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Thread: Script area does not activate
Post: RE: Script area does not activate
Well, somehow the old map gets loaded by the level door on map one, even though I changed the map that should be loaded, and all that. I guess I will reinstall or try on another computer, bye for now ... |
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Peldan |
Development Support
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22 |
20,201 |
03-10-2012, 03:01 PM |
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Thread: Script area does not activate
Post: RE: Script area does not activate
(03-10-2012, 02:34 PM)flamez3 Wrote: delete second.map_cacheDone it several times. Trying it again..
Still nothing! Scripts do work on my first map, though.
EDIT: Okay, seems like the map script... |
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Peldan |
Development Support
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22 |
20,201 |
03-10-2012, 02:34 PM |
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Thread: Script area does not activate
Post: RE: Script area does not activate
(03-10-2012, 02:24 PM)flamez3 Wrote: I don't know bud, it seems that it doesn't even know that the function is there? Is second.map in the same folder as second.hps? Did you save it wrong? Is there ... |
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Peldan |
Development Support
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22 |
20,201 |
03-10-2012, 02:27 PM |
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Thread: Script area does not activate
Post: RE: Script area does not activate
(03-10-2012, 02:18 PM)flamez3 Wrote: Sorry, so I'm assuming they don't work?Nope, they don't show up. :/ That's why I came to the conclusion that they don't even activate. |
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Peldan |
Development Support
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22 |
20,201 |
03-10-2012, 02:21 PM |
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Thread: Script area does not activate
Post: RE: Script area does not activate
(03-10-2012, 02:13 PM)flamez3 Wrote: Add a debug message
AddDebugMessage(it works, true);
In all of the functions and turn on Debug Mode On Developer Mode.I already have a debug message, and F1 ... |
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Peldan |
Development Support
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22 |
20,201 |
03-10-2012, 02:16 PM |
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Thread: Script area does not activate
Post: RE: Script area does not activate
(03-10-2012, 01:58 PM)flamez3 Wrote: Did you rename everything?Yep. Everything that is relevant should be named correctly, that includes:
Monster
Scriptarea
Pathnodes in the script |
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Peldan |
Development Support
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22 |
20,201 |
03-10-2012, 02:07 PM |
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Thread: Script area does not activate
Post: RE: Script area does not activate
(03-10-2012, 01:49 PM)flamez3 Wrote: Can you give me the layout of your folders?\redist\custom_stories\Peldanstest\maps\second.hps
Look, my script worked before, but I wasn't happy with the Justin... |
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Peldan |
Development Support
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22 |
20,201 |
03-10-2012, 01:53 PM |
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Thread: Script area does not activate
Post: RE: Script area does not activate
(03-10-2012, 01:39 PM)flamez3 Wrote: Are you sure they are in the same folder?Yep. |
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Peldan |
Development Support
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22 |
20,201 |
03-10-2012, 01:39 PM |
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Thread: Script area does not activate
Post: RE: Script area does not activate
(03-10-2012, 01:21 PM)Stepper321 Wrote: What is the name of the map and hps?second.hps and second.map |
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Peldan |
Development Support
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22 |
20,201 |
03-10-2012, 01:25 PM |
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Thread: Script area does not activate
Post: RE: Script area does not activate
(03-10-2012, 12:50 PM)pingo2 Wrote: Have u added the brute as entity?? (under the enemy tab)
And did you rename it "brute"??Yep. Added it and placed it as inactive behind a door, and then used pat... |
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Peldan |
Development Support
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22 |
20,201 |
03-10-2012, 01:01 PM |
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Thread: Script area does not activate
Post: Script area does not activate
Hello guys.
See, I've got a really simple problem. It's weird how it won't work!
My script area doesn't activate when the Player collides with it.
Here's the code:
PHP Code:void OnStart(){ ... |
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Peldan |
Development Support
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22 |
20,201 |
03-10-2012, 12:37 PM |
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Thread: Corridor scare and saw planks to open door
Post: RE: Corridor scare and saw planks to open door
(03-07-2012, 08:29 PM)Obliviator27 Wrote: string &in asItem, string &in asEntity is the syntax you're looking for.
I also advise you set the planks to inactive, and set broken planks in it's... |
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Peldan |
Development Support
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3 |
3,441 |
03-07-2012, 09:30 PM |
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Thread: Corridor scare and saw planks to open door
Post: Corridor scare and saw planks to open door
Hello guys!
I am currently working on my first custom story, and I have tried to add a function where you find a bone saw, use it on a couple of planks barricading a door to make them fall off and p... |
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Peldan |
Development Support
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3 |
3,441 |
03-07-2012, 07:17 PM |
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Thread: [FIRST SCRIPT] unexpected end of file
Post: RE: [FIRST SCRIPT] unexpected end of file
Stupid of me.. Thank you! |
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Peldan |
Development Support
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5 |
4,502 |
03-04-2012, 04:58 PM |
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Thread: [FIRST SCRIPT] unexpected end of file
Post: RE: [FIRST SCRIPT] unexpected end of file
(03-04-2012, 04:43 PM)Apjjm Wrote: Looks like you have an extra " at the end of one of your AddEntityCollideCallbacks. Try this.
-snip-Yeah, I noticed that :p
Got another error now, lol. I remembe... |
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Peldan |
Development Support
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5 |
4,502 |
03-04-2012, 04:51 PM |
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Thread: [FIRST SCRIPT] unexpected end of file
Post: [FIRST SCRIPT] unexpected end of file
Hey guys!
This is my first script ever, I am just playing around a little bit. Also took some help from tutorials.
However, when I added the Entity collision for the third room area, I started to get... |
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Peldan |
Development Support
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5 |
4,502 |
03-04-2012, 04:10 PM |