Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Music
Post: RE: Music
the enemy should turn to smoke and sound should be played, he turns to smoke, but sound doesnt play |
|
.eX. |
Development Support
|
2 |
3,326 |
03-25-2012, 10:16 PM |
|
|
Thread: Music
Post: Music
void OnStart()
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1","PathNodeArea_1", 3.00,"");
AddEnemyPatrolNode("servant_brute_1","PathNodeArea_2", 0,"");
AddEnemy... |
|
.eX. |
Development Support
|
2 |
3,326 |
03-25-2012, 08:53 PM |
|
|
Thread: Enemy does not patrol
Post: RE: Enemy does not patrol
void OnStart()
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1","PathNodeArea_1", 3.50,"");
AddEnemyPatrolNode("servant_brute_1","PathNodeArea_2", 0,"");
AddEnemyPa... |
|
.eX. |
Development Support
|
4 |
4,961 |
03-25-2012, 05:11 PM |
|
|
Thread: Enemy does not patrol
Post: RE: Enemy does not patrol
how can I make monster fade after reaching certain point ? can u give me example plz ? and yeah there was wrong condition sry |
|
.eX. |
Development Support
|
4 |
4,961 |
03-25-2012, 04:47 PM |
|
|
Thread: Enemy does not patrol
Post: Enemy does not patrol
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1","PathNodeArea_1", 3.50,"");
Add... |
|
.eX. |
Development Support
|
4 |
4,961 |
03-25-2012, 04:23 PM |