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    Thread: Music
Post: RE: Music

the enemy should turn to smoke and sound should be played, he turns to smoke, but sound doesnt play
.eX. Development Support 2 3,326 03-25-2012, 10:16 PM
    Thread: Music
Post: Music

void OnStart() { SetEntityActive("servant_brute_1", true); AddEnemyPatrolNode("servant_brute_1","PathNodeArea_1", 3.00,""); AddEnemyPatrolNode("servant_brute_1","PathNodeArea_2", 0,""); AddEnemy...
.eX. Development Support 2 3,326 03-25-2012, 08:53 PM
    Thread: Enemy does not patrol
Post: RE: Enemy does not patrol

void OnStart() { SetEntityActive("servant_brute_1", true); AddEnemyPatrolNode("servant_brute_1","PathNodeArea_1", 3.50,""); AddEnemyPatrolNode("servant_brute_1","PathNodeArea_2", 0,""); AddEnemyPa...
.eX. Development Support 4 4,961 03-25-2012, 05:11 PM
    Thread: Enemy does not patrol
Post: RE: Enemy does not patrol

how can I make monster fade after reaching certain point ? can u give me example plz ? and yeah there was wrong condition sry
.eX. Development Support 4 4,961 03-25-2012, 04:47 PM
    Thread: Enemy does not patrol
Post: Enemy does not patrol

void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_brute_1", true); AddEnemyPatrolNode("servant_brute_1","PathNodeArea_1", 3.50,""); Add...
.eX. Development Support 4 4,961 03-25-2012, 04:23 PM