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  Question Thread: Secret wall portraits?
Post: Secret wall portraits?

Hey guys, can anybody tell me how you keep a portrait on the hidden wall? I've used a dynamic portrait so that you can move it out of the way and the section of wall behind it is uncovered (containing...
Mojake Development Support 4 3,776 04-10-2012, 12:25 PM
  Sad Thread: Really need help with a monster loop.
Post: Really need help with a monster loop.

Been trying for hours to loop a monster and I just can't do it. Tried 'for' and everything; pretty new to scripting by the way. It's killing me, I just want a monster to follow a few path nodes along ...
Mojake Development Support 3 2,519 04-03-2012, 09:42 AM
    Thread: How do I import my own music?
Post: RE: How do I import my own music?

(03-19-2012, 07:33 PM)Prelauncher Wrote: Have you created a .snt file that you´ve connected to your music?I tried, I don't know if it's in the right folder or the right content: <SOUNDENTITY&g...
Mojake Development Support 4 3,973 03-19-2012, 07:41 PM
    Thread: How do I import my own music?
Post: How do I import my own music?

I am trying to make music play when I enter an area, however it doesn't play at all and I have no idea why. Here's my .hps file: //////////////////////////// // Run first time starting map void OnS...
Mojake Development Support 4 3,973 03-19-2012, 07:21 PM
    Thread: Urgently need help, loop monster path.
Post: Urgently need help, loop monster path.

I read the wiki on pathnodes but I really don't understand it. I'm still pretty new to scripting. I have 4 pathnodes that a monster follows, then I want it to follow; 5,6,7,8 in a continuous loop bu...
Mojake Development Support 2 2,714 03-17-2012, 11:34 AM
    Thread: SetEntityActive help?!
Post: SetEntityActive help?!

I'm trying to make a statue appear as the player enters an area, however the statue always remains in map before I've even reached the area... The entity is definitely set as inactive. Also, when I pu...
Mojake Development Support 1 2,151 03-16-2012, 09:23 PM
  Thumbs Up Thread: Debug mode in steam version?
Post: Debug mode in steam version?

Hi guys, this is my first ever thread on FG but I've been using the board for help for a couple of months now. So how do I open the debug menu to quick reload in the Steam version? I can't find the ...
Mojake Development Support 1 2,586 03-16-2012, 04:26 PM