post: RE: Script area does not activate

(03-10-2012, 02:24 PM)flamez3 Wrote: I don't know bud, it seems that it doesn't even know that the function is there? Is second.map in the same folder as second.hps? Did you save it wrong? Is there ...
Peldan Development Support 22 20,201 03-10-2012, 02:27 PM
    Thread: Script area does not activate
Post: RE: Script area does not activate

(03-10-2012, 02:18 PM)flamez3 Wrote: Sorry, so I'm assuming they don't work?Nope, they don't show up. :/ That's why I came to the conclusion that they don't even activate.
Peldan Development Support 22 20,201 03-10-2012, 02:21 PM
    Thread: Script area does not activate
Post: RE: Script area does not activate

(03-10-2012, 02:13 PM)flamez3 Wrote: Add a debug message AddDebugMessage(it works, true); In all of the functions and turn on Debug Mode On Developer Mode.I already have a debug message, and F1 ...
Peldan Development Support 22 20,201 03-10-2012, 02:16 PM
    Thread: Script area does not activate
Post: RE: Script area does not activate

(03-10-2012, 01:58 PM)flamez3 Wrote: Did you rename everything?Yep. Everything that is relevant should be named correctly, that includes: Monster Scriptarea Pathnodes in the script
Peldan Development Support 22 20,201 03-10-2012, 02:07 PM
    Thread: Script area does not activate
Post: RE: Script area does not activate

(03-10-2012, 01:49 PM)flamez3 Wrote: Can you give me the layout of your folders?\redist\custom_stories\Peldanstest\maps\second.hps Look, my script worked before, but I wasn't happy with the Justin...
Peldan Development Support 22 20,201 03-10-2012, 01:53 PM
    Thread: Script area does not activate
Post: RE: Script area does not activate

(03-10-2012, 01:39 PM)flamez3 Wrote: Are you sure they are in the same folder?Yep.
Peldan Development Support 22 20,201 03-10-2012, 01:39 PM
    Thread: Script area does not activate
Post: RE: Script area does not activate

(03-10-2012, 01:21 PM)Stepper321 Wrote: What is the name of the map and hps?second.hps and second.map
Peldan Development Support 22 20,201 03-10-2012, 01:25 PM
    Thread: Script area does not activate
Post: RE: Script area does not activate

(03-10-2012, 12:50 PM)pingo2 Wrote: Have u added the brute as entity?? (under the enemy tab) And did you rename it "brute"??Yep. Added it and placed it as inactive behind a door, and then used pat...
Peldan Development Support 22 20,201 03-10-2012, 01:01 PM
    Thread: Script area does not activate
Post: Script area does not activate

Hello guys. See, I've got a really simple problem. It's weird how it won't work! My script area doesn't activate when the Player collides with it. Here's the code: PHP Code:void OnStart(){ ...
Peldan Development Support 22 20,201 03-10-2012, 12:37 PM
    Thread: Corridor scare and saw planks to open door
Post: RE: Corridor scare and saw planks to open door

(03-07-2012, 08:29 PM)Obliviator27 Wrote: string &in asItem, string &in asEntity is the syntax you're looking for. I also advise you set the planks to inactive, and set broken planks in it's...
Peldan Development Support 3 3,441 03-07-2012, 09:30 PM
    Thread: Corridor scare and saw planks to open door
Post: Corridor scare and saw planks to open door

Hello guys! I am currently working on my first custom story, and I have tried to add a function where you find a bone saw, use it on a couple of planks barricading a door to make them fall off and p...
Peldan Development Support 3 3,441 03-07-2012, 07:17 PM
    Thread: [FIRST SCRIPT] unexpected end of file
Post: RE: [FIRST SCRIPT] unexpected end of file

Stupid of me.. Thank you!
Peldan Development Support 5 4,502 03-04-2012, 04:58 PM
    Thread: [FIRST SCRIPT] unexpected end of file
Post: RE: [FIRST SCRIPT] unexpected end of file

(03-04-2012, 04:43 PM)Apjjm Wrote: Looks like you have an extra " at the end of one of your AddEntityCollideCallbacks. Try this. -snip-Yeah, I noticed that :p Got another error now, lol. I remembe...
Peldan Development Support 5 4,502 03-04-2012, 04:51 PM
    Thread: [FIRST SCRIPT] unexpected end of file
Post: [FIRST SCRIPT] unexpected end of file

Hey guys! This is my first script ever, I am just playing around a little bit. Also took some help from tutorials. However, when I added the Entity collision for the third room area, I started to get...
Peldan Development Support 5 4,502 03-04-2012, 04:10 PM