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Thread: Spawning entity where player is looking
Post: RE: Spawning entity where player is looking
Oh ok, But what about I set few areas and when you look at one it spawns entity there and the other areas set innactive or are removed? Any tips for doing that?
Ofcourse at the direction player is lo... |
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Topsu |
Development Support
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5 |
4,106 |
06-03-2012, 02:24 AM |
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Thread: Spawning entity where player is looking
Post: RE: Spawning entity where player is looking
(06-02-2012, 08:03 PM)lolboy9797 Wrote: im not sure if this will work but: add a line "AddEntityCollideCallback("Player", "blar", "bla", true, 1);"
you can try to change Player to the name of the En... |
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Topsu |
Development Support
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5 |
4,106 |
06-02-2012, 09:19 PM |
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Thread: Spawning entity where player is looking
Post: Spawning entity where player is looking
Is there any way to do something like this:
Players walks throught area1, it spawns a grunt, when grunt walks to area2 an entity is spawned in front of the player. (Where player is looking, right in ... |
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Topsu |
Development Support
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5 |
4,106 |
06-02-2012, 07:58 PM |
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Thread: Opening cabinet
Post: RE: Opening cabinet
(05-25-2012, 02:00 PM)Putmalk Wrote: Oh? SetObjectMoveState didn't work? Hm, okay. That wasn't a set in stone solution, I just wanted to see if it would work.
You might be able to use SetSwingDoorC... |
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Topsu |
Development Support
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4 |
3,637 |
05-25-2012, 02:25 PM |
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Thread: Opening cabinet
Post: RE: Opening cabinet
(05-25-2012, 01:11 PM)Putmalk Wrote: Is the cabinet named "cabinet"?
You unlock the cabinet but the grunt can't open it himself. You need to open the cabinet itself (try SetMoveObjectState("cabinet... |
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Topsu |
Development Support
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4 |
3,637 |
05-25-2012, 01:55 PM |
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Thread: Opening cabinet
Post: Opening cabinet
I have a problem:
When I walk into Script6 (area) enemy6 spawns into cabinet, but doesnt get out. It looks like this:
My script:
PHP Code:////////////////////////////// Run when ente... |
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Topsu |
Development Support
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4 |
3,637 |
05-25-2012, 01:06 PM |
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Thread: Painting for amnesia. Need help for model
Post: RE: Painting for amnesia. Need help for model
(03-22-2012, 07:35 PM)Traggey Wrote: Are you using a cracked copy of the game? I've gotten tons of people telling me custom content doesn't work with their editors, and in all of those cases it has ... |
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Topsu |
Custom Stories, TCs & Mods - Development
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12 |
12,476 |
03-23-2012, 02:12 PM |
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Thread: Painting for amnesia. Need help for model
Post: RE: Painting for amnesia. Need help for model
(03-21-2012, 05:58 PM)Statyk Wrote: (03-21-2012, 05:47 PM)Topsu Wrote: I replaced the grey area with my image, but when I open the .dds with model editor it is still grey. :/You have MUCH to learn... |
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Topsu |
Custom Stories, TCs & Mods - Development
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12 |
12,476 |
03-22-2012, 07:03 AM |
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Thread: Painting for amnesia. Need help for model
Post: RE: Painting for amnesia. Need help for model
I replaced the grey area with my image, but when I open the .dds with model editor it is still grey. :/
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Topsu |
Custom Stories, TCs & Mods - Development
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12 |
12,476 |
03-21-2012, 05:47 PM |
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Thread: Painting for amnesia. Need help for model
Post: RE: Painting for amnesia. Need help for model
(03-20-2012, 01:15 PM)Acies Wrote: http://dl.dropbox.com/u/20790433/ToolKit...inting.zipI dunno what is supposed to be in that picture, but it is grey.
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Topsu |
Custom Stories, TCs & Mods - Development
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12 |
12,476 |
03-21-2012, 07:09 AM |
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Thread: Painting for amnesia. Need help for model
Post: RE: Painting for amnesia. Need help for model
I have the picture as .dds file now, but how I turn it to .mat file?
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Topsu |
Custom Stories, TCs & Mods - Development
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12 |
12,476 |
03-20-2012, 10:19 AM |
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Thread: Painting for amnesia. Need help for model
Post: Painting for amnesia. Need help for model
Can anyone help me to make a painting to amnesia from this picture: http://www.mediafire.com/?k32nv3j5pxg3ksu
I am not sure how to do this and also can't open modelviewer for making the meshes. :/
S... |
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Topsu |
Custom Stories, TCs & Mods - Development
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12 |
12,476 |
03-19-2012, 04:16 PM |