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    Thread: Text won't show up issue
Post: RE: Text won't show up issue

lmao... actually i re-changed the CATEGORY "Levels" back to LevelDoors and now its works xDDD
reper1210 Development Support 8 4,780 01-16-2013, 06:51 AM
    Thread: Text won't show up issue
Post: RE: Text won't show up issue

OMG thank you! that made the note work, the door still doesn't for some reason. and i also got my character to look at the door properly (even though i don't understand why it works) but thanks for al...
reper1210 Development Support 8 4,780 01-16-2013, 06:46 AM
    Thread: Text won't show up issue
Post: RE: Text won't show up issue

yeah, i've saved the file, it definitively is called Extra_English.lang and the description text works before you press start game.
reper1210 Development Support 8 4,780 01-16-2013, 06:26 AM
    Thread: Text won't show up issue
Post: RE: Text won't show up issue

(01-16-2013, 06:01 AM)NaxEla Wrote: Well first of all, the category for level doors is always "Levels". Also, make sure you put </Entry>, not </ENTRY> like you did here: Code:<Entry N...
reper1210 Development Support 8 4,780 01-16-2013, 06:10 AM
    Thread: asAtTargetCallback???
Post: RE: asAtTargetCallback???

thanks for the help, it didn't crash my game this time but i guess i do need a timer. how would that go into my script? and where?
reper1210 Development Support 5 3,675 01-16-2013, 06:00 AM
    Thread: Text won't show up issue
Post: Text won't show up issue

my note text and door text won't show up. i promise the in game names are correct, i have the openinjournal box checked. <LANGUAGE> <CATEGORY Name="CustomStoryMain"> <Entry Name="Descr...
reper1210 Development Support 8 4,780 01-16-2013, 05:55 AM
    Thread: asAtTargetCallback???
Post: RE: asAtTargetCallback???

(01-16-2013, 04:00 AM)str4wberrypanic Wrote: AtTargetCallback is a function that happens when the player looks at the entity or area you want him to look. Anyway, if you don't want to use this, just...
reper1210 Development Support 5 3,675 01-16-2013, 04:59 AM
    Thread: asAtTargetCallback???
Post: asAtTargetCallback???

what do i write for this? asAtTargetCallback - function to call when player looks at target this is the code i need to write it in. void StartPlayerLookAt(string& asEntityName, float afSpeedMul,...
reper1210 Development Support 5 3,675 01-16-2013, 03:51 AM
    Thread: Need help with scripting
Post: RE: Need help with scripting

(01-15-2013, 10:53 PM)BeeKayK Wrote: Yes post in developement support. I don't know in what way you want it, but you could put it when you unlock the door as an example. void UnlockLevelDoor(strin...
reper1210 Development Support 3 2,484 01-15-2013, 11:46 PM
    Thread: Need help with scripting
Post: Need help with scripting

I want to add the following effect into this script but im not sure how to do it. void FadePlayerRollTo(float afX, float afSpeedMul, float afMaxSpeed); I dont know if it requires its own string or i...
reper1210 Development Support 3 2,484 01-15-2013, 10:11 PM
    Thread: questionable solution to getting a custom story shown on amnesia
Post: RE: questionable solution to getting a custom stor...

(01-14-2013, 08:36 PM)BeeKayK Wrote: Yea, that should be possible. It sounds like he has an error in his .cfg file i was thinking the same thing, glad one of my random ideas actually has hope.
reper1210 Development Support 3 2,839 01-14-2013, 08:43 PM
    Thread: questionable solution to getting a custom story shown on amnesia
Post: questionable solution to getting a custom story sh...

My friend can't get his level to show up in the custom stories on amnesia, he assured me that everything was correct. im just thinking out loud, but is it possible to take a downloaded custom story, d...
reper1210 Development Support 3 2,839 01-14-2013, 08:19 PM
    Thread: glitching floor
Post: RE: glitching floor

(01-13-2013, 08:17 PM)The chaser Wrote: Go to your custom story folder (where the .cfg is stored) and go to the maps folder. There, delete .map_cache if there are. i actually just decided to created...
reper1210 Development Support 3 2,644 01-13-2013, 11:21 PM
    Thread: glitching floor
Post: glitching floor

i was in the level editor placing some planks, and out of nowhere a random box light appeared on the ground as well as my entire floor is now glitching as if there are two layers on top of each other,...
reper1210 Development Support 3 2,644 01-13-2013, 06:15 PM
    Thread: how to install notepad++ so the stupid colors change
Post: RE: how to install notepad++ so the stupid colors ...

(01-10-2013, 12:50 PM)jens Wrote: or simply add .hps as an extension for c/c++ color coding, which you can you do in the style configurator. simple isn't as simple for me, i went to style configurat...
reper1210 Custom Stories, TCs & Mods - Development 5 6,362 01-10-2013, 05:19 PM
    Thread: how to install notepad++ so the stupid colors change
Post: how to install notepad++ so the stupid colors chan...

can't get it to work so i'm pretty much hopeless when it comes to anything. don't copy and paste that 4 lines of w/e on the website, it doesn't help me any. i dragged the hps into the api folder, chan...
reper1210 Custom Stories, TCs & Mods - Development 5 6,362 01-10-2013, 10:28 AM
    Thread: Basic Light change wont work... please help
Post: RE: Basic Light change wont work... please help

I have no idea why it should have worked but it did. how are you supposed to know exactly what to use in every thing you need to script? its not like the tutorial i used that tried to fade the lights ...
reper1210 Development Support 3 3,116 03-29-2012, 09:47 PM
    Thread: Basic Light change wont work... please help
Post: Basic Light change wont work... please help

I'm new to scripting and i've tired for three days to get a single light to go out when i walk into a specified area and i keep getting this error... FATAL ERROR: Could not load script file 'custom_...
reper1210 Development Support 3 3,116 03-29-2012, 06:08 PM